#ifndef __NV30_CONTEXT_H__ #define __NV30_CONTEXT_H__ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "pipe/p_compiler.h" #include "util/u_memory.h" #include "util/u_math.h" #include "draw/draw_vertex.h" #include "nouveau/nouveau_winsys.h" #include "nouveau/nouveau_gldefs.h" #include "nouveau/nouveau_context.h" #define NOUVEAU_PUSH_CONTEXT(ctx) \ struct nv30_screen *ctx = nv30->screen #include "nouveau/nouveau_push.h" #include "nouveau/nouveau_stateobj.h" #include "nv30_state.h" #define NOUVEAU_ERR(fmt, args...) \ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args); #define NOUVEAU_MSG(fmt, args...) \ fprintf(stderr, "nouveau: "fmt, ##args); enum nv30_state_index { NV30_STATE_FB = 0, NV30_STATE_VIEWPORT = 1, NV30_STATE_BLEND = 2, NV30_STATE_RAST = 3, NV30_STATE_ZSA = 4, NV30_STATE_BCOL = 5, NV30_STATE_CLIP = 6, NV30_STATE_SCISSOR = 7, NV30_STATE_STIPPLE = 8, NV30_STATE_FRAGPROG = 9, NV30_STATE_VERTPROG = 10, NV30_STATE_FRAGTEX0 = 11, NV30_STATE_FRAGTEX1 = 12, NV30_STATE_FRAGTEX2 = 13, NV30_STATE_FRAGTEX3 = 14, NV30_STATE_FRAGTEX4 = 15, NV30_STATE_FRAGTEX5 = 16, NV30_STATE_FRAGTEX6 = 17, NV30_STATE_FRAGTEX7 = 18, NV30_STATE_FRAGTEX8 = 19, NV30_STATE_FRAGTEX9 = 20, NV30_STATE_FRAGTEX10 = 21, NV30_STATE_FRAGTEX11 = 22, NV30_STATE_FRAGTEX12 = 23, NV30_STATE_FRAGTEX13 = 24, NV30_STATE_FRAGTEX14 = 25, NV30_STATE_FRAGTEX15 = 26, NV30_STATE_VERTTEX0 = 27, NV30_STATE_VERTTEX1 = 28, NV30_STATE_VERTTEX2 = 29, NV30_STATE_VERTTEX3 = 30, NV30_STATE_VTXBUF = 31, NV30_STATE_VTXFMT = 32, NV30_STATE_VTXATTR = 33, NV30_STATE_MAX = 34 }; #include "nv30_screen.h" #define NV30_NEW_BLEND (1 << 0) #define NV30_NEW_RAST (1 << 1) #define NV30_NEW_ZSA (1 << 2) #define NV30_NEW_SAMPLER (1 << 3) #define NV30_NEW_FB (1 << 4) #define NV30_NEW_STIPPLE (1 << 5) #define NV30_NEW_SCISSOR (1 << 6) #define NV30_NEW_VIEWPORT (1 << 7) #define NV30_NEW_BCOL (1 << 8) #define NV30_NEW_VERTPROG (1 << 9) #define NV30_NEW_FRAGPROG (1 << 10) #define NV30_NEW_ARRAYS (1 << 11) #define NV30_NEW_UCP (1 << 12) struct nv30_rasterizer_state { struct pipe_rasterizer_state pipe; struct nouveau_stateobj *so; }; struct nv30_zsa_state { struct pipe_depth_stencil_alpha_state pipe; struct nouveau_stateobj *so; }; struct nv30_blend_state { struct pipe_blend_state pipe; struct nouveau_stateobj *so; }; struct nv30_state { unsigned scissor_enabled; unsigned stipple_enabled; unsigned viewport_bypass; unsigned fp_samplers; uint64_t dirty; struct nouveau_stateobj *hw[NV30_STATE_MAX]; }; struct nv30_context { struct pipe_context pipe; struct nouveau_winsys *nvws; struct nv30_screen *screen; unsigned pctx_id; struct draw_context *draw; /* HW state derived from pipe states */ struct nv30_state state; /* Context state */ unsigned dirty; struct pipe_scissor_state scissor; unsigned stipple[32]; struct nv30_vertex_program *vertprog; struct nv30_fragment_program *fragprog; struct pipe_buffer *constbuf[PIPE_SHADER_TYPES]; unsigned constbuf_nr[PIPE_SHADER_TYPES]; struct nv30_rasterizer_state *rasterizer; struct nv30_zsa_state *zsa; struct nv30_blend_state *blend; struct pipe_blend_color blend_colour; struct pipe_viewport_state viewport; struct pipe_framebuffer_state framebuffer; struct pipe_buffer *idxbuf; unsigned idxbuf_format; struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS]; struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS]; unsigned nr_samplers; unsigned nr_textures; unsigned dirty_samplers; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; unsigned vtxbuf_nr; struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS]; unsigned vtxelt_nr; }; static INLINE struct nv30_context * nv30_context(struct pipe_context *pipe) { return (struct nv30_context *)pipe; } struct nv30_state_entry { boolean (*validate)(struct nv30_context *nv30); struct { unsigned pipe; unsigned hw; } dirty; }; extern void nv30_init_state_functions(struct nv30_context *nv30); extern void nv30_init_surface_functions(struct nv30_context *nv30); extern void nv30_init_query_functions(struct nv30_context *nv30); extern void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen); /* nv30_draw.c */ extern struct draw_stage *nv30_draw_render_stage(struct nv30_context *nv30); /* nv30_vertprog.c */ extern void nv30_vertprog_destroy(struct nv30_context *, struct nv30_vertex_program *); /* nv30_fragprog.c */ extern void nv30_fragprog_destroy(struct nv30_context *, struct nv30_fragment_program *); /* nv30_fragtex.c */ extern void nv30_fragtex_bind(struct nv30_context *); /* nv30_state.c and friends */ extern boolean nv30_state_validate(struct nv30_context *nv30); extern void nv30_state_emit(struct nv30_context *nv30); extern void nv30_state_flush_notify(struct nouveau_channel *chan); extern struct nv30_state_entry nv30_state_rasterizer; extern struct nv30_state_entry nv30_state_scissor; extern struct nv30_state_entry nv30_state_stipple; extern struct nv30_state_entry nv30_state_fragprog; extern struct nv30_state_entry nv30_state_vertprog; extern struct nv30_state_entry nv30_state_blend; extern struct nv30_state_entry nv30_state_blend_colour; extern struct nv30_state_entry nv30_state_zsa; extern struct nv30_state_entry nv30_state_viewport; extern struct nv30_state_entry nv30_state_framebuffer; extern struct nv30_state_entry nv30_state_fragtex; extern struct nv30_state_entry nv30_state_vbo; /* nv30_vbo.c */ extern void nv30_draw_arrays(struct pipe_context *, unsigned mode, unsigned start, unsigned count); extern void nv30_draw_elements(struct pipe_context *pipe, struct pipe_buffer *indexBuffer, unsigned indexSize, unsigned mode, unsigned start, unsigned count); /* nv30_clear.c */ extern void nv30_clear(struct pipe_context *pipe, unsigned buffers, const float *rgba, double depth, unsigned stencil); #endif