/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "lp_context.h" #include "lp_state.h" #include "lp_fs.h" #include "pipe/p_defines.h" #include "util/u_memory.h" #include "pipe/internal/p_winsys_screen.h" #include "pipe/p_shader_tokens.h" #include "draw/draw_context.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_scan.h" #include "tgsi/tgsi_parse.h" void * llvmpipe_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct lp_fragment_shader *state; /* debug */ if (llvmpipe->dump_fs) tgsi_dump(templ->tokens, 0); /* codegen */ state = llvmpipe_create_fs_llvm( llvmpipe, templ ); if (!state) { state = llvmpipe_create_fs_sse( llvmpipe, templ ); if (!state) { state = llvmpipe_create_fs_exec( llvmpipe, templ ); } } assert(state); /* get/save the summary info for this shader */ tgsi_scan_shader(templ->tokens, &state->info); return state; } void llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); llvmpipe->fs = (struct lp_fragment_shader *) fs; llvmpipe->dirty |= LP_NEW_FS; } void llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs) { struct lp_fragment_shader *state = fs; assert(fs != llvmpipe_context(pipe)->fs); state->delete( state ); } void * llvmpipe_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct lp_vertex_shader *state; state = CALLOC_STRUCT(lp_vertex_shader); if (state == NULL ) goto fail; /* copy shader tokens, the ones passed in will go away. */ state->shader.tokens = tgsi_dup_tokens(templ->tokens); if (state->shader.tokens == NULL) goto fail; state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ); if (state->draw_data == NULL) goto fail; return state; fail: if (state) { FREE( (void *)state->shader.tokens ); FREE( state->draw_data ); FREE( state ); } return NULL; } void llvmpipe_bind_vs_state(struct pipe_context *pipe, void *vs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); llvmpipe->vs = (const struct lp_vertex_shader *)vs; draw_bind_vertex_shader(llvmpipe->draw, (llvmpipe->vs ? llvmpipe->vs->draw_data : NULL)); llvmpipe->dirty |= LP_NEW_VS; } void llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); struct lp_vertex_shader *state = (struct lp_vertex_shader *)vs; draw_delete_vertex_shader(llvmpipe->draw, state->draw_data); FREE( state ); } void llvmpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, const struct pipe_constant_buffer *buf) { struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); assert(shader < PIPE_SHADER_TYPES); assert(index == 0); /* note: reference counting */ pipe_buffer_reference(&llvmpipe->constants[shader].buffer, buf ? buf->buffer : NULL); llvmpipe->dirty |= LP_NEW_CONSTANTS; }