/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * Tiling engine. * * Builds per-tile display lists and executes them on calls to * lp_setup_flush(). */ #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_pack_color.h" #include "lp_state.h" #include "lp_buffer.h" #include "lp_texture.h" #include "lp_setup_context.h" static void set_state( struct setup_context *, unsigned ); void lp_setup_new_cmd_block( struct cmd_block_list *list ) { struct cmd_block *block = MALLOC_STRUCT(cmd_block); list->tail->next = block; list->tail = block; block->next = NULL; block->count = 0; } void lp_setup_new_data_block( struct data_block_list *list ) { struct data_block *block = MALLOC_STRUCT(data_block); list->tail->next = block; list->tail = block; block->next = NULL; block->used = 0; } static void first_triangle( struct setup_context *setup, const float (*v0)[4], const float (*v1)[4], const float (*v2)[4]) { set_state( setup, SETUP_ACTIVE ); lp_setup_choose_triangle( setup ); setup->triangle( setup, v0, v1, v2 ); } static void first_line( struct setup_context *setup, const float (*v0)[4], const float (*v1)[4]) { set_state( setup, SETUP_ACTIVE ); lp_setup_choose_line( setup ); setup->line( setup, v0, v1 ); } static void first_point( struct setup_context *setup, const float (*v0)[4]) { set_state( setup, SETUP_ACTIVE ); lp_setup_choose_point( setup ); setup->point( setup, v0 ); } static void reset_context( struct setup_context *setup ) { unsigned i, j; /* Free binner command lists: */ for (i = 0; i < setup->tiles_x; i++) { for (j = 0; j < setup->tiles_y; j++) { struct cmd_block_list *list = &setup->tile[i][j]; struct cmd_block *block; struct cmd_block *tmp; for (block = list->head; block != list->tail; block = tmp) { tmp = block->next; FREE(block); } list->head = list->tail; } } /* Free binned data: */ { struct data_block_list *list = &setup->data; struct data_block *block, *tmp; for (block = list->head; block != list->tail; block = tmp) { tmp = block->next; FREE(block); } list->head = list->tail; } /* Reset some state: */ setup->clear.flags = 0; /* Have an explicit "start-binning" call and get rid of this * pointer twiddling? */ setup->line = first_line; setup->point = first_point; setup->triangle = first_triangle; } /* Add a command to all active bins. */ static void bin_everywhere( struct setup_context *setup, lp_rast_cmd cmd, const union lp_rast_cmd_arg arg ) { unsigned i, j; for (i = 0; i < setup->tiles_x; i++) for (j = 0; j < setup->tiles_y; j++) bin_command( &setup->tile[i][j], cmd, arg ); } static void rasterize_bins( struct setup_context *setup, boolean write_depth ) { struct lp_rasterizer *rast = setup->rast; struct cmd_block *block; unsigned i,j,k; lp_rast_begin( rast, setup->fb.width, setup->fb.height ); lp_rast_bind_color( rast, setup->fb.cbuf, setup->fb.cbuf != NULL ); lp_rast_bind_zstencil( rast, setup->fb.zsbuf, setup->fb.zsbuf != NULL && write_depth ); for (i = 0; i < setup->tiles_x; i++) { for (j = 0; j < setup->tiles_y; j++) { lp_rast_start_tile( rast, i * TILESIZE, j * TILESIZE ); for (block = setup->tile[i][j].head; block; block = block->next) { for (k = 0; k < block->count; k++) { block->cmd[k]( rast, block->arg[k] ); } } lp_rast_end_tile( rast ); } } reset_context( setup ); } static void begin_binning( struct setup_context *setup ) { if (!setup->fb.cbuf && !setup->fb.zsbuf) { setup->fb.width = 0; setup->fb.height = 0; } else if (!setup->fb.zsbuf) { setup->fb.width = setup->fb.cbuf->width; setup->fb.height = setup->fb.cbuf->height; } else if (!setup->fb.cbuf) { setup->fb.width = setup->fb.zsbuf->width; setup->fb.height = setup->fb.zsbuf->height; } else { /* XXX: not sure what we're really supposed to do for * mis-matched color & depth buffer sizes. */ setup->fb.width = MIN2(setup->fb.cbuf->width, setup->fb.zsbuf->width); setup->fb.height = MIN2(setup->fb.cbuf->height, setup->fb.zsbuf->height); } setup->tiles_x = align(setup->fb.width, TILESIZE) / TILESIZE; setup->tiles_y = align(setup->fb.height, TILESIZE) / TILESIZE; if (setup->fb.cbuf) { if (setup->clear.flags & PIPE_CLEAR_COLOR) bin_everywhere( setup, lp_rast_clear_color, setup->clear.color ); else bin_everywhere( setup, lp_rast_load_color, lp_rast_arg_null() ); } if (setup->fb.zsbuf) { if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) bin_everywhere( setup, lp_rast_clear_zstencil, setup->clear.zstencil ); else bin_everywhere( setup, lp_rast_load_zstencil, lp_rast_arg_null() ); } } /* This basically bins and then flushes any outstanding full-screen * clears. * * TODO: fast path for fullscreen clears and no triangles. */ static void execute_clears( struct setup_context *setup ) { begin_binning( setup ); rasterize_bins( setup, TRUE ); } static void set_state( struct setup_context *setup, unsigned new_state ) { unsigned old_state = setup->state; if (old_state == new_state) return; switch (new_state) { case SETUP_ACTIVE: if (old_state == SETUP_FLUSHED) begin_binning( setup ); break; case SETUP_CLEARED: if (old_state == SETUP_ACTIVE) { assert(0); return; } break; case SETUP_FLUSHED: if (old_state == SETUP_CLEARED) execute_clears( setup ); else rasterize_bins( setup, TRUE ); break; } setup->state = new_state; } void lp_setup_flush( struct setup_context *setup, unsigned flags ) { set_state( setup, SETUP_FLUSHED ); } void lp_setup_bind_framebuffer( struct setup_context *setup, struct pipe_surface *color, struct pipe_surface *zstencil ) { set_state( setup, SETUP_FLUSHED ); pipe_surface_reference( &setup->fb.cbuf, color ); pipe_surface_reference( &setup->fb.zsbuf, zstencil ); } void lp_setup_clear( struct setup_context *setup, const float *color, double depth, unsigned stencil, unsigned flags ) { unsigned i; if (flags & PIPE_CLEAR_COLOR) { for (i = 0; i < 4; ++i) setup->clear.color.clear_color[i] = float_to_ubyte(color[i]); } if (flags & PIPE_CLEAR_DEPTHSTENCIL) { setup->clear.zstencil.clear_zstencil = util_pack_z_stencil(setup->fb.zsbuf->format, depth, stencil); } if (setup->state == SETUP_ACTIVE) { /* Add the clear to existing bins. In the unusual case where * both color and depth-stencilare being cleared, we could * discard the currently binned scene and start again, but I * don't see that as being a common usage. */ if (flags & PIPE_CLEAR_COLOR) bin_everywhere( setup, lp_rast_clear_color, setup->clear.color ); if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) bin_everywhere( setup, lp_rast_clear_zstencil, setup->clear.zstencil ); } else { /* Put ourselves into the 'pre-clear' state, specifically to try * and accumulate multiple clears to color and depth_stencil * buffers which the app or state-tracker might issue * separately. */ set_state( setup, SETUP_CLEARED ); setup->clear.flags |= flags; } } void lp_setup_set_triangle_state( struct setup_context *setup, unsigned cull_mode, boolean ccw_is_frontface) { setup->ccw_is_frontface = ccw_is_frontface; setup->cullmode = cull_mode; setup->triangle = first_triangle; } void lp_setup_set_fs_inputs( struct setup_context *setup, const struct lp_shader_input *input, unsigned nr ) { memcpy( setup->fs.input, input, nr * sizeof input[0] ); setup->fs.nr_inputs = nr; } void lp_setup_set_fs( struct setup_context *setup, struct lp_fragment_shader *fs ) { /* FIXME: reference count */ setup->fs.jit_function = fs->current->jit_function; } void lp_setup_set_fs_constants(struct setup_context *setup, struct pipe_buffer *buffer) { const void *data = buffer ? llvmpipe_buffer(buffer)->data : NULL; struct pipe_buffer *dummy; /* FIXME: hold on to the reference */ dummy = NULL; pipe_buffer_reference(&dummy, buffer); setup->fs.jit_context.constants = data; setup->fs.jit_context_dirty = TRUE; } void lp_setup_set_alpha_ref_value( struct setup_context *setup, float alpha_ref_value ) { if(setup->fs.jit_context.alpha_ref_value != alpha_ref_value) { setup->fs.jit_context.alpha_ref_value = alpha_ref_value; setup->fs.jit_context_dirty = TRUE; } } void lp_setup_set_blend_color( struct setup_context *setup, const struct pipe_blend_color *blend_color ) { unsigned i, j; if(!setup->fs.jit_context.blend_color) setup->fs.jit_context.blend_color = align_malloc(4 * 16, 16); for (i = 0; i < 4; ++i) { uint8_t c = float_to_ubyte(blend_color->color[i]); for (j = 0; j < 16; ++j) setup->fs.jit_context.blend_color[i*4 + j] = c; } setup->fs.jit_context_dirty = TRUE; } void lp_setup_set_sampler_textures( struct setup_context *setup, unsigned num, struct pipe_texture **texture) { struct pipe_texture *dummy; unsigned i; assert(num <= PIPE_MAX_SAMPLERS); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { struct pipe_texture *tex = i < num ? texture[i] : NULL; /* FIXME: hold on to the reference */ dummy = NULL; pipe_texture_reference(&dummy, tex); if(tex) { struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex); struct lp_jit_texture *jit_tex = &setup->fs.jit_context.textures[i]; jit_tex->width = tex->width[0]; jit_tex->height = tex->height[0]; jit_tex->stride = lp_tex->stride[0]; if(!lp_tex->dt) jit_tex->data = lp_tex->data; else /* FIXME: map the rendertarget */ assert(0); } } setup->fs.jit_context_dirty = TRUE; } boolean lp_setup_is_texture_referenced( struct setup_context *setup, const struct pipe_texture *texture ) { /* FIXME */ return PIPE_UNREFERENCED; } /* Stubs for lines & points for now: */ void lp_setup_point(struct setup_context *setup, const float (*v0)[4]) { setup->point( setup, v0 ); } void lp_setup_line(struct setup_context *setup, const float (*v0)[4], const float (*v1)[4]) { setup->line( setup, v0, v1 ); } void lp_setup_tri(struct setup_context *setup, const float (*v0)[4], const float (*v1)[4], const float (*v2)[4]) { setup->triangle( setup, v0, v1, v2 ); } void lp_setup_destroy( struct setup_context *setup ) { unsigned i, j; reset_context( setup ); for (i = 0; i < TILES_X; i++) for (j = 0; j < TILES_Y; j++) FREE(setup->tile[i][j].head); lp_rast_destroy( setup->rast ); FREE( setup ); } /** * Create a new primitive tiling engine. Currently also creates a * rasterizer to use with it. */ struct setup_context * lp_setup_create( void ) { struct setup_context *setup = CALLOC_STRUCT(setup_context); unsigned i, j; setup->rast = lp_rast_create(); if (!setup->rast) goto fail; for (i = 0; i < TILES_X; i++) for (j = 0; j < TILES_Y; j++) setup->tile[i][j].head = setup->tile[i][j].tail = CALLOC_STRUCT(cmd_block); return setup; fail: FREE(setup); return NULL; }