#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_math.h" #include "nv30_context.h" #include "../nouveau/nv04_surface_2d.h" static void nv30_miptree_layout(struct nv30_miptree *nv30mt) { struct pipe_texture *pt = &nv30mt->base; uint width = pt->width0; uint offset = 0; int nr_faces, l, f; uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_DEPTH_STENCIL | PIPE_TEXTURE_USAGE_RENDER_TARGET | PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_SCANOUT); if (pt->target == PIPE_TEXTURE_CUBE) { nr_faces = 6; } else if (pt->target == PIPE_TEXTURE_3D) { nr_faces = pt->depth0; } else { nr_faces = 1; } for (l = 0; l <= pt->last_level; l++) { if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) nv30mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64); else nv30mt->level[l].pitch = util_format_get_stride(pt->format, width); nv30mt->level[l].image_offset = CALLOC(nr_faces, sizeof(unsigned)); width = u_minify(width, 1); } for (f = 0; f < nr_faces; f++) { for (l = 0; l < pt->last_level; l++) { nv30mt->level[l].image_offset[f] = offset; if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR) && u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1) offset += align(nv30mt->level[l].pitch * u_minify(pt->height0, l), 64); else offset += nv30mt->level[l].pitch * u_minify(pt->height0, l); } nv30mt->level[l].image_offset[f] = offset; offset += nv30mt->level[l].pitch * u_minify(pt->height0, l); } nv30mt->total_size = offset; } static struct pipe_texture * nv30_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt) { struct nv30_miptree *mt; unsigned buf_usage = PIPE_BUFFER_USAGE_PIXEL | NOUVEAU_BUFFER_USAGE_TEXTURE; mt = MALLOC(sizeof(struct nv30_miptree)); if (!mt) return NULL; mt->base = *pt; pipe_reference_init(&mt->base.reference, 1); mt->base.screen = pscreen; /* Swizzled textures must be POT */ if (pt->width0 & (pt->width0 - 1) || pt->height0 & (pt->height0 - 1)) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; else if (pt->tex_usage & (PIPE_TEXTURE_USAGE_SCANOUT | PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; else if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; else { switch (pt->format) { /* TODO: Figure out which formats can be swizzled */ case PIPE_FORMAT_B8G8R8A8_UNORM: case PIPE_FORMAT_B8G8R8X8_UNORM: case PIPE_FORMAT_R16_SNORM: case PIPE_FORMAT_B5G6R5_UNORM: case PIPE_FORMAT_L8A8_UNORM: case PIPE_FORMAT_A8_UNORM: case PIPE_FORMAT_L8_UNORM: case PIPE_FORMAT_I8_UNORM: { if (debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE)) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; break; } default: mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; } } if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC) buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE; /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear. * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy. * This also happens for small mipmaps of large textures. */ if (pt->tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET && util_format_get_stride(pt->format, pt->width0) < 64) mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; nv30_miptree_layout(mt); mt->buffer = pscreen->buffer_create(pscreen, 256, buf_usage, mt->total_size); if (!mt->buffer) { FREE(mt); return NULL; } mt->bo = nouveau_bo(mt->buffer); return &mt->base; } static struct pipe_texture * nv30_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt, const unsigned *stride, struct pipe_buffer *pb) { struct nv30_miptree *mt; /* Only supports 2D, non-mipmapped textures for the moment */ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 || pt->depth0 != 1) return NULL; mt = CALLOC_STRUCT(nv30_miptree); if (!mt) return NULL; mt->base = *pt; pipe_reference_init(&mt->base.reference, 1); mt->base.screen = pscreen; mt->level[0].pitch = stride[0]; mt->level[0].image_offset = CALLOC(1, sizeof(unsigned)); /* Assume whoever created this buffer expects it to be linear for now */ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR; pipe_buffer_reference(&mt->buffer, pb); mt->bo = nouveau_bo(mt->buffer); return &mt->base; } static void nv30_miptree_destroy(struct pipe_texture *pt) { struct nv30_miptree *mt = (struct nv30_miptree *)pt; int l; pipe_buffer_reference(&mt->buffer, NULL); for (l = 0; l <= pt->last_level; l++) { if (mt->level[l].image_offset) FREE(mt->level[l].image_offset); } FREE(mt); } static struct pipe_surface * nv30_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct nv30_miptree *nv30mt = (struct nv30_miptree *)pt; struct nv04_surface *ns; ns = CALLOC_STRUCT(nv04_surface); if (!ns) return NULL; pipe_texture_reference(&ns->base.texture, pt); ns->base.format = pt->format; ns->base.width = u_minify(pt->width0, level); ns->base.height = u_minify(pt->height0, level); ns->base.usage = flags; pipe_reference_init(&ns->base.reference, 1); ns->base.face = face; ns->base.level = level; ns->base.zslice = zslice; ns->pitch = nv30mt->level[level].pitch; if (pt->target == PIPE_TEXTURE_CUBE) { ns->base.offset = nv30mt->level[level].image_offset[face]; } else if (pt->target == PIPE_TEXTURE_3D) { ns->base.offset = nv30mt->level[level].image_offset[zslice]; } else { ns->base.offset = nv30mt->level[level].image_offset[0]; } /* create a linear temporary that we can render into if necessary. * Note that ns->pitch is always a multiple of 64 for linear surfaces and swizzled surfaces are POT, so * ns->pitch & 63 is equivalent to (ns->pitch < 64 && swizzled)*/ if((ns->pitch & 63) && (ns->base.usage & (PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER)) == PIPE_BUFFER_USAGE_GPU_WRITE) return &nv04_surface_wrap_for_render(pscreen, ((struct nv30_screen*)pscreen)->eng2d, ns)->base; return &ns->base; } static void nv30_miptree_surface_del(struct pipe_surface *ps) { struct nv04_surface* ns = (struct nv04_surface*)ps; if(ns->backing) { struct nv30_screen* screen = (struct nv30_screen*)ps->texture->screen; if(ns->backing->base.usage & PIPE_BUFFER_USAGE_GPU_WRITE) screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height); nv30_miptree_surface_del(&ns->backing->base); } pipe_texture_reference(&ps->texture, NULL); FREE(ps); } void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen) { pscreen->texture_create = nv30_miptree_create; pscreen->texture_destroy = nv30_miptree_destroy; pscreen->get_tex_surface = nv30_miptree_surface_new; pscreen->tex_surface_destroy = nv30_miptree_surface_del; nouveau_screen(pscreen)->texture_blanket = nv50_miptree_blanket; }