#include #include #include #include #include #include "nv20_context.h" #include "nv20_screen.h" #include "nv20_state.h" struct nv20_transfer { struct pipe_transfer base; struct pipe_surface *surface; bool direct; }; static void nv20_compatible_transfer_tex(struct pipe_texture *pt, unsigned level, struct pipe_texture *template) { memset(template, 0, sizeof(struct pipe_texture)); template->target = pt->target; template->format = pt->format; template->width[0] = pt->width[level]; template->height[0] = pt->height[level]; template->depth[0] = 1; template->block = pt->block; template->nblocksx[0] = pt->nblocksx[level]; template->nblocksy[0] = pt->nblocksx[level]; template->last_level = 0; template->nr_samples = pt->nr_samples; template->tex_usage = PIPE_TEXTURE_USAGE_DYNAMIC | NOUVEAU_TEXTURE_USAGE_LINEAR; } static struct pipe_transfer * nv20_transfer_new(struct pipe_screen *pscreen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, enum pipe_transfer_usage usage, unsigned x, unsigned y, unsigned w, unsigned h) { struct nv20_miptree *mt = (struct nv20_miptree *)pt; struct nv20_transfer *tx; struct pipe_texture tx_tex_template, *tx_tex; tx = CALLOC_STRUCT(nv20_transfer); if (!tx) return NULL; pipe_texture_reference(&tx->base.texture, pt); tx->base.format = pt->format; tx->base.x = x; tx->base.y = y; tx->base.width = w; tx->base.height = h; tx->base.block = pt->block; tx->base.nblocksx = pt->nblocksx[level]; tx->base.nblocksy = pt->nblocksy[level]; tx->base.stride = mt->level[level].pitch; tx->base.usage = usage; tx->base.face = face; tx->base.level = level; tx->base.zslice = zslice; /* Direct access to texture */ if ((pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC || debug_get_bool_option("NOUVEAU_NO_TRANSFER", TRUE/*XXX:FALSE*/)) && pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR) { tx->direct = true; tx->surface = pscreen->get_tex_surface(pscreen, pt, 0, 0, 0, pipe_transfer_buffer_flags(&tx->base)); return &tx->base; } tx->direct = false; nv20_compatible_transfer_tex(pt, level, &tx_tex_template); tx_tex = pscreen->texture_create(pscreen, &tx_tex_template); if (!tx_tex) { FREE(tx); return NULL; } tx->surface = pscreen->get_tex_surface(pscreen, tx_tex, face, level, zslice, pipe_transfer_buffer_flags(&tx->base)); pipe_texture_reference(&tx_tex, NULL); if (!tx->surface) { pipe_surface_reference(&tx->surface, NULL); FREE(tx); return NULL; } if (usage & PIPE_TRANSFER_READ) { struct nv20_screen *nvscreen = nv20_screen(pscreen); struct pipe_surface *src; src = pscreen->get_tex_surface(pscreen, pt, face, level, zslice, PIPE_BUFFER_USAGE_GPU_READ); /* TODO: Check if SIFM can deal with x,y,w,h when swizzling */ /* TODO: Check if SIFM can un-swizzle */ nvscreen->eng2d->copy(nvscreen->eng2d, tx->surface, 0, 0, src, 0, 0, src->width, src->height); pipe_surface_reference(&src, NULL); } return &tx->base; } static void nv20_transfer_del(struct pipe_transfer *ptx) { struct nv20_transfer *tx = (struct nv20_transfer *)ptx; if (!tx->direct && (ptx->usage = PIPE_TRANSFER_WRITE)) { struct pipe_screen *pscreen = ptx->texture->screen; struct nv20_screen *nvscreen = nv20_screen(pscreen); struct pipe_surface *dst; dst = pscreen->get_tex_surface(pscreen, ptx->texture, ptx->face, ptx->level, ptx->zslice, PIPE_BUFFER_USAGE_GPU_WRITE); /* TODO: Check if SIFM can deal with x,y,w,h when swizzling */ nvscreen->eng2d->copy(nvscreen->eng2d, dst, 0, 0, tx->surface, 0, 0, dst->width, dst->height); pipe_surface_reference(&dst, NULL); } pipe_surface_reference(&tx->surface, NULL); pipe_texture_reference(&ptx->texture, NULL); FREE(ptx); } static void * nv20_transfer_map(struct pipe_screen *pscreen, struct pipe_transfer *ptx) { struct nv20_transfer *tx = (struct nv20_transfer *)ptx; struct nv04_surface *ns = (struct nv04_surface *)tx->surface; struct nv20_miptree *mt = (struct nv20_miptree *)tx->surface->texture; void *map = pipe_buffer_map(pscreen, mt->buffer, pipe_transfer_buffer_flags(ptx)); return map + ns->base.offset + ptx->y * ns->pitch + ptx->x * ptx->block.size; } static void nv20_transfer_unmap(struct pipe_screen *pscreen, struct pipe_transfer *ptx) { struct nv20_transfer *tx = (struct nv20_transfer *)ptx; struct nv20_miptree *mt = (struct nv20_miptree *)tx->surface->texture; pipe_buffer_unmap(pscreen, mt->buffer); } void nv20_screen_init_transfer_functions(struct pipe_screen *pscreen) { pscreen->get_tex_transfer = nv20_transfer_new; pscreen->tex_transfer_destroy = nv20_transfer_del; pscreen->transfer_map = nv20_transfer_map; pscreen->transfer_unmap = nv20_transfer_unmap; }