#include "draw/draw_context.h" #include "pipe/p_defines.h" #include "pipe/internal/p_winsys_screen.h" #include "nv04_context.h" #include "nv04_screen.h" static void nv04_flush(struct pipe_context *pipe, unsigned flags, struct pipe_fence_handle **fence) { struct nv04_context *nv04 = nv04_context(pipe); draw_flush(nv04->draw); FIRE_RING(fence); } static void nv04_destroy(struct pipe_context *pipe) { struct nv04_context *nv04 = nv04_context(pipe); if (nv04->draw) draw_destroy(nv04->draw); FREE(nv04); } static void nv04_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield) { } static boolean nv04_init_hwctx(struct nv04_context *nv04) { // requires a valid handle // BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOTIFY, 1); // OUT_RING(0); BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOP, 1); OUT_RING(0); BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1); OUT_RING(0x40182800); // OUT_RING(1<<20/*no cull*/); BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1); // OUT_RING(0x24|(1<<6)|(1<<8)); OUT_RING(0x120001a4); BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FORMAT, 1); OUT_RING(0x332213a1); BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FILTER, 1); OUT_RING(0x11001010); BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_COLORKEY, 1); OUT_RING(0x0); // BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 1); // OUT_RING(SCREEN_OFFSET); BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR, 1); OUT_RING(0xff000000); FIRE_RING (NULL); return TRUE; } static unsigned int nv04_is_texture_referenced( struct pipe_context *pipe, struct pipe_texture *texture, unsigned face, unsigned level) { /** * FIXME: Optimize. */ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE; } static unsigned int nv04_is_buffer_referenced( struct pipe_context *pipe, struct pipe_buffer *buf) { /** * FIXME: Optimize. */ return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE; } struct pipe_context * nv04_create(struct pipe_screen *pscreen, unsigned pctx_id) { struct nv04_screen *screen = nv04_screen(pscreen); struct pipe_winsys *ws = pscreen->winsys; struct nv04_context *nv04; struct nouveau_winsys *nvws = screen->nvws; nv04 = CALLOC(1, sizeof(struct nv04_context)); if (!nv04) return NULL; nv04->screen = screen; nv04->pctx_id = pctx_id; nv04->nvws = nvws; nv04->pipe.winsys = ws; nv04->pipe.screen = pscreen; nv04->pipe.destroy = nv04_destroy; nv04->pipe.set_edgeflags = nv04_set_edgeflags; nv04->pipe.draw_arrays = nv04_draw_arrays; nv04->pipe.draw_elements = nv04_draw_elements; nv04->pipe.clear = nv04_clear; nv04->pipe.flush = nv04_flush; nv04->pipe.is_texture_referenced = nv04_is_texture_referenced; nv04->pipe.is_buffer_referenced = nv04_is_buffer_referenced; nv04_init_surface_functions(nv04); nv04_init_state_functions(nv04); nv04->draw = draw_create(); assert(nv04->draw); draw_wide_point_threshold(nv04->draw, 0.0); draw_wide_line_threshold(nv04->draw, 0.0); draw_enable_line_stipple(nv04->draw, FALSE); draw_enable_point_sprites(nv04->draw, FALSE); draw_set_rasterize_stage(nv04->draw, nv04_draw_vbuf_stage(nv04)); nv04_init_hwctx(nv04); return &nv04->pipe; }