#include "draw/draw_context.h" #include "pipe/p_defines.h" #include "pipe/p_winsys.h" #include "nv30_context.h" #include "nv30_screen.h" static void nv30_flush(struct pipe_context *pipe, unsigned flags, struct pipe_fence_handle **fence) { struct nv30_context *nv30 = nv30_context(pipe); if (flags & PIPE_FLUSH_TEXTURE_CACHE) { BEGIN_RING(rankine, 0x1fd8, 1); OUT_RING (2); BEGIN_RING(rankine, 0x1fd8, 1); OUT_RING (1); } FIRE_RING(fence); } static void nv30_destroy(struct pipe_context *pipe) { struct nv30_context *nv30 = nv30_context(pipe); if (nv30->draw) draw_destroy(nv30->draw); FREE(nv30); } struct pipe_context * nv30_create(struct pipe_screen *pscreen, unsigned pctx_id) { struct nv30_screen *screen = nv30_screen(pscreen); struct pipe_winsys *ws = pscreen->winsys; struct nv30_context *nv30; struct nouveau_winsys *nvws = screen->nvws; nv30 = CALLOC(1, sizeof(struct nv30_context)); if (!nv30) return NULL; nv30->screen = screen; nv30->pctx_id = pctx_id; nv30->nvws = nvws; nv30->pipe.winsys = ws; nv30->pipe.screen = pscreen; nv30->pipe.destroy = nv30_destroy; nv30->pipe.draw_arrays = nv30_draw_arrays; nv30->pipe.draw_elements = nv30_draw_elements; nv30->pipe.clear = nv30_clear; nv30->pipe.flush = nv30_flush; nv30_init_query_functions(nv30); nv30_init_surface_functions(nv30); nv30_init_state_functions(nv30); /* Create, configure, and install fallback swtnl path */ nv30->draw = draw_create(); draw_wide_point_threshold(nv30->draw, 9999999.0); draw_wide_line_threshold(nv30->draw, 9999999.0); draw_enable_line_stipple(nv30->draw, FALSE); draw_enable_point_sprites(nv30->draw, FALSE); draw_set_rasterize_stage(nv30->draw, nv30_draw_render_stage(nv30)); return &nv30->pipe; }