#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_util.h" #include "pipe/p_inlines.h" #include "nv30_context.h" #include "nv30_screen.h" static void nv30_miptree_layout(struct nv30_miptree *nv30mt) { struct pipe_texture *pt = &nv30mt->base; boolean swizzled = FALSE; uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0]; uint offset = 0; int nr_faces, l, f; if (pt->target == PIPE_TEXTURE_CUBE) { nr_faces = 6; } else if (pt->target == PIPE_TEXTURE_3D) { nr_faces = pt->depth[0]; } else { nr_faces = 1; } for (l = 0; l <= pt->last_level; l++) { pt->width[l] = width; pt->height[l] = height; pt->depth[l] = depth; if (swizzled) nv30mt->level[l].pitch = pt->width[l] * pt->cpp; else nv30mt->level[l].pitch = pt->width[0] * pt->cpp; nv30mt->level[l].pitch = (nv30mt->level[l].pitch + 63) & ~63; nv30mt->level[l].image_offset = CALLOC(nr_faces, sizeof(unsigned)); width = MAX2(1, width >> 1); height = MAX2(1, height >> 1); depth = MAX2(1, depth >> 1); } for (f = 0; f < nr_faces; f++) { for (l = 0; l <= pt->last_level; l++) { nv30mt->level[l].image_offset[f] = offset; offset += nv30mt->level[l].pitch * pt->height[l]; } } nv30mt->total_size = offset; } static struct pipe_texture * nv30_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt) { struct pipe_winsys *ws = screen->winsys; struct nv30_miptree *mt; mt = MALLOC(sizeof(struct nv30_miptree)); if (!mt) return NULL; mt->base = *pt; mt->base.refcount = 1; mt->base.screen = screen; nv30_miptree_layout(mt); mt->buffer = ws->buffer_create(ws, 256, PIPE_BUFFER_USAGE_PIXEL, mt->total_size); if (!mt->buffer) { free(mt); return NULL; } return &mt->base; } static void nv30_miptree_release(struct pipe_screen *screen, struct pipe_texture **pt) { struct pipe_winsys *ws = screen->winsys; struct pipe_texture *mt = *pt; *pt = NULL; if (--mt->refcount <= 0) { struct nv30_miptree *nv30mt = (struct nv30_miptree *)mt; int l; pipe_buffer_reference(ws, &nv30mt->buffer, NULL); for (l = 0; l <= mt->last_level; l++) { if (nv30mt->level[l].image_offset) free(nv30mt->level[l].image_offset); } free(nv30mt); } } static void nv30_miptree_update(struct pipe_context *pipe, struct pipe_texture *mt, uint face, uint levels) { } static struct pipe_surface * nv30_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice) { struct pipe_winsys *ws = screen->winsys; struct nv30_miptree *nv30mt = (struct nv30_miptree *)pt; struct pipe_surface *ps; ps = ws->surface_alloc(ws); if (!ps) return NULL; pipe_buffer_reference(ws, &ps->buffer, nv30mt->buffer); ps->format = pt->format; ps->cpp = pt->cpp; ps->width = pt->width[level]; ps->height = pt->height[level]; ps->pitch = nv30mt->level[level].pitch / ps->cpp; if (pt->target == PIPE_TEXTURE_CUBE) { ps->offset = nv30mt->level[level].image_offset[face]; } else if (pt->target == PIPE_TEXTURE_3D) { ps->offset = nv30mt->level[level].image_offset[zslice]; } else { ps->offset = nv30mt->level[level].image_offset[0]; } return ps; } void nv30_init_miptree_functions(struct nv30_context *nv30) { nv30->pipe.texture_update = nv30_miptree_update; } void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen) { pscreen->texture_create = nv30_miptree_create; pscreen->texture_release = nv30_miptree_release; pscreen->get_tex_surface = nv30_miptree_surface_get; }