#ifndef NOUVEAU_WINSYS_H #define NOUVEAU_WINSYS_H #include #include "util/u_simple_screen.h" #include "pipe/p_defines.h" #include "nouveau/nouveau_bo.h" #include "nouveau/nouveau_channel.h" #include "nouveau/nouveau_class.h" #include "nouveau/nouveau_device.h" #include "nouveau/nouveau_grobj.h" #include "nouveau/nouveau_notifier.h" #include "nouveau/nouveau_resource.h" #include "nouveau/nouveau_pushbuf.h" #define NOUVEAU_CAP_HW_VTXBUF (0xbeef0000) #define NOUVEAU_CAP_HW_IDXBUF (0xbeef0001) #define NOUVEAU_TEXTURE_USAGE_LINEAR (1 << 16) #define NOUVEAU_BUFFER_USAGE_TEXTURE (1 << 16) #define NOUVEAU_BUFFER_USAGE_ZETA (1 << 17) #define NOUVEAU_BUFFER_USAGE_TRANSFER (1 << 18) /* use along with GPU_WRITE for 2D-only writes */ #define NOUVEAU_BUFFER_USAGE_NO_RENDER (1 << 19) extern struct pipe_screen * nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *); extern struct pipe_screen * nv50_screen_create(struct pipe_winsys *ws, struct nouveau_device *); #endif