/************************************************************************** * * Copyright 2007-2009 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * The setup code is concerned with point/line/triangle setup and * putting commands/data into the bins. */ #ifndef LP_SETUP_CONTEXT_H #define LP_SETUP_CONTEXT_H #include "lp_setup.h" #include "lp_rast.h" #include "lp_tile_soa.h" /* for TILE_SIZE */ #include "lp_scene.h" #define LP_SETUP_NEW_FS 0x01 #define LP_SETUP_NEW_CONSTANTS 0x02 #define LP_SETUP_NEW_BLEND_COLOR 0x04 struct lp_scene_queue; /** * Point/line/triangle setup context. * Note: "stored" below indicates data which is stored in the bins, * not arbitrary malloc'd memory. */ struct setup_context { struct lp_rasterizer *rast; struct lp_scene *scene; /**< current scene */ struct lp_scene_queue *empty_scenes; /**< queue of empty scenes */ boolean ccw_is_frontface; unsigned cullmode; struct pipe_framebuffer_state fb; struct { unsigned flags; union lp_rast_cmd_arg color; /**< lp_rast_clear_color() cmd */ union lp_rast_cmd_arg zstencil; /**< lp_rast_clear_zstencil() cmd */ } clear; enum { SETUP_FLUSHED, SETUP_CLEARED, SETUP_ACTIVE } state; struct { struct lp_shader_input input[PIPE_MAX_ATTRIBS]; unsigned nr_inputs; const struct lp_rast_state *stored; /**< what's in the scene */ struct lp_rast_state current; /**< currently set state */ } fs; /** fragment shader constants */ struct { struct pipe_buffer *current; unsigned stored_size; const void *stored_data; } constants; struct { struct pipe_blend_color current; uint8_t *stored; } blend_color; unsigned dirty; /**< bitmask of LP_SETUP_x bits */ void (*point)( struct setup_context *, const float (*v0)[4]); void (*line)( struct setup_context *, const float (*v0)[4], const float (*v1)[4]); void (*triangle)( struct setup_context *, const float (*v0)[4], const float (*v1)[4], const float (*v2)[4]); }; void lp_setup_choose_triangle( struct setup_context *setup ); void lp_setup_choose_line( struct setup_context *setup ); void lp_setup_choose_point( struct setup_context *setup ); struct lp_scene *lp_setup_get_current_scene(struct setup_context *setup); #endif