#include "nv30_context.h" static boolean nv30_state_blend_validate(struct nv30_context *nv30) { so_ref(nv30->blend->so, &nv30->state.hw[NV30_STATE_BLEND]); return TRUE; } struct nv30_state_entry nv30_state_blend = { .validate = nv30_state_blend_validate, .dirty = { .pipe = NV30_NEW_BLEND, .hw = NV30_STATE_BLEND } }; static boolean nv30_state_blend_colour_validate(struct nv30_context *nv30) { struct nouveau_stateobj *so = so_new(2, 0); struct pipe_blend_color *bcol = &nv30->blend_colour; so_method(so, nv30->screen->rankine, NV34TCL_BLEND_COLOR, 1); so_data (so, ((float_to_ubyte(bcol->color[3]) << 24) | (float_to_ubyte(bcol->color[0]) << 16) | (float_to_ubyte(bcol->color[1]) << 8) | (float_to_ubyte(bcol->color[2]) << 0))); so_ref(so, &nv30->state.hw[NV30_STATE_BCOL]); return TRUE; } struct nv30_state_entry nv30_state_blend_colour = { .validate = nv30_state_blend_colour_validate, .dirty = { .pipe = NV30_NEW_BCOL, .hw = NV30_STATE_BCOL } };