#include "draw/draw_context.h" #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_inlines.h" #include "tgsi/tgsi_parse.h" #include "nv04_context.h" #include "nv04_state.h" static void * nv04_blend_state_create(struct pipe_context *pipe, const struct pipe_blend_state *cso) { struct nv04_blend_state *cb; cb = MALLOC(sizeof(struct nv04_blend_state)); cb->b_enable = cso->blend_enable ? 1 : 0; cb->b_src = ((nvgl_blend_func(cso->alpha_src_factor)<<16) | (nvgl_blend_func(cso->rgb_src_factor))); cb->b_dst = ((nvgl_blend_func(cso->alpha_dst_factor)<<16) | (nvgl_blend_func(cso->rgb_dst_factor))); return (void *)cb; } static void nv04_blend_state_bind(struct pipe_context *pipe, void *blend) { struct nv04_context *nv04 = nv04_context(pipe); nv04->blend = (struct nv04_blend_state*)blend; nv04->dirty |= NV04_NEW_BLEND; } static void nv04_blend_state_delete(struct pipe_context *pipe, void *hwcso) { free(hwcso); } static INLINE unsigned wrap_mode(unsigned wrap) { unsigned ret; switch (wrap) { case PIPE_TEX_WRAP_REPEAT: ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT; break; case PIPE_TEX_WRAP_MIRROR_REPEAT: ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT; break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE; break; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER; break; case PIPE_TEX_WRAP_CLAMP: ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP; break; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: case PIPE_TEX_WRAP_MIRROR_CLAMP: default: NOUVEAU_ERR("unknown wrap mode: %d\n", wrap); ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP; } return ret >> NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT; } static void * nv04_sampler_state_create(struct pipe_context *pipe, const struct pipe_sampler_state *cso) { struct nv04_sampler_state *ss; uint32_t filter = 0; ss = MALLOC(sizeof(struct nv04_sampler_state)); ss->format = ((wrap_mode(cso->wrap_s) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT) | (wrap_mode(cso->wrap_t) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT)); if (cso->max_anisotropy > 1.0) { filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE | NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE; } switch (cso->mag_img_filter) { case PIPE_TEX_FILTER_LINEAR: filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR; break; case PIPE_TEX_FILTER_NEAREST: default: filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST; break; } switch (cso->min_img_filter) { case PIPE_TEX_FILTER_LINEAR: switch (cso->min_mip_filter) { case PIPE_TEX_MIPFILTER_NEAREST: filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST; break; case PIPE_TEX_MIPFILTER_LINEAR: filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR; break; case PIPE_TEX_MIPFILTER_NONE: default: filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR; break; } break; case PIPE_TEX_FILTER_NEAREST: default: switch (cso->min_mip_filter) { case PIPE_TEX_MIPFILTER_NEAREST: filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST; break; case PIPE_TEX_MIPFILTER_LINEAR: filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR; break; case PIPE_TEX_MIPFILTER_NONE: default: filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST; break; } break; } ss->filter = filter; return (void *)ss; } static void nv04_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler) { struct nv04_context *nv04 = nv04_context(pipe); unsigned unit; for (unit = 0; unit < nr; unit++) { nv04->sampler[unit] = sampler[unit]; nv04->dirty_samplers |= (1 << unit); } } static void nv04_sampler_state_delete(struct pipe_context *pipe, void *hwcso) { free(hwcso); } static void nv04_set_sampler_texture(struct pipe_context *pipe, unsigned nr, struct pipe_texture **miptree) { struct nv04_context *nv04 = nv04_context(pipe); unsigned unit; for (unit = 0; unit < nr; unit++) { nv04->tex_miptree[unit] = (struct nv04_miptree *)miptree[unit]; nv04->dirty_samplers |= (1 << unit); } } static void * nv04_rasterizer_state_create(struct pipe_context *pipe, const struct pipe_rasterizer_state *cso) { struct nv04_rasterizer_state *rs; /*XXX: ignored: * scissor * points/lines (no hw support, emulated with tris in gallium) */ rs = MALLOC(sizeof(struct nv04_rasterizer_state)); rs->blend = cso->flatshade ? NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT : NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD; return (void *)rs; } static void nv04_rasterizer_state_bind(struct pipe_context *pipe, void *rast) { struct nv04_context *nv04 = nv04_context(pipe); nv04->rast = (struct nv04_rasterizer_state*)rast; draw_set_rasterizer_state(nv04->draw, (nv04->rast ? nv04->rast->templ : NULL)); nv04->dirty |= NV04_NEW_RAST | NV04_NEW_BLEND; } static void nv04_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) { free(hwcso); } static INLINE uint32_t nv04_compare_func(uint32_t f) { switch ( f ) { case PIPE_FUNC_NEVER: return 1; case PIPE_FUNC_LESS: return 2; case PIPE_FUNC_EQUAL: return 3; case PIPE_FUNC_LEQUAL: return 4; case PIPE_FUNC_GREATER: return 5; case PIPE_FUNC_NOTEQUAL: return 6; case PIPE_FUNC_GEQUAL: return 7; case PIPE_FUNC_ALWAYS: return 8; } NOUVEAU_MSG("Unable to find the function\n"); return 0; } static void * nv04_depth_stencil_alpha_state_create(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *cso) { struct nv04_depth_stencil_alpha_state *hw; hw = MALLOC(sizeof(struct nv04_depth_stencil_alpha_state)); hw->control = float_to_ubyte(cso->alpha.ref_value); hw->control |= ( nv04_compare_func(cso->alpha.func) << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT ); hw->control |= cso->alpha.enabled ? NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_TEST_ENABLE : 0; hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ORIGIN; hw->control |= cso->depth.enabled ? (1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE_SHIFT) : 0; hw->control |= ( nv04_compare_func(cso->depth.func)<< NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT ); hw->control |= 1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT; // no culling, handled by the draw module hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE; hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE; hw->control |= cso->depth.writemask ? (1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_WRITE_ENABLE_SHIFT) : 0; hw->control |= 1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT; // integer zbuffer format return (void *)hw; } static void nv04_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv04_context *nv04 = nv04_context(pipe); nv04->dsa = hwcso; nv04->dirty |= NV04_NEW_CONTROL; } static void nv04_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso) { free(hwcso); } static void * nv04_vp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct nv04_context *nv04 = nv04_context(pipe); return draw_create_vertex_shader(nv04->draw, templ); } static void nv04_vp_state_bind(struct pipe_context *pipe, void *shader) { struct nv04_context *nv04 = nv04_context(pipe); draw_bind_vertex_shader(nv04->draw, (struct draw_vertex_shader *) shader); nv04->dirty |= NV04_NEW_VERTPROG; } static void nv04_vp_state_delete(struct pipe_context *pipe, void *shader) { struct nv04_context *nv04 = nv04_context(pipe); draw_delete_vertex_shader(nv04->draw, (struct draw_vertex_shader *) shader); } static void * nv04_fp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { struct nv04_fragment_program *fp; fp = CALLOC(1, sizeof(struct nv04_fragment_program)); fp->pipe.tokens = tgsi_dup_tokens(cso->tokens); return (void *)fp; } static void nv04_fp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv04_context *nv04 = nv04_context(pipe); struct nv04_fragment_program *fp = hwcso; nv04->fragprog.current = fp; nv04->dirty |= NV04_NEW_FRAGPROG; } static void nv04_fp_state_delete(struct pipe_context *pipe, void *hwcso) { struct nv04_context *nv04 = nv04_context(pipe); struct nv04_fragment_program *fp = hwcso; nv04_fragprog_destroy(nv04, fp); free((void*)fp->pipe.tokens); free(fp); } static void nv04_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *bcol) { } static void nv04_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { } static void nv04_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, const struct pipe_constant_buffer *buf ) { struct nv04_context *nv04 = nv04_context(pipe); struct pipe_screen *pscreen = pipe->screen; assert(shader < PIPE_SHADER_TYPES); assert(index == 0); if (buf) { void *mapped; if (buf->buffer && buf->buffer->size && (mapped = pipe_buffer_map(pscreen, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ))) { memcpy(nv04->constbuf[shader], mapped, buf->buffer->size); nv04->constbuf_nr[shader] = buf->buffer->size / (4 * sizeof(float)); pipe_buffer_unmap(pscreen, buf->buffer); } } } static void nv04_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct nv04_context *nv04 = nv04_context(pipe); nv04->framebuffer = (struct pipe_framebuffer_state*)fb; nv04->dirty |= NV04_NEW_FRAMEBUFFER; } static void nv04_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { NOUVEAU_ERR("line stipple hahaha\n"); } static void nv04_set_scissor_state(struct pipe_context *pipe, const struct pipe_scissor_state *s) { /* struct nv04_context *nv04 = nv04_context(pipe); // XXX BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_SCISSOR_HORIZ, 2); OUT_RING (((s->maxx - s->minx) << 16) | s->minx); OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/ } static void nv04_set_viewport_state(struct pipe_context *pipe, const struct pipe_viewport_state *viewport) { struct nv04_context *nv04 = nv04_context(pipe); nv04->viewport = *viewport; draw_set_viewport_state(nv04->draw, &nv04->viewport); } static void nv04_set_vertex_buffers(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_buffer *buffers) { struct nv04_context *nv04 = nv04_context(pipe); memcpy(nv04->vtxbuf, buffers, count * sizeof(buffers[0])); nv04->dirty |= NV04_NEW_VTXARRAYS; draw_set_vertex_buffers(nv04->draw, count, buffers); } static void nv04_set_vertex_elements(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_element *elements) { struct nv04_context *nv04 = nv04_context(pipe); memcpy(nv04->vtxelt, elements, sizeof(*elements) * count); nv04->dirty |= NV04_NEW_VTXARRAYS; draw_set_vertex_elements(nv04->draw, count, elements); } void nv04_init_state_functions(struct nv04_context *nv04) { nv04->pipe.create_blend_state = nv04_blend_state_create; nv04->pipe.bind_blend_state = nv04_blend_state_bind; nv04->pipe.delete_blend_state = nv04_blend_state_delete; nv04->pipe.create_sampler_state = nv04_sampler_state_create; nv04->pipe.bind_sampler_states = nv04_sampler_state_bind; nv04->pipe.delete_sampler_state = nv04_sampler_state_delete; nv04->pipe.set_sampler_textures = nv04_set_sampler_texture; nv04->pipe.create_rasterizer_state = nv04_rasterizer_state_create; nv04->pipe.bind_rasterizer_state = nv04_rasterizer_state_bind; nv04->pipe.delete_rasterizer_state = nv04_rasterizer_state_delete; nv04->pipe.create_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_create; nv04->pipe.bind_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_bind; nv04->pipe.delete_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_delete; nv04->pipe.create_vs_state = nv04_vp_state_create; nv04->pipe.bind_vs_state = nv04_vp_state_bind; nv04->pipe.delete_vs_state = nv04_vp_state_delete; nv04->pipe.create_fs_state = nv04_fp_state_create; nv04->pipe.bind_fs_state = nv04_fp_state_bind; nv04->pipe.delete_fs_state = nv04_fp_state_delete; nv04->pipe.set_blend_color = nv04_set_blend_color; nv04->pipe.set_clip_state = nv04_set_clip_state; nv04->pipe.set_constant_buffer = nv04_set_constant_buffer; nv04->pipe.set_framebuffer_state = nv04_set_framebuffer_state; nv04->pipe.set_polygon_stipple = nv04_set_polygon_stipple; nv04->pipe.set_scissor_state = nv04_set_scissor_state; nv04->pipe.set_viewport_state = nv04_set_viewport_state; nv04->pipe.set_vertex_buffers = nv04_set_vertex_buffers; nv04->pipe.set_vertex_elements = nv04_set_vertex_elements; }