#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "nv04_context.h" #include "nv04_screen.h" static void nv04_miptree_layout(struct nv04_miptree *nv04mt) { struct pipe_texture *pt = &nv04mt->base; uint width = pt->width[0], height = pt->height[0]; uint offset = 0; int nr_faces, l; nr_faces = 1; for (l = 0; l <= pt->last_level; l++) { pt->width[l] = width; pt->height[l] = height; pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width); pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height); nv04mt->level[l].pitch = pt->width[0]; nv04mt->level[l].pitch = (nv04mt->level[l].pitch + 63) & ~63; width = MAX2(1, width >> 1); height = MAX2(1, height >> 1); } for (l = 0; l <= pt->last_level; l++) { nv04mt->level[l].image_offset = offset; offset += nv04mt->level[l].pitch * pt->height[l]; } nv04mt->total_size = offset; } static struct pipe_texture * nv04_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt) { struct pipe_winsys *ws = pscreen->winsys; struct nv04_miptree *mt; mt = MALLOC(sizeof(struct nv04_miptree)); if (!mt) return NULL; mt->base = *pt; mt->base.refcount = 1; mt->base.screen = pscreen; mt->shadow_tex = NULL; mt->shadow_surface = NULL; //mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; nv04_miptree_layout(mt); mt->buffer = ws->buffer_create(ws, 256, PIPE_BUFFER_USAGE_PIXEL | NOUVEAU_BUFFER_USAGE_TEXTURE, mt->total_size); if (!mt->buffer) { printf("failed %d byte alloc\n",mt->total_size); FREE(mt); return NULL; } return &mt->base; } static struct pipe_texture * nv04_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt, const unsigned *stride, struct pipe_buffer *pb) { struct nv04_miptree *mt; /* Only supports 2D, non-mipmapped textures for the moment */ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 || pt->depth[0] != 1) return NULL; mt = CALLOC_STRUCT(nv04_miptree); if (!mt) return NULL; mt->base = *pt; mt->base.refcount = 1; mt->base.screen = pscreen; mt->level[0].pitch = stride[0]; mt->level[0].image_offset = CALLOC(1, sizeof(unsigned)); pipe_buffer_reference(pscreen, &mt->buffer, pb); return &mt->base; } static void nv04_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt) { struct pipe_texture *pt = *ppt; struct nv04_miptree *mt = (struct nv04_miptree *)pt; int l; *ppt = NULL; if (--pt->refcount) return; pipe_buffer_reference(pscreen, &mt->buffer, NULL); for (l = 0; l <= pt->last_level; l++) { if (mt->level[l].image_offset) FREE(mt->level[l].image_offset); } if (mt->shadow_tex) { assert(mt->shadow_surface); pscreen->tex_surface_release(pscreen, &mt->shadow_surface); nv04_miptree_release(pscreen, &mt->shadow_tex); } FREE(mt); } static struct pipe_surface * nv04_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct nv04_miptree *nv04mt = (struct nv04_miptree *)pt; struct pipe_surface *ps; ps = CALLOC_STRUCT(pipe_surface); if (!ps) return NULL; pipe_texture_reference(&ps->texture, pt); ps->format = pt->format; ps->width = pt->width[level]; ps->height = pt->height[level]; ps->block = pt->block; ps->nblocksx = pt->nblocksx[level]; ps->nblocksy = pt->nblocksy[level]; ps->stride = nv04mt->level[level].pitch; ps->usage = flags; ps->status = PIPE_SURFACE_STATUS_DEFINED; ps->refcount = 1; ps->face = face; ps->level = level; ps->zslice = zslice; ps->offset = nv04mt->level[level].image_offset; return ps; } static void nv04_miptree_surface_del(struct pipe_screen *pscreen, struct pipe_surface **psurface) { struct pipe_surface *ps = *psurface; *psurface = NULL; if (--ps->refcount > 0) return; pipe_texture_reference(&ps->texture, NULL); FREE(ps); } void nv04_screen_init_miptree_functions(struct pipe_screen *pscreen) { pscreen->texture_create = nv04_miptree_create; pscreen->texture_blanket = nv04_miptree_blanket; pscreen->texture_release = nv04_miptree_release; pscreen->get_tex_surface = nv04_miptree_surface_new; pscreen->tex_surface_release = nv04_miptree_surface_del; }