/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /** * \file * Build post-transformation, post-clipping vertex buffers and element * lists by hooking into the end of the primitive pipeline and * manipulating the vertex_id field in the vertex headers. * * XXX: work in progress * * \author José Fonseca * \author Keith Whitwell */ #include "util/u_debug.h" #include "pipe/p_inlines.h" #include "pipe/internal/p_winsys_screen.h" #include "nv20_context.h" #include "nv20_state.h" #include "draw/draw_vbuf.h" /** * Primitive renderer for nv20. */ struct nv20_vbuf_render { struct vbuf_render base; struct nv20_context *nv20; /** Vertex buffer in VRAM */ struct pipe_buffer *pbuffer; /** Vertex buffer in normal memory */ void *mbuffer; /** Vertex size in bytes */ /*unsigned vertex_size;*/ /** Hardware primitive */ unsigned hwprim; }; /** * Basically a cast wrapper. */ static INLINE struct nv20_vbuf_render * nv20_vbuf_render(struct vbuf_render *render) { assert(render); return (struct nv20_vbuf_render *)render; } void nv20_vtxbuf_bind( struct nv20_context* nv20 ) { #if 0 int i; for(i = 0; i < NV20TCL_VTXBUF_ADDRESS__SIZE; i++) { BEGIN_RING(kelvin, NV20TCL_VTXBUF_ADDRESS(i), 1); OUT_RING(0/*nv20->vtxbuf*/); BEGIN_RING(kelvin, NV20TCL_VTXFMT(i) ,1); OUT_RING(0/*XXX*/); } #endif } static const struct vertex_info * nv20_vbuf_render_get_vertex_info( struct vbuf_render *render ) { struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); struct nv20_context *nv20 = nv20_render->nv20; nv20_emit_hw_state(nv20); return &nv20->vertex_info; } static void * nv20__allocate_mbuffer(struct nv20_vbuf_render *nv20_render, size_t size) { nv20_render->mbuffer = MALLOC(size); return nv20_render->mbuffer; } static void nv20__allocate_pbuffer(struct nv20_vbuf_render *nv20_render, size_t size) { struct pipe_screen *screen = nv20_render->nv20->pipe.screen; nv20_render->pbuffer = screen->buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX, size); } static boolean nv20_vbuf_render_allocate_vertices( struct vbuf_render *render, ushort vertex_size, ushort nr_vertices ) { struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); size_t size = (size_t)vertex_size * (size_t)nr_vertices; void *buf; assert(!nv20_render->pbuffer); assert(!nv20_render->mbuffer); /* * For small amount of vertices, don't bother with pipe vertex * buffer, the data will be passed directly via the fifo. */ /* XXX: Pipe vertex buffers don't work. */ if (0 && size > 16 * 1024) { nv20__allocate_pbuffer(nv20_render, size); /* umm yeah so this is ugly */ buf = nv20_render->pbuffer; } else { buf = nv20__allocate_mbuffer(nv20_render, size); } if (buf) nv20_render->nv20->dirty |= NV20_NEW_VTXARRAYS; return buf ? TRUE : FALSE; } static void * nv20_vbuf_render_map_vertices( struct vbuf_render *render ) { struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); struct pipe_screen *pscreen = nv20_render->nv20->pipe.screen; if (nv20_render->pbuffer) { return pipe_buffer_map(pscreen, nv20_render->pbuffer, PIPE_BUFFER_USAGE_CPU_WRITE); } else if (nv20_render->mbuffer) { return nv20_render->mbuffer; } else assert(0); /* warnings be gone */ return NULL; } static void nv20_vbuf_render_unmap_vertices( struct vbuf_render *render, ushort min_index, ushort max_index ) { struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); struct pipe_screen *pscreen = nv20_render->nv20->pipe.screen; if (nv20_render->pbuffer) pipe_buffer_unmap(pscreen, nv20_render->pbuffer); } static boolean nv20_vbuf_render_set_primitive( struct vbuf_render *render, unsigned prim ) { struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); unsigned hwp = nvgl_primitive(prim); if (hwp == 0) return FALSE; nv20_render->hwprim = hwp; return TRUE; } static uint32_t nv20__vtxhwformat(unsigned stride, unsigned fields, unsigned type) { return (stride << NV20TCL_VTXFMT_STRIDE_SHIFT) | (fields << NV20TCL_VTXFMT_SIZE_SHIFT) | (type << NV20TCL_VTXFMT_TYPE_SHIFT); } static unsigned nv20__emit_format(struct nv20_context *nv20, enum attrib_emit type, int hwattr) { uint32_t hwfmt = 0; unsigned fields; switch (type) { case EMIT_OMIT: hwfmt = nv20__vtxhwformat(0, 0, 2); fields = 0; break; case EMIT_1F: hwfmt = nv20__vtxhwformat(4, 1, 2); fields = 1; break; case EMIT_2F: hwfmt = nv20__vtxhwformat(8, 2, 2); fields = 2; break; case EMIT_3F: hwfmt = nv20__vtxhwformat(12, 3, 2); fields = 3; break; case EMIT_4F: hwfmt = nv20__vtxhwformat(16, 4, 2); fields = 4; break; default: NOUVEAU_ERR("unhandled attrib_emit %d\n", type); return 0; } BEGIN_RING(kelvin, NV20TCL_VTXFMT(hwattr), 1); OUT_RING(hwfmt); return fields; } static unsigned nv20__emit_vertex_array_format(struct nv20_context *nv20) { struct vertex_info *vinfo = &nv20->vertex_info; int hwattr = NV20TCL_VTXFMT__SIZE; int attr = 0; unsigned nr_fields = 0; while (hwattr-- > 0) { if (vinfo->hwfmt[0] & (1 << hwattr)) { nr_fields += nv20__emit_format(nv20, vinfo->attrib[attr].emit, hwattr); attr++; } else nv20__emit_format(nv20, EMIT_OMIT, hwattr); } return nr_fields; } static void nv20__draw_mbuffer(struct nv20_vbuf_render *nv20_render, const ushort *indices, uint nr_indices) { struct nv20_context *nv20 = nv20_render->nv20; struct vertex_info *vinfo = &nv20->vertex_info; unsigned nr_fields; int max_push; ubyte *data = nv20_render->mbuffer; int vsz = 4 * vinfo->size; nr_fields = nv20__emit_vertex_array_format(nv20); BEGIN_RING(kelvin, NV20TCL_VERTEX_BEGIN_END, 1); OUT_RING(nv20_render->hwprim); max_push = 1200 / nr_fields; while (nr_indices) { int i; int push = MIN2(nr_indices, max_push); BEGIN_RING_NI(kelvin, NV20TCL_VERTEX_DATA, push * nr_fields); for (i = 0; i < push; i++) { /* XXX: fixme to handle other than floats? */ int f = nr_fields; float *attrv = (float*)&data[indices[i] * vsz]; while (f-- > 0) OUT_RINGf(*attrv++); } nr_indices -= push; indices += push; } BEGIN_RING(kelvin, NV20TCL_VERTEX_BEGIN_END, 1); OUT_RING(NV20TCL_VERTEX_BEGIN_END_STOP); } static void nv20__draw_pbuffer(struct nv20_vbuf_render *nv20_render, const ushort *indices, uint nr_indices) { struct nv20_context *nv20 = nv20_render->nv20; int push, i; NOUVEAU_ERR("nv20__draw_pbuffer: this path is broken.\n"); BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1); OUT_RELOCl(nv20_render->pbuffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD); BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); OUT_RING(nv20_render->hwprim); if (nr_indices & 1) { BEGIN_RING(kelvin, NV10TCL_VB_ELEMENT_U32, 1); OUT_RING (indices[0]); indices++; nr_indices--; } while (nr_indices) { // XXX too big/small ? check the size push = MIN2(nr_indices, 1200 * 2); BEGIN_RING_NI(kelvin, NV10TCL_VB_ELEMENT_U16, push >> 1); for (i = 0; i < push; i+=2) OUT_RING((indices[i+1] << 16) | indices[i]); nr_indices -= push; indices += push; } BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1); OUT_RING (0); } static void nv20_vbuf_render_draw( struct vbuf_render *render, const ushort *indices, uint nr_indices) { struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); nv20_emit_hw_state(nv20_render->nv20); if (nv20_render->pbuffer) nv20__draw_pbuffer(nv20_render, indices, nr_indices); else if (nv20_render->mbuffer) nv20__draw_mbuffer(nv20_render, indices, nr_indices); else assert(0); } static void nv20_vbuf_render_release_vertices( struct vbuf_render *render ) { struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); struct nv20_context *nv20 = nv20_render->nv20; if (nv20_render->pbuffer) { pipe_buffer_reference(&nv20_render->pbuffer, NULL); } else if (nv20_render->mbuffer) { FREE(nv20_render->mbuffer); nv20_render->mbuffer = NULL; } else assert(0); } static void nv20_vbuf_render_destroy( struct vbuf_render *render ) { struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render); assert(!nv20_render->pbuffer); assert(!nv20_render->mbuffer); FREE(nv20_render); } /** * Create a new primitive render. */ static struct vbuf_render * nv20_vbuf_render_create( struct nv20_context *nv20 ) { struct nv20_vbuf_render *nv20_render = CALLOC_STRUCT(nv20_vbuf_render); nv20_render->nv20 = nv20; nv20_render->base.max_vertex_buffer_bytes = 16*1024; nv20_render->base.max_indices = 1024; nv20_render->base.get_vertex_info = nv20_vbuf_render_get_vertex_info; nv20_render->base.allocate_vertices = nv20_vbuf_render_allocate_vertices; nv20_render->base.map_vertices = nv20_vbuf_render_map_vertices; nv20_render->base.unmap_vertices = nv20_vbuf_render_unmap_vertices; nv20_render->base.set_primitive = nv20_vbuf_render_set_primitive; nv20_render->base.draw = nv20_vbuf_render_draw; nv20_render->base.release_vertices = nv20_vbuf_render_release_vertices; nv20_render->base.destroy = nv20_vbuf_render_destroy; return &nv20_render->base; } /** * Create a new primitive vbuf/render stage. */ struct draw_stage *nv20_draw_vbuf_stage( struct nv20_context *nv20 ) { struct vbuf_render *render; struct draw_stage *stage; render = nv20_vbuf_render_create(nv20); if(!render) return NULL; stage = draw_vbuf_stage( nv20->draw, render ); if(!stage) { render->destroy(render); return NULL; } return stage; }