/************************************************************************** * * Copyright 2009 VMware, Inc. * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "pipe/p_defines.h" #include "util/u_memory.h" #include "pipe/internal/p_winsys_screen.h" #include "pipe/p_shader_tokens.h" #include "draw/draw_context.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_scan.h" #include "tgsi/tgsi_parse.h" #include "lp_bld_type.h" #include "lp_bld_tgsi.h" #include "lp_bld_debug.h" #include "lp_screen.h" #include "lp_context.h" #include "lp_state.h" #include "lp_quad.h" static void shader_generate(struct llvmpipe_screen *screen, struct lp_fragment_shader *shader) { const struct tgsi_token *tokens = shader->base.tokens; union lp_type type; LLVMTypeRef elem_type; LLVMTypeRef vec_type; LLVMTypeRef arg_types[7]; LLVMTypeRef func_type; LLVMValueRef pos_ptr; LLVMValueRef a0_ptr; LLVMValueRef dadx_ptr; LLVMValueRef dady_ptr; LLVMValueRef consts_ptr; LLVMValueRef outputs_ptr; LLVMValueRef samplers_ptr; LLVMBasicBlockRef block; LLVMBuilderRef builder; LLVMValueRef pos[NUM_CHANNELS]; LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS]; char name[32]; unsigned i, j; type.value = 0; type.floating = TRUE; type.sign = TRUE; type.norm = FALSE; type.width = 32; type.length = 4; elem_type = lp_build_elem_type(type); vec_type = lp_build_vec_type(type); arg_types[0] = LLVMPointerType(vec_type, 0); /* pos */ arg_types[1] = LLVMPointerType(elem_type, 0); /* a0 */ arg_types[2] = LLVMPointerType(elem_type, 0); /* dadx */ arg_types[3] = LLVMPointerType(elem_type, 0); /* dady */ arg_types[4] = LLVMPointerType(elem_type, 0); /* consts */ arg_types[5] = LLVMPointerType(vec_type, 0); /* outputs */ arg_types[6] = LLVMPointerType(LLVMInt8Type(), 0); /* samplers */ func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0); shader->function = LLVMAddFunction(screen->module, "shader", func_type); LLVMSetFunctionCallConv(shader->function, LLVMCCallConv); for(i = 0; i < Elements(arg_types); ++i) LLVMAddAttribute(LLVMGetParam(shader->function, i), LLVMNoAliasAttribute); pos_ptr = LLVMGetParam(shader->function, 0); a0_ptr = LLVMGetParam(shader->function, 1); dadx_ptr = LLVMGetParam(shader->function, 2); dady_ptr = LLVMGetParam(shader->function, 3); consts_ptr = LLVMGetParam(shader->function, 4); outputs_ptr = LLVMGetParam(shader->function, 5); samplers_ptr = LLVMGetParam(shader->function, 6); LLVMSetValueName(pos_ptr, "pos"); LLVMSetValueName(a0_ptr, "a0"); LLVMSetValueName(dadx_ptr, "dadx"); LLVMSetValueName(dady_ptr, "dady"); LLVMSetValueName(consts_ptr, "consts"); LLVMSetValueName(outputs_ptr, "outputs"); LLVMSetValueName(samplers_ptr, "samplers"); block = LLVMAppendBasicBlock(shader->function, "entry"); builder = LLVMCreateBuilder(); LLVMPositionBuilderAtEnd(builder, block); for(j = 0; j < NUM_CHANNELS; ++j) { LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), j, 0); util_snprintf(name, sizeof name, "pos.%c", "xyzw"[j]); pos[j] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, pos_ptr, &index, 1, ""), name); } memset(outputs, 0, sizeof outputs); lp_build_tgsi_soa(builder, tokens, type, pos, a0_ptr, dadx_ptr, dady_ptr, consts_ptr, outputs, samplers_ptr); for(i = 0; i < PIPE_MAX_SHADER_OUTPUTS; ++i) { for(j = 0; j < NUM_CHANNELS; ++j) { if(outputs[i][j]) { LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i*NUM_CHANNELS + j, 0); util_snprintf(name, sizeof name, "output%u.%c", i, "xyzw"[j]); LLVMBuildStore(builder, outputs[i][j], LLVMBuildGEP(builder, outputs_ptr, &index, 1, name)); } } } LLVMBuildRetVoid(builder);; LLVMDisposeBuilder(builder); } void * llvmpipe_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen); struct lp_fragment_shader *shader; LLVMValueRef fetch_texel; shader = CALLOC_STRUCT(lp_fragment_shader); if (!shader) return NULL; /* get/save the summary info for this shader */ tgsi_scan_shader(templ->tokens, &shader->info); /* we need to keep a local copy of the tokens */ shader->base.tokens = tgsi_dup_tokens(templ->tokens); shader->screen = screen; #ifdef DEBUG tgsi_dump(templ->tokens, 0); #endif shader_generate(screen, shader); LLVMRunFunctionPassManager(screen->pass, shader->function); #ifdef DEBUG LLVMDumpValue(shader->function); debug_printf("\n"); #endif if(LLVMVerifyFunction(shader->function, LLVMPrintMessageAction)) { LLVMDumpValue(shader->function); abort(); } fetch_texel = LLVMGetNamedFunction(screen->module, "fetch_texel"); if(fetch_texel) { static boolean first_time = TRUE; if(first_time) { LLVMAddGlobalMapping(screen->engine, fetch_texel, lp_build_tgsi_fetch_texel_soa); first_time = FALSE; } } shader->jit_function = (lp_shader_fs_func)LLVMGetPointerToGlobal(screen->engine, shader->function); #ifdef DEBUG lp_disassemble(shader->jit_function); #endif return shader; } void llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); llvmpipe->fs = (struct lp_fragment_shader *) fs; llvmpipe->dirty |= LP_NEW_FS; } void llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs) { struct lp_fragment_shader *shader = fs; struct llvmpipe_screen *screen = shader->screen; assert(fs != llvmpipe_context(pipe)->fs); if(shader->function) { if(shader->jit_function) LLVMFreeMachineCodeForFunction(screen->engine, shader->function); LLVMDeleteFunction(shader->function); } FREE((void *) shader->base.tokens); FREE(shader); } void * llvmpipe_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct lp_vertex_shader *state; state = CALLOC_STRUCT(lp_vertex_shader); if (state == NULL ) goto fail; /* copy shader tokens, the ones passed in will go away. */ state->shader.tokens = tgsi_dup_tokens(templ->tokens); if (state->shader.tokens == NULL) goto fail; state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ); if (state->draw_data == NULL) goto fail; return state; fail: if (state) { FREE( (void *)state->shader.tokens ); FREE( state->draw_data ); FREE( state ); } return NULL; } void llvmpipe_bind_vs_state(struct pipe_context *pipe, void *vs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); llvmpipe->vs = (const struct lp_vertex_shader *)vs; draw_bind_vertex_shader(llvmpipe->draw, (llvmpipe->vs ? llvmpipe->vs->draw_data : NULL)); llvmpipe->dirty |= LP_NEW_VS; } void llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct lp_vertex_shader *state = (struct lp_vertex_shader *)vs; draw_delete_vertex_shader(llvmpipe->draw, state->draw_data); FREE( state ); } void llvmpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, const struct pipe_constant_buffer *buf) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); assert(shader < PIPE_SHADER_TYPES); assert(index == 0); /* note: reference counting */ pipe_buffer_reference(&llvmpipe->constants[shader].buffer, buf ? buf->buffer : NULL); llvmpipe->dirty |= LP_NEW_CONSTANTS; }