#ifndef __NV30_STATE_H__ #define __NV30_STATE_H__ #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" struct nv30_sampler_state { uint32_t fmt; uint32_t wrap; uint32_t en; uint32_t filt; uint32_t bcol; }; struct nv30_vertex_program_exec { uint32_t data[4]; boolean has_branch_offset; int const_index; }; struct nv30_vertex_program_data { int index; /* immediates == -1 */ float value[4]; }; struct nv30_vertex_program { struct pipe_shader_state pipe; boolean translated; struct nv30_vertex_program_exec *insns; unsigned nr_insns; struct nv30_vertex_program_data *consts; unsigned nr_consts; struct nouveau_resource *exec; unsigned exec_start; struct nouveau_resource *data; unsigned data_start; unsigned data_start_min; uint32_t ir; uint32_t or; struct nouveau_stateobj *so; }; struct nv30_fragment_program_data { unsigned offset; unsigned index; }; struct nv30_fragment_program { struct pipe_shader_state pipe; struct tgsi_shader_info info; boolean translated; boolean on_hw; unsigned samplers; uint32_t *insn; int insn_len; struct nv30_fragment_program_data *consts; unsigned nr_consts; struct pipe_buffer *buffer; uint32_t fp_control; uint32_t fp_reg_control; struct nouveau_stateobj *so; }; struct nv30_miptree { struct pipe_texture base; struct pipe_buffer *buffer; uint total_size; struct { uint pitch; uint *image_offset; } level[PIPE_MAX_TEXTURE_LEVELS]; }; #endif