#include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_shader_tokens.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_util.h" #include "nv10_context.h" void nv10_fragprog_bind(struct nv10_context *nv10, struct nv10_fragment_program *fp) { } void nv10_fragprog_destroy(struct nv10_context *nv10, struct nv10_fragment_program *fp) { }