/************************************************************************** * * Copyright 2007-2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* * Rasterization for binned triangles within a tile */ #include #include "util/u_math.h" #include "lp_debug.h" #include "lp_perf.h" #include "lp_rast_priv.h" #include "lp_tile_soa.h" /** * Map an index in [0,15] to an x,y position, multiplied by 4. * This is used to get the position of each subtile in a 4x4 * grid of edge step values. * Note: we can use some bit twiddling to compute these values instead * of using a look-up table, but there's no measurable performance * difference. */ static const int pos_table4[16][2] = { { 0, 0 }, { 4, 0 }, { 0, 4 }, { 4, 4 }, { 8, 0 }, { 12, 0 }, { 8, 4 }, { 12, 4 }, { 0, 8 }, { 4, 8 }, { 0, 12 }, { 4, 12 }, { 8, 8 }, { 12, 8 }, { 8, 12 }, { 12, 12 } }; static const int pos_table16[16][2] = { { 0, 0 }, { 16, 0 }, { 0, 16 }, { 16, 16 }, { 32, 0 }, { 48, 0 }, { 32, 16 }, { 48, 16 }, { 0, 32 }, { 16, 32 }, { 0, 48 }, { 16, 48 }, { 32, 32 }, { 48, 32 }, { 32, 48 }, { 48, 48 } }; /** * Shade all pixels in a 4x4 block. */ static void block_full_4(struct lp_rasterizer_task *task, const struct lp_rast_triangle *tri, int x, int y) { lp_rast_shade_quads_all(task, &tri->inputs, x, y); } /** * Shade all pixels in a 16x16 block. */ static void block_full_16(struct lp_rasterizer_task *task, const struct lp_rast_triangle *tri, int x, int y) { unsigned ix, iy; assert(x % 16 == 0); assert(y % 16 == 0); for (iy = 0; iy < 16; iy += 4) for (ix = 0; ix < 16; ix += 4) block_full_4(task, tri, x + ix, y + iy); } #define TAG(x) x##_1 #define NR_PLANES 1 #include "lp_rast_tri_tmp.h" #define TAG(x) x##_2 #define NR_PLANES 2 #include "lp_rast_tri_tmp.h" #define TAG(x) x##_3 #define NR_PLANES 3 #include "lp_rast_tri_tmp.h" #define TAG(x) x##_4 #define NR_PLANES 4 #include "lp_rast_tri_tmp.h" #define TAG(x) x##_5 #define NR_PLANES 5 #include "lp_rast_tri_tmp.h" #define TAG(x) x##_6 #define NR_PLANES 6 #include "lp_rast_tri_tmp.h" #define TAG(x) x##_7 #define NR_PLANES 7 #include "lp_rast_tri_tmp.h"