#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "nv10_context.h" #include "nv10_screen.h" static void nv10_miptree_layout(struct nv10_miptree *nv10mt) { struct pipe_texture *pt = &nv10mt->base; boolean swizzled = FALSE; uint width = pt->width[0], height = pt->height[0]; uint offset = 0; int nr_faces, l, f; if (pt->target == PIPE_TEXTURE_CUBE) { nr_faces = 6; } else { nr_faces = 1; } for (l = 0; l <= pt->last_level; l++) { pt->width[l] = width; pt->height[l] = height; pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width); pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height); if (swizzled) nv10mt->level[l].pitch = pt->nblocksx[l] * pt->block.size; else nv10mt->level[l].pitch = pt->nblocksx[0] * pt->block.size; nv10mt->level[l].pitch = (nv10mt->level[l].pitch + 63) & ~63; nv10mt->level[l].image_offset = CALLOC(nr_faces, sizeof(unsigned)); width = MAX2(1, width >> 1); height = MAX2(1, height >> 1); } for (f = 0; f < nr_faces; f++) { for (l = 0; l <= pt->last_level; l++) { nv10mt->level[l].image_offset[f] = offset; offset += nv10mt->level[l].pitch * pt->height[l]; } } nv10mt->total_size = offset; } static struct pipe_texture * nv10_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt, const unsigned *stride, struct pipe_buffer *pb) { struct nv10_miptree *mt; /* Only supports 2D, non-mipmapped textures for the moment */ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 || pt->depth[0] != 1) return NULL; mt = CALLOC_STRUCT(nv10_miptree); if (!mt) return NULL; mt->base = *pt; pipe_reference_init(&mt->base.reference, 1); mt->base.screen = pscreen; mt->level[0].pitch = stride[0]; mt->level[0].image_offset = CALLOC(1, sizeof(unsigned)); pipe_buffer_reference(&mt->buffer, pb); return &mt->base; } static struct pipe_texture * nv10_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt) { struct nv10_miptree *mt; mt = MALLOC(sizeof(struct nv10_miptree)); if (!mt) return NULL; mt->base = *pt; pipe_reference_init(&mt->base.reference, 1); mt->base.screen = screen; nv10_miptree_layout(mt); mt->buffer = screen->buffer_create(screen, 256, PIPE_BUFFER_USAGE_PIXEL, mt->total_size); if (!mt->buffer) { FREE(mt); return NULL; } return &mt->base; } static void nv10_miptree_destroy(struct pipe_texture *pt) { struct nv10_miptree *nv10mt = (struct nv10_miptree *)pt; int l; pipe_buffer_reference(&nv10mt->buffer, NULL); for (l = 0; l <= pt->last_level; l++) { if (nv10mt->level[l].image_offset) FREE(nv10mt->level[l].image_offset); } FREE(nv10mt); } static void nv10_miptree_update(struct pipe_context *pipe, struct pipe_texture *mt, uint face, uint levels) { } static struct pipe_surface * nv10_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct nv10_miptree *nv10mt = (struct nv10_miptree *)pt; struct nv04_surface *ns; ns = CALLOC_STRUCT(nv04_surface); if (!ns) return NULL; pipe_texture_reference(&ns->base.texture, pt); ns->base.format = pt->format; ns->base.width = pt->width[level]; ns->base.height = pt->height[level]; ns->base.usage = flags; pipe_reference_init(&ns->base.reference, 1); ns->base.face = face; ns->base.level = level; ns->base.zslice = zslice; ns->pitch = nv10mt->level[level].pitch; if (pt->target == PIPE_TEXTURE_CUBE) { ns->base.offset = nv10mt->level[level].image_offset[face]; } else { ns->base.offset = nv10mt->level[level].image_offset[0]; } return &ns->base; } static void nv10_miptree_surface_destroy(struct pipe_surface *surface) { } void nv10_screen_init_miptree_functions(struct pipe_screen *pscreen) { pscreen->texture_create = nv10_miptree_create; pscreen->texture_blanket = nv10_miptree_blanket; pscreen->texture_destroy = nv10_miptree_destroy; pscreen->get_tex_surface = nv10_miptree_surface_get; pscreen->tex_surface_destroy = nv10_miptree_surface_destroy; }