#ifndef __NV20_CONTEXT_H__ #define __NV20_CONTEXT_H__ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_compiler.h" #include "util/u_memory.h" #include "util/u_math.h" #include "draw/draw_vertex.h" #include "nouveau/nouveau_winsys.h" #include "nouveau/nouveau_gldefs.h" #include "nouveau/nouveau_context.h" #define NOUVEAU_PUSH_CONTEXT(ctx) \ struct nv20_screen *ctx = nv20->screen #include "nouveau/nouveau_push.h" #include "nv20_state.h" #define NOUVEAU_ERR(fmt, args...) \ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args); #define NOUVEAU_MSG(fmt, args...) \ fprintf(stderr, "nouveau: "fmt, ##args); #define NV20_NEW_VERTPROG (1 << 0) #define NV20_NEW_FRAGPROG (1 << 1) #define NV20_NEW_VTXARRAYS (1 << 2) #define NV20_NEW_BLEND (1 << 3) #define NV20_NEW_BLENDCOL (1 << 4) #define NV20_NEW_RAST (1 << 5) #define NV20_NEW_DSA (1 << 6) #define NV20_NEW_VIEWPORT (1 << 7) #define NV20_NEW_SCISSOR (1 << 8) #define NV20_NEW_FRAMEBUFFER (1 << 9) #include "nv20_screen.h" struct nv20_context { struct pipe_context pipe; struct nouveau_winsys *nvws; struct nv20_screen *screen; unsigned pctx_id; struct draw_context *draw; uint32_t dirty; struct nv20_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS]; struct nv20_miptree *tex_miptree[PIPE_MAX_SAMPLERS]; unsigned dirty_samplers; unsigned fp_samplers; unsigned vp_samplers; uint32_t rt_enable; struct pipe_buffer *rt[4]; struct pipe_buffer *zeta; uint32_t lma_offset; struct nv20_blend_state *blend; struct pipe_blend_color *blend_color; struct nv20_rasterizer_state *rast; struct nv20_depth_stencil_alpha_state *dsa; struct pipe_viewport_state *viewport; struct pipe_scissor_state *scissor; struct pipe_framebuffer_state *framebuffer; //struct pipe_buffer *constbuf[PIPE_SHADER_TYPES]; float *constbuf[PIPE_SHADER_TYPES][32][4]; unsigned constbuf_nr[PIPE_SHADER_TYPES]; struct vertex_info vertex_info; struct { struct pipe_buffer *buffer; uint32_t format; } tex[2]; unsigned vb_enable; struct { struct pipe_buffer *buffer; unsigned delta; } vb[16]; /* struct { struct nouveau_resource *exec_heap; struct nouveau_resource *data_heap; struct nv20_vertex_program *active; struct nv20_vertex_program *current; } vertprog; */ struct { struct nv20_fragment_program *active; struct nv20_fragment_program *current; struct pipe_buffer *constant_buf; } fragprog; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS]; }; static INLINE struct nv20_context * nv20_context(struct pipe_context *pipe) { return (struct nv20_context *)pipe; } extern void nv20_init_state_functions(struct nv20_context *nv20); extern void nv20_init_surface_functions(struct nv20_context *nv20); extern void nv20_screen_init_miptree_functions(struct pipe_screen *pscreen); /* nv20_clear.c */ extern void nv20_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, double depth, unsigned stencil); /* nv20_draw.c */ extern struct draw_stage *nv20_draw_render_stage(struct nv20_context *nv20); /* nv20_fragprog.c */ extern void nv20_fragprog_bind(struct nv20_context *, struct nv20_fragment_program *); extern void nv20_fragprog_destroy(struct nv20_context *, struct nv20_fragment_program *); /* nv20_fragtex.c */ extern void nv20_fragtex_bind(struct nv20_context *); /* nv20_prim_vbuf.c */ struct draw_stage *nv20_draw_vbuf_stage( struct nv20_context *nv20 ); extern void nv20_vtxbuf_bind(struct nv20_context* nv20); /* nv20_state.c and friends */ extern void nv20_emit_hw_state(struct nv20_context *nv20); extern void nv20_state_tex_update(struct nv20_context *nv20); /* nv20_vbo.c */ extern boolean nv20_draw_arrays(struct pipe_context *, unsigned mode, unsigned start, unsigned count); extern boolean nv20_draw_elements( struct pipe_context *pipe, struct pipe_buffer *indexBuffer, unsigned indexSize, unsigned prim, unsigned start, unsigned count); #endif