#include "draw/draw_pipe.h" #include "nv30_context.h" struct nv30_draw_stage { struct draw_stage draw; struct nv30_context *nv30; }; static void nv30_draw_point(struct draw_stage *draw, struct prim_header *prim) { NOUVEAU_ERR("\n"); } static void nv30_draw_line(struct draw_stage *draw, struct prim_header *prim) { NOUVEAU_ERR("\n"); } static void nv30_draw_tri(struct draw_stage *draw, struct prim_header *prim) { NOUVEAU_ERR("\n"); } static void nv30_draw_flush(struct draw_stage *draw, unsigned flags) { } static void nv30_draw_reset_stipple_counter(struct draw_stage *draw) { NOUVEAU_ERR("\n"); } static void nv30_draw_destroy(struct draw_stage *draw) { FREE(draw); } struct draw_stage * nv30_draw_render_stage(struct nv30_context *nv30) { struct nv30_draw_stage *nv30draw = CALLOC_STRUCT(nv30_draw_stage); nv30draw->nv30 = nv30; nv30draw->draw.draw = nv30->draw; nv30draw->draw.point = nv30_draw_point; nv30draw->draw.line = nv30_draw_line; nv30draw->draw.tri = nv30_draw_tri; nv30draw->draw.flush = nv30_draw_flush; nv30draw->draw.reset_stipple_counter = nv30_draw_reset_stipple_counter; nv30draw->draw.destroy = nv30_draw_destroy; return &nv30draw->draw; }