/************************************************************************** * * Copyright 2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Binner data structures and bin-related functions. * Note: the "setup" code is concerned with building scenes while * The "rast" code is concerned with consuming/executing scenes. */ #ifndef LP_SCENE_H #define LP_SCENE_H #include "os/os_thread.h" #include "lp_tile_soa.h" #include "lp_rast.h" struct lp_scene_queue; /* We're limited to 2K by 2K for 32bit fixed point rasterization. * Will need a 64-bit version for larger framebuffers. */ #define MAXHEIGHT 2048 #define MAXWIDTH 2048 #define TILES_X (MAXWIDTH / TILE_SIZE) #define TILES_Y (MAXHEIGHT / TILE_SIZE) #define CMD_BLOCK_MAX 128 #define DATA_BLOCK_SIZE (16 * 1024 - sizeof(unsigned) - sizeof(void *)) /* switch to a non-pointer value for this: */ typedef void (*lp_rast_cmd)( struct lp_rasterizer_task *, const union lp_rast_cmd_arg ); struct cmd_block { lp_rast_cmd cmd[CMD_BLOCK_MAX]; union lp_rast_cmd_arg arg[CMD_BLOCK_MAX]; unsigned count; struct cmd_block *next; }; struct data_block { ubyte data[DATA_BLOCK_SIZE]; unsigned used; struct data_block *next; }; struct cmd_block_list { struct cmd_block *head; struct cmd_block *tail; }; /** * For each screen tile we have one of these bins. */ struct cmd_bin { struct cmd_block_list commands; }; /** * This stores bulk data which is shared by all bins within a scene. * Examples include triangle data and state data. The commands in * the per-tile bins will point to chunks of data in this structure. */ struct data_block_list { struct data_block *head; struct data_block *tail; }; /** List of texture references */ struct texture_ref { struct pipe_texture *texture; struct texture_ref *prev, *next; /**< linked list w/ u_simple_list.h */ }; /** * All bins and bin data are contained here. * Per-bin data goes into the 'tile' bins. * Shared data goes into the 'data' buffer. * * When there are multiple threads, will want to double-buffer between * scenes: */ struct lp_scene { struct pipe_context *pipe; /* Scene's buffers are mapped at the time the scene is enqueued: */ void *cbuf_map[PIPE_MAX_COLOR_BUFS]; uint8_t *zsbuf_map; /** the framebuffer to render the scene into */ struct pipe_framebuffer_state fb; /** list of textures referenced by the scene commands */ struct texture_ref textures; boolean write_depth; /** * Number of active tiles in each dimension. * This basically the framebuffer size divided by tile size */ unsigned tiles_x, tiles_y; int curr_x, curr_y; /**< for iterating over bins */ pipe_mutex mutex; /* Where to place this scene once it has been rasterized: */ struct lp_scene_queue *empty_queue; struct cmd_bin tile[TILES_X][TILES_Y]; struct data_block_list data; }; struct lp_scene *lp_scene_create(struct pipe_context *pipe, struct lp_scene_queue *empty_queue); void lp_scene_destroy(struct lp_scene *scene); boolean lp_scene_is_empty(struct lp_scene *scene ); void lp_scene_reset(struct lp_scene *scene ); void lp_bin_new_data_block( struct data_block_list *list ); void lp_bin_new_cmd_block( struct cmd_block_list *list ); unsigned lp_scene_data_size( const struct lp_scene *scene ); unsigned lp_scene_bin_size( const struct lp_scene *scene, unsigned x, unsigned y ); void lp_scene_texture_reference( struct lp_scene *scene, struct pipe_texture *texture ); boolean lp_scene_is_texture_referenced( const struct lp_scene *scene, const struct pipe_texture *texture ); /** * Allocate space for a command/data in the bin's data buffer. * Grow the block list if needed. */ static INLINE void * lp_scene_alloc( struct lp_scene *scene, unsigned size) { struct data_block_list *list = &scene->data; if (list->tail->used + size > DATA_BLOCK_SIZE) { lp_bin_new_data_block( list ); } { struct data_block *tail = list->tail; ubyte *data = tail->data + tail->used; tail->used += size; return data; } } /** * As above, but with specific alignment. */ static INLINE void * lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size, unsigned alignment ) { struct data_block_list *list = &scene->data; if (list->tail->used + size + alignment - 1 > DATA_BLOCK_SIZE) { lp_bin_new_data_block( list ); } { struct data_block *tail = list->tail; ubyte *data = tail->data + tail->used; unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data; tail->used += offset + size; return data + offset; } } /* Put back data if we decide not to use it, eg. culled triangles. */ static INLINE void lp_scene_putback_data( struct lp_scene *scene, unsigned size) { struct data_block_list *list = &scene->data; assert(list->tail->used >= size); list->tail->used -= size; } /** Return pointer to a particular tile's bin. */ static INLINE struct cmd_bin * lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y) { return &scene->tile[x][y]; } /** Remove all commands from a bin */ void lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y); /* Add a command to bin[x][y]. */ static INLINE void lp_scene_bin_command( struct lp_scene *scene, unsigned x, unsigned y, lp_rast_cmd cmd, union lp_rast_cmd_arg arg ) { struct cmd_bin *bin = lp_scene_get_bin(scene, x, y); struct cmd_block_list *list = &bin->commands; assert(x < scene->tiles_x); assert(y < scene->tiles_y); if (list->tail->count == CMD_BLOCK_MAX) { lp_bin_new_cmd_block( list ); } { struct cmd_block *tail = list->tail; unsigned i = tail->count; tail->cmd[i] = cmd; tail->arg[i] = arg; tail->count++; } } /* Add a command to all active bins. */ static INLINE void lp_scene_bin_everywhere( struct lp_scene *scene, lp_rast_cmd cmd, const union lp_rast_cmd_arg arg ) { unsigned i, j; for (i = 0; i < scene->tiles_x; i++) for (j = 0; j < scene->tiles_y; j++) lp_scene_bin_command( scene, i, j, cmd, arg ); } void lp_scene_bin_state_command( struct lp_scene *scene, lp_rast_cmd cmd, const union lp_rast_cmd_arg arg ); static INLINE unsigned lp_scene_get_num_bins( const struct lp_scene *scene ) { return scene->tiles_x * scene->tiles_y; } void lp_scene_bin_iter_begin( struct lp_scene *scene ); struct cmd_bin * lp_scene_bin_iter_next( struct lp_scene *scene, int *bin_x, int *bin_y ); void lp_scene_rasterize( struct lp_scene *scene, struct lp_rasterizer *rast, boolean write_depth ); void lp_scene_begin_binning( struct lp_scene *scene, struct pipe_framebuffer_state *fb ); #endif /* LP_BIN_H */