#ifndef __NOUVEAU_BUFFER_H__ #define __NOUVEAU_BUFFER_H__ #include "util/u_transfer.h" #include "util/u_double_list.h" struct pipe_resource; struct nouveau_context; struct nouveau_bo; #define NOUVEAU_BUFFER_SCORE_MIN -25000 #define NOUVEAU_BUFFER_SCORE_MAX 25000 #define NOUVEAU_BUFFER_SCORE_VRAM_THRESHOLD 20000 /* DIRTY: buffer was (or will be after the next flush) written to by GPU and * resource->data has not been updated to reflect modified VRAM contents * * USER_MEMORY: resource->data is a pointer to client memory and may change * between GL calls */ #define NOUVEAU_BUFFER_STATUS_GPU_READING (1 << 0) #define NOUVEAU_BUFFER_STATUS_GPU_WRITING (1 << 1) #define NOUVEAU_BUFFER_STATUS_USER_MEMORY (1 << 7) /* Resources, if mapped into the GPU's address space, are guaranteed to * have constant virtual addresses (nv50+). * * The address of a resource will lie within the nouveau_bo referenced, * and this bo should be added to the memory manager's validation list. */ struct nv04_resource { struct pipe_resource base; const struct u_resource_vtbl *vtbl; uint8_t *data; struct nouveau_bo *bo; uint32_t offset; uint8_t status; uint8_t domain; int16_t score; /* low if mapped very often, if high can move to VRAM */ struct nouveau_fence *fence; struct nouveau_fence *fence_wr; struct nouveau_mm_allocation *mm; }; void nouveau_buffer_release_gpu_storage(struct nv04_resource *); boolean nouveau_buffer_download(struct nouveau_context *, struct nv04_resource *, unsigned start, unsigned size); boolean nouveau_buffer_migrate(struct nouveau_context *, struct nv04_resource *, unsigned domain); static INLINE void nouveau_buffer_adjust_score(struct nouveau_context *pipe, struct nv04_resource *res, int16_t score) { if (score < 0) { if (res->score > NOUVEAU_BUFFER_SCORE_MIN) res->score += score; } else if (score > 0){ if (res->score < NOUVEAU_BUFFER_SCORE_MAX) res->score += score; if (res->domain == NOUVEAU_BO_GART && res->score > NOUVEAU_BUFFER_SCORE_VRAM_THRESHOLD) nouveau_buffer_migrate(pipe, res, NOUVEAU_BO_VRAM); } } /* XXX: wait for fence (atm only using this for vertex push) */ static INLINE void * nouveau_resource_map_offset(struct nouveau_context *pipe, struct nv04_resource *res, uint32_t offset, uint32_t flags) { void *map; nouveau_buffer_adjust_score(pipe, res, -250); if ((res->domain == NOUVEAU_BO_VRAM) && (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING)) nouveau_buffer_download(pipe, res, 0, res->base.width0); if ((res->domain != NOUVEAU_BO_GART) || (res->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY)) return res->data + offset; if (res->mm) flags |= NOUVEAU_BO_NOSYNC; if (nouveau_bo_map_range(res->bo, res->offset + offset, res->base.width0, flags)) return NULL; map = res->bo->map; nouveau_bo_unmap(res->bo); return map; } static INLINE void nouveau_resource_unmap(struct nv04_resource *res) { /* no-op */ } static INLINE struct nv04_resource * nv04_resource(struct pipe_resource *resource) { return (struct nv04_resource *)resource; } /* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */ static INLINE boolean nouveau_resource_mapped_by_gpu(struct pipe_resource *resource) { return nv04_resource(resource)->domain != 0; } struct pipe_resource * nouveau_buffer_create(struct pipe_screen *pscreen, const struct pipe_resource *templ); struct pipe_resource * nouveau_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, unsigned usage); boolean nouveau_user_buffer_upload(struct nv04_resource *, unsigned base, unsigned size); #endif