#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "tgsi/tgsi_parse.h" #include "nv30_context.h" #include "nv30_state.h" static void * nv30_blend_state_create(struct pipe_context *pipe, const struct pipe_blend_state *cso) { struct nv30_context *nv30 = nv30_context(pipe); struct nouveau_grobj *rankine = nv30->screen->rankine; struct nv30_blend_state *bso = CALLOC(1, sizeof(*bso)); struct nouveau_stateobj *so = so_new(5, 8, 0); if (cso->rt[0].blend_enable) { so_method(so, rankine, NV34TCL_BLEND_FUNC_ENABLE, 3); so_data (so, 1); so_data (so, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) | nvgl_blend_func(cso->rt[0].rgb_src_factor)); so_data (so, nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16 | nvgl_blend_func(cso->rt[0].rgb_dst_factor)); /* FIXME: Gallium assumes GL_EXT_blend_func_separate. It is not the case for NV30 */ so_method(so, rankine, NV34TCL_BLEND_EQUATION, 1); so_data (so, nvgl_blend_eqn(cso->rt[0].rgb_func)); } else { so_method(so, rankine, NV34TCL_BLEND_FUNC_ENABLE, 1); so_data (so, 0); } so_method(so, rankine, NV34TCL_COLOR_MASK, 1); so_data (so, (((cso->rt[0].colormask & PIPE_MASK_A) ? (0x01 << 24) : 0) | ((cso->rt[0].colormask & PIPE_MASK_R) ? (0x01 << 16) : 0) | ((cso->rt[0].colormask & PIPE_MASK_G) ? (0x01 << 8) : 0) | ((cso->rt[0].colormask & PIPE_MASK_B) ? (0x01 << 0) : 0))); if (cso->logicop_enable) { so_method(so, rankine, NV34TCL_COLOR_LOGIC_OP_ENABLE, 2); so_data (so, 1); so_data (so, nvgl_logicop_func(cso->logicop_func)); } else { so_method(so, rankine, NV34TCL_COLOR_LOGIC_OP_ENABLE, 1); so_data (so, 0); } so_method(so, rankine, NV34TCL_DITHER_ENABLE, 1); so_data (so, cso->dither ? 1 : 0); so_ref(so, &bso->so); so_ref(NULL, &so); bso->pipe = *cso; return (void *)bso; } static void nv30_blend_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); nv30->blend = hwcso; nv30->dirty |= NV30_NEW_BLEND; } static void nv30_blend_state_delete(struct pipe_context *pipe, void *hwcso) { struct nv30_blend_state *bso = hwcso; so_ref(NULL, &bso->so); FREE(bso); } static INLINE unsigned wrap_mode(unsigned wrap) { unsigned ret; switch (wrap) { case PIPE_TEX_WRAP_REPEAT: ret = NV34TCL_TX_WRAP_S_REPEAT; break; case PIPE_TEX_WRAP_MIRROR_REPEAT: ret = NV34TCL_TX_WRAP_S_MIRRORED_REPEAT; break; case PIPE_TEX_WRAP_CLAMP_TO_EDGE: ret = NV34TCL_TX_WRAP_S_CLAMP_TO_EDGE; break; case PIPE_TEX_WRAP_CLAMP_TO_BORDER: ret = NV34TCL_TX_WRAP_S_CLAMP_TO_BORDER; break; case PIPE_TEX_WRAP_CLAMP: ret = NV34TCL_TX_WRAP_S_CLAMP; break; /* case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: ret = NV34TCL_TX_WRAP_S_MIRROR_CLAMP_TO_EDGE; break; case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: ret = NV34TCL_TX_WRAP_S_MIRROR_CLAMP_TO_BORDER; break; case PIPE_TEX_WRAP_MIRROR_CLAMP: ret = NV34TCL_TX_WRAP_S_MIRROR_CLAMP; break;*/ default: NOUVEAU_ERR("unknown wrap mode: %d\n", wrap); ret = NV34TCL_TX_WRAP_S_REPEAT; break; } return ret >> NV34TCL_TX_WRAP_S_SHIFT; } static void * nv30_sampler_state_create(struct pipe_context *pipe, const struct pipe_sampler_state *cso) { struct nv30_sampler_state *ps; uint32_t filter = 0; ps = MALLOC(sizeof(struct nv30_sampler_state)); ps->fmt = 0; /* TODO: Not all RECTs formats have this bit set, bits 15-8 of format are the tx format to use. We should store normalized coord flag in sampler state structure, and set appropriate format in nvxx_fragtex_build() */ /*NV34TCL_TX_FORMAT_RECT*/ /*if (!cso->normalized_coords) { ps->fmt |= (1<<14) ; }*/ ps->wrap = ((wrap_mode(cso->wrap_s) << NV34TCL_TX_WRAP_S_SHIFT) | (wrap_mode(cso->wrap_t) << NV34TCL_TX_WRAP_T_SHIFT) | (wrap_mode(cso->wrap_r) << NV34TCL_TX_WRAP_R_SHIFT)); ps->en = 0; if (cso->max_anisotropy >= 8) { ps->en |= NV34TCL_TX_ENABLE_ANISO_8X; } else if (cso->max_anisotropy >= 4) { ps->en |= NV34TCL_TX_ENABLE_ANISO_4X; } else if (cso->max_anisotropy >= 2) { ps->en |= NV34TCL_TX_ENABLE_ANISO_2X; } switch (cso->mag_img_filter) { case PIPE_TEX_FILTER_LINEAR: filter |= NV34TCL_TX_FILTER_MAGNIFY_LINEAR; break; case PIPE_TEX_FILTER_NEAREST: default: filter |= NV34TCL_TX_FILTER_MAGNIFY_NEAREST; break; } switch (cso->min_img_filter) { case PIPE_TEX_FILTER_LINEAR: switch (cso->min_mip_filter) { case PIPE_TEX_MIPFILTER_NEAREST: filter |= NV34TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST; break; case PIPE_TEX_MIPFILTER_LINEAR: filter |= NV34TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR; break; case PIPE_TEX_MIPFILTER_NONE: default: filter |= NV34TCL_TX_FILTER_MINIFY_LINEAR; break; } break; case PIPE_TEX_FILTER_NEAREST: default: switch (cso->min_mip_filter) { case PIPE_TEX_MIPFILTER_NEAREST: filter |= NV34TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST; break; case PIPE_TEX_MIPFILTER_LINEAR: filter |= NV34TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR; break; case PIPE_TEX_MIPFILTER_NONE: default: filter |= NV34TCL_TX_FILTER_MINIFY_NEAREST; break; } break; } ps->filt = filter; { float limit; limit = CLAMP(cso->lod_bias, -16.0, 15.0); ps->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff; limit = CLAMP(cso->max_lod, 0.0, 15.0); ps->en |= (int)(limit) << 14 /*NV34TCL_TX_ENABLE_MIPMAP_MAX_LOD_SHIFT*/; limit = CLAMP(cso->min_lod, 0.0, 15.0); ps->en |= (int)(limit) << 26 /*NV34TCL_TX_ENABLE_MIPMAP_MIN_LOD_SHIFT*/; } if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { switch (cso->compare_func) { case PIPE_FUNC_NEVER: ps->wrap |= NV34TCL_TX_WRAP_RCOMP_NEVER; break; case PIPE_FUNC_GREATER: ps->wrap |= NV34TCL_TX_WRAP_RCOMP_GREATER; break; case PIPE_FUNC_EQUAL: ps->wrap |= NV34TCL_TX_WRAP_RCOMP_EQUAL; break; case PIPE_FUNC_GEQUAL: ps->wrap |= NV34TCL_TX_WRAP_RCOMP_GEQUAL; break; case PIPE_FUNC_LESS: ps->wrap |= NV34TCL_TX_WRAP_RCOMP_LESS; break; case PIPE_FUNC_NOTEQUAL: ps->wrap |= NV34TCL_TX_WRAP_RCOMP_NOTEQUAL; break; case PIPE_FUNC_LEQUAL: ps->wrap |= NV34TCL_TX_WRAP_RCOMP_LEQUAL; break; case PIPE_FUNC_ALWAYS: ps->wrap |= NV34TCL_TX_WRAP_RCOMP_ALWAYS; break; default: break; } } ps->bcol = ((float_to_ubyte(cso->border_color[3]) << 24) | (float_to_ubyte(cso->border_color[0]) << 16) | (float_to_ubyte(cso->border_color[1]) << 8) | (float_to_ubyte(cso->border_color[2]) << 0)); return (void *)ps; } static void nv30_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler) { struct nv30_context *nv30 = nv30_context(pipe); unsigned unit; for (unit = 0; unit < nr; unit++) { nv30->tex_sampler[unit] = sampler[unit]; nv30->dirty_samplers |= (1 << unit); } for (unit = nr; unit < nv30->nr_samplers; unit++) { nv30->tex_sampler[unit] = NULL; nv30->dirty_samplers |= (1 << unit); } nv30->nr_samplers = nr; nv30->dirty |= NV30_NEW_SAMPLER; } static void nv30_sampler_state_delete(struct pipe_context *pipe, void *hwcso) { FREE(hwcso); } static void nv30_set_sampler_texture(struct pipe_context *pipe, unsigned nr, struct pipe_texture **miptree) { struct nv30_context *nv30 = nv30_context(pipe); unsigned unit; for (unit = 0; unit < nr; unit++) { pipe_texture_reference((struct pipe_texture **) &nv30->tex_miptree[unit], miptree[unit]); nv30->dirty_samplers |= (1 << unit); } for (unit = nr; unit < nv30->nr_textures; unit++) { pipe_texture_reference((struct pipe_texture **) &nv30->tex_miptree[unit], NULL); nv30->dirty_samplers |= (1 << unit); } nv30->nr_textures = nr; nv30->dirty |= NV30_NEW_SAMPLER; } static void * nv30_rasterizer_state_create(struct pipe_context *pipe, const struct pipe_rasterizer_state *cso) { struct nv30_context *nv30 = nv30_context(pipe); struct nv30_rasterizer_state *rsso = CALLOC(1, sizeof(*rsso)); struct nouveau_stateobj *so = so_new(9, 19, 0); struct nouveau_grobj *rankine = nv30->screen->rankine; /*XXX: ignored: * light_twoside * point_smooth -nohw * multisample */ so_method(so, rankine, NV34TCL_SHADE_MODEL, 1); so_data (so, cso->flatshade ? NV34TCL_SHADE_MODEL_FLAT : NV34TCL_SHADE_MODEL_SMOOTH); so_method(so, rankine, NV34TCL_LINE_WIDTH, 2); so_data (so, (unsigned char)(cso->line_width * 8.0) & 0xff); so_data (so, cso->line_smooth ? 1 : 0); so_method(so, rankine, NV34TCL_LINE_STIPPLE_ENABLE, 2); so_data (so, cso->line_stipple_enable ? 1 : 0); so_data (so, (cso->line_stipple_pattern << 16) | cso->line_stipple_factor); so_method(so, rankine, NV34TCL_POINT_SIZE, 1); so_data (so, fui(cso->point_size)); so_method(so, rankine, NV34TCL_POLYGON_MODE_FRONT, 6); if (cso->front_winding == PIPE_WINDING_CCW) { so_data(so, nvgl_polygon_mode(cso->fill_ccw)); so_data(so, nvgl_polygon_mode(cso->fill_cw)); switch (cso->cull_mode) { case PIPE_WINDING_CCW: so_data(so, NV34TCL_CULL_FACE_FRONT); break; case PIPE_WINDING_CW: so_data(so, NV34TCL_CULL_FACE_BACK); break; case PIPE_WINDING_BOTH: so_data(so, NV34TCL_CULL_FACE_FRONT_AND_BACK); break; default: so_data(so, NV34TCL_CULL_FACE_BACK); break; } so_data(so, NV34TCL_FRONT_FACE_CCW); } else { so_data(so, nvgl_polygon_mode(cso->fill_cw)); so_data(so, nvgl_polygon_mode(cso->fill_ccw)); switch (cso->cull_mode) { case PIPE_WINDING_CCW: so_data(so, NV34TCL_CULL_FACE_BACK); break; case PIPE_WINDING_CW: so_data(so, NV34TCL_CULL_FACE_FRONT); break; case PIPE_WINDING_BOTH: so_data(so, NV34TCL_CULL_FACE_FRONT_AND_BACK); break; default: so_data(so, NV34TCL_CULL_FACE_BACK); break; } so_data(so, NV34TCL_FRONT_FACE_CW); } so_data(so, cso->poly_smooth ? 1 : 0); so_data(so, (cso->cull_mode != PIPE_WINDING_NONE) ? 1 : 0); so_method(so, rankine, NV34TCL_POLYGON_STIPPLE_ENABLE, 1); so_data (so, cso->poly_stipple_enable ? 1 : 0); so_method(so, rankine, NV34TCL_POLYGON_OFFSET_POINT_ENABLE, 3); if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_POINT) || (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_POINT)) so_data(so, 1); else so_data(so, 0); if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_LINE) || (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_LINE)) so_data(so, 1); else so_data(so, 0); if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_FILL) || (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_FILL)) so_data(so, 1); else so_data(so, 0); if (cso->offset_cw || cso->offset_ccw) { so_method(so, rankine, NV34TCL_POLYGON_OFFSET_FACTOR, 2); so_data (so, fui(cso->offset_scale)); so_data (so, fui(cso->offset_units * 2)); } so_method(so, rankine, NV34TCL_POINT_SPRITE, 1); if (cso->point_quad_rasterization) { unsigned psctl = (1 << 0), i; for (i = 0; i < 8; i++) { if ((cso->sprite_coord_enable >> i) & 1) psctl |= (1 << (8 + i)); } so_data(so, psctl); } else { so_data(so, 0); } so_ref(so, &rsso->so); so_ref(NULL, &so); rsso->pipe = *cso; return (void *)rsso; } static void nv30_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); nv30->rasterizer = hwcso; nv30->dirty |= NV30_NEW_RAST; /*nv30->draw_dirty |= NV30_NEW_RAST;*/ } static void nv30_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) { struct nv30_rasterizer_state *rsso = hwcso; so_ref(NULL, &rsso->so); FREE(rsso); } static void * nv30_depth_stencil_alpha_state_create(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *cso) { struct nv30_context *nv30 = nv30_context(pipe); struct nv30_zsa_state *zsaso = CALLOC(1, sizeof(*zsaso)); struct nouveau_stateobj *so = so_new(6, 20, 0); struct nouveau_grobj *rankine = nv30->screen->rankine; so_method(so, rankine, NV34TCL_DEPTH_FUNC, 3); so_data (so, nvgl_comparison_op(cso->depth.func)); so_data (so, cso->depth.writemask ? 1 : 0); so_data (so, cso->depth.enabled ? 1 : 0); so_method(so, rankine, NV34TCL_ALPHA_FUNC_ENABLE, 3); so_data (so, cso->alpha.enabled ? 1 : 0); so_data (so, nvgl_comparison_op(cso->alpha.func)); so_data (so, float_to_ubyte(cso->alpha.ref_value)); if (cso->stencil[0].enabled) { so_method(so, rankine, NV34TCL_STENCIL_FRONT_ENABLE, 3); so_data (so, cso->stencil[0].enabled ? 1 : 0); so_data (so, cso->stencil[0].writemask); so_data (so, nvgl_comparison_op(cso->stencil[0].func)); so_method(so, rankine, NV34TCL_STENCIL_FRONT_FUNC_MASK, 4); so_data (so, cso->stencil[0].valuemask); so_data (so, nvgl_stencil_op(cso->stencil[0].fail_op)); so_data (so, nvgl_stencil_op(cso->stencil[0].zfail_op)); so_data (so, nvgl_stencil_op(cso->stencil[0].zpass_op)); } else { so_method(so, rankine, NV34TCL_STENCIL_FRONT_ENABLE, 1); so_data (so, 0); } if (cso->stencil[1].enabled) { so_method(so, rankine, NV34TCL_STENCIL_BACK_ENABLE, 3); so_data (so, cso->stencil[1].enabled ? 1 : 0); so_data (so, cso->stencil[1].writemask); so_data (so, nvgl_comparison_op(cso->stencil[1].func)); so_method(so, rankine, NV34TCL_STENCIL_BACK_FUNC_MASK, 4); so_data (so, cso->stencil[1].valuemask); so_data (so, nvgl_stencil_op(cso->stencil[1].fail_op)); so_data (so, nvgl_stencil_op(cso->stencil[1].zfail_op)); so_data (so, nvgl_stencil_op(cso->stencil[1].zpass_op)); } else { so_method(so, rankine, NV34TCL_STENCIL_BACK_ENABLE, 1); so_data (so, 0); } so_ref(so, &zsaso->so); so_ref(NULL, &so); zsaso->pipe = *cso; return (void *)zsaso; } static void nv30_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); nv30->zsa = hwcso; nv30->dirty |= NV30_NEW_ZSA; } static void nv30_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso) { struct nv30_zsa_state *zsaso = hwcso; so_ref(NULL, &zsaso->so); FREE(zsaso); } static void * nv30_vp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { /*struct nv30_context *nv30 = nv30_context(pipe);*/ struct nv30_vertex_program *vp; vp = CALLOC(1, sizeof(struct nv30_vertex_program)); vp->pipe.tokens = tgsi_dup_tokens(cso->tokens); /*vp->draw = draw_create_vertex_shader(nv30->draw, &vp->pipe);*/ return (void *)vp; } static void nv30_vp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); nv30->vertprog = hwcso; nv30->dirty |= NV30_NEW_VERTPROG; /*nv30->draw_dirty |= NV30_NEW_VERTPROG;*/ } static void nv30_vp_state_delete(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); struct nv30_vertex_program *vp = hwcso; /*draw_delete_vertex_shader(nv30->draw, vp->draw);*/ nv30_vertprog_destroy(nv30, vp); FREE((void*)vp->pipe.tokens); FREE(vp); } static void * nv30_fp_state_create(struct pipe_context *pipe, const struct pipe_shader_state *cso) { struct nv30_fragment_program *fp; fp = CALLOC(1, sizeof(struct nv30_fragment_program)); fp->pipe.tokens = tgsi_dup_tokens(cso->tokens); tgsi_scan_shader(fp->pipe.tokens, &fp->info); return (void *)fp; } static void nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); nv30->fragprog = hwcso; nv30->dirty |= NV30_NEW_FRAGPROG; } static void nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso) { struct nv30_context *nv30 = nv30_context(pipe); struct nv30_fragment_program *fp = hwcso; nv30_fragprog_destroy(nv30, fp); FREE((void*)fp->pipe.tokens); FREE(fp); } static void nv30_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *bcol) { struct nv30_context *nv30 = nv30_context(pipe); nv30->blend_colour = *bcol; nv30->dirty |= NV30_NEW_BCOL; } static void nv30_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *sr) { struct nv30_context *nv30 = nv30_context(pipe); nv30->stencil_ref = *sr; nv30->dirty |= NV30_NEW_SR; } static void nv30_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { } static void nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_buffer *buf ) { struct nv30_context *nv30 = nv30_context(pipe); nv30->constbuf[shader] = buf; nv30->constbuf_nr[shader] = buf->size / (4 * sizeof(float)); if (shader == PIPE_SHADER_VERTEX) { nv30->dirty |= NV30_NEW_VERTPROG; } else if (shader == PIPE_SHADER_FRAGMENT) { nv30->dirty |= NV30_NEW_FRAGPROG; } } static void nv30_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *fb) { struct nv30_context *nv30 = nv30_context(pipe); nv30->framebuffer = *fb; nv30->dirty |= NV30_NEW_FB; } static void nv30_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { struct nv30_context *nv30 = nv30_context(pipe); memcpy(nv30->stipple, stipple->stipple, 4 * 32); nv30->dirty |= NV30_NEW_STIPPLE; } static void nv30_set_scissor_state(struct pipe_context *pipe, const struct pipe_scissor_state *s) { struct nv30_context *nv30 = nv30_context(pipe); nv30->scissor = *s; nv30->dirty |= NV30_NEW_SCISSOR; } static void nv30_set_viewport_state(struct pipe_context *pipe, const struct pipe_viewport_state *vpt) { struct nv30_context *nv30 = nv30_context(pipe); nv30->viewport = *vpt; nv30->dirty |= NV30_NEW_VIEWPORT; /*nv30->draw_dirty |= NV30_NEW_VIEWPORT;*/ } static void nv30_set_vertex_buffers(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_buffer *vb) { struct nv30_context *nv30 = nv30_context(pipe); memcpy(nv30->vtxbuf, vb, sizeof(*vb) * count); nv30->vtxbuf_nr = count; nv30->dirty |= NV30_NEW_ARRAYS; /*nv30->draw_dirty |= NV30_NEW_ARRAYS;*/ } static void nv30_set_vertex_elements(struct pipe_context *pipe, unsigned count, const struct pipe_vertex_element *ve) { struct nv30_context *nv30 = nv30_context(pipe); memcpy(nv30->vtxelt, ve, sizeof(*ve) * count); nv30->vtxelt_nr = count; nv30->dirty |= NV30_NEW_ARRAYS; /*nv30->draw_dirty |= NV30_NEW_ARRAYS;*/ } void nv30_init_state_functions(struct nv30_context *nv30) { nv30->pipe.create_blend_state = nv30_blend_state_create; nv30->pipe.bind_blend_state = nv30_blend_state_bind; nv30->pipe.delete_blend_state = nv30_blend_state_delete; nv30->pipe.create_sampler_state = nv30_sampler_state_create; nv30->pipe.bind_fragment_sampler_states = nv30_sampler_state_bind; nv30->pipe.delete_sampler_state = nv30_sampler_state_delete; nv30->pipe.set_fragment_sampler_textures = nv30_set_sampler_texture; nv30->pipe.create_rasterizer_state = nv30_rasterizer_state_create; nv30->pipe.bind_rasterizer_state = nv30_rasterizer_state_bind; nv30->pipe.delete_rasterizer_state = nv30_rasterizer_state_delete; nv30->pipe.create_depth_stencil_alpha_state = nv30_depth_stencil_alpha_state_create; nv30->pipe.bind_depth_stencil_alpha_state = nv30_depth_stencil_alpha_state_bind; nv30->pipe.delete_depth_stencil_alpha_state = nv30_depth_stencil_alpha_state_delete; nv30->pipe.create_vs_state = nv30_vp_state_create; nv30->pipe.bind_vs_state = nv30_vp_state_bind; nv30->pipe.delete_vs_state = nv30_vp_state_delete; nv30->pipe.create_fs_state = nv30_fp_state_create; nv30->pipe.bind_fs_state = nv30_fp_state_bind; nv30->pipe.delete_fs_state = nv30_fp_state_delete; nv30->pipe.set_blend_color = nv30_set_blend_color; nv30->pipe.set_stencil_ref = nv30_set_stencil_ref; nv30->pipe.set_clip_state = nv30_set_clip_state; nv30->pipe.set_constant_buffer = nv30_set_constant_buffer; nv30->pipe.set_framebuffer_state = nv30_set_framebuffer_state; nv30->pipe.set_polygon_stipple = nv30_set_polygon_stipple; nv30->pipe.set_scissor_state = nv30_set_scissor_state; nv30->pipe.set_viewport_state = nv30_set_viewport_state; nv30->pipe.set_vertex_buffers = nv30_set_vertex_buffers; nv30->pipe.set_vertex_elements = nv30_set_vertex_elements; }