/************************************************************************** * * Copyright 2007-2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Rasterization for binned triangles within a tile */ #include "util/u_math.h" #include "lp_debug.h" #include "lp_rast_priv.h" #include "lp_tile_soa.h" /** * Add a 4x4 block of pixels to the block list. * All pixels are known to be inside the triangle's bounds. */ static void block_full_4( struct lp_rasterizer_task *rast_task, int x, int y ) { const unsigned i = rast_task->nr_blocks; assert(x % 4 == 0); assert(y % 4 == 0); rast_task->blocks[i].x = x; rast_task->blocks[i].y = y; rast_task->blocks[i].mask = ~0; rast_task->nr_blocks++; } /** * Add a 16x16 block of pixels to the block list. * All pixels are known to be inside the triangle's bounds. */ static void block_full_16( struct lp_rasterizer_task *rast_task, int x, int y ) { unsigned ix, iy; assert(x % 16 == 0); assert(y % 16 == 0); for (iy = 0; iy < 16; iy += 4) for (ix = 0; ix < 16; ix += 4) block_full_4(rast_task, x + ix, y + iy); } /** * Evaluate each pixel in a 4x4 block to determine if it lies within * the triangle's bounds. * Generate a mask of in/out flags and add the block to the blocks list. */ static void do_block_4( struct lp_rasterizer_task *rast_task, const struct lp_rast_triangle *tri, int x, int y, int c1, int c2, int c3 ) { int i; unsigned mask = 0; assert(x % 4 == 0); assert(y % 4 == 0); for (i = 0; i < 16; i++) { int any_negative = ((c1 + tri->step[0][i]) | (c2 + tri->step[1][i]) | (c3 + tri->step[2][i])) >> 31; mask |= (~any_negative) & (1 << i); } /* As we do trivial reject already, masks should rarely be all zero: */ if (mask) { const unsigned i = rast_task->nr_blocks; rast_task->blocks[i].x = x; rast_task->blocks[i].y = y; rast_task->blocks[i].mask = mask; rast_task->nr_blocks++; } } /** * Evaluate a 16x16 block of pixels to determine which 4x4 subblocks are in/out * of the triangle's bounds. */ static void do_block_16( struct lp_rasterizer_task *rast_task, const struct lp_rast_triangle *tri, int x, int y, int c1, int c2, int c3 ) { int ix, iy, i = 0; int ei1 = tri->ei1 * 4; int ei2 = tri->ei2 * 4; int ei3 = tri->ei3 * 4; int eo1 = tri->eo1 * 4; int eo2 = tri->eo2 * 4; int eo3 = tri->eo3 * 4; assert(x % 16 == 0); assert(y % 16 == 0); for (iy = 0; iy < 16; iy+=4) { for (ix = 0; ix < 16; ix+=4, i++) { int cx1 = c1 + (tri->step[0][i] * 4); int cx2 = c2 + (tri->step[1][i] * 4); int cx3 = c3 + (tri->step[2][i] * 4); if (cx1 + eo1 < 0 || cx2 + eo2 < 0 || cx3 + eo3 < 0) { /* the block is completely outside the triangle - nop */ } else if (cx1 + ei1 > 0 && cx2 + ei2 > 0 && cx3 + ei3 > 0) { /* the block is completely inside the triangle */ block_full_4(rast_task, x+ix, y+iy); } else { /* the block is partially in/out of the triangle */ do_block_4(rast_task, tri, x+ix, y+iy, cx1, cx2, cx3); } } } } /** * Scan the tile in chunks and figure out which pixels to rasterize * for this triangle. */ void lp_rast_triangle( struct lp_rasterizer *rast, unsigned thread_index, const union lp_rast_cmd_arg arg ) { struct lp_rasterizer_task *rast_task = &rast->tasks[thread_index]; const struct lp_rast_triangle *tri = arg.triangle; int x = rast_task->x; int y = rast_task->y; int ix, iy; unsigned i = 0; int c1 = tri->c1 + tri->dx12 * y - tri->dy12 * x; int c2 = tri->c2 + tri->dx23 * y - tri->dy23 * x; int c3 = tri->c3 + tri->dx31 * y - tri->dy31 * x; int ei1 = tri->ei1 * 16; int ei2 = tri->ei2 * 16; int ei3 = tri->ei3 * 16; int eo1 = tri->eo1 * 16; int eo2 = tri->eo2 * 16; int eo3 = tri->eo3 * 16; assert(Elements(rast_task->blocks) == (TILE_SIZE * TILE_SIZE) / (4*4)); LP_DBG(DEBUG_RAST, "lp_rast_triangle\n"); rast_task->nr_blocks = 0; /* Walk over the tile to build a list of 4x4 pixel blocks which will * be filled/shaded. We do this at two granularities: 16x16 blocks * and then 4x4 blocks. */ for (iy = 0; iy < TILE_SIZE; iy += 16) { for (ix = 0; ix < TILE_SIZE; ix += 16, i++) { int cx1 = c1 + (tri->step[0][i] * 16); int cx2 = c2 + (tri->step[1][i] * 16); int cx3 = c3 + (tri->step[2][i] * 16); if (cx1 + eo1 < 0 || cx2 + eo2 < 0 || cx3 + eo3 < 0) { /* the block is completely outside the triangle - nop */ } else if (cx1 + ei1 > 0 && cx2 + ei2 > 0 && cx3 + ei3 > 0) { /* the block is completely inside the triangle */ block_full_16(rast_task, x+ix, y+iy); } else { /* the block is partially in/out of the triangle */ do_block_16(rast_task, tri, x+ix, y+iy, cx1, cx2, cx3); } } } assert(rast_task->nr_blocks <= Elements(rast_task->blocks)); /* Shade the 4x4 pixel blocks */ for (i = 0; i < rast_task->nr_blocks; i++) lp_rast_shade_quads(rast, thread_index, &tri->inputs, rast_task->blocks[i].x, rast_task->blocks[i].y, rast_task->blocks[i].mask); }