#include "nv30_context.h" #include "nv30_state.h" void nv30_emit_hw_state(struct nv30_context *nv30) { int i; if (nv30->dirty & NV30_NEW_FRAGPROG) { nv30_fragprog_bind(nv30, nv30->fragprog.current); /*XXX: clear NV30_NEW_FRAGPROG if no new program uploaded */ } if (nv30->dirty_samplers || (nv30->dirty & NV30_NEW_FRAGPROG)) { nv30_fragtex_bind(nv30); /* BEGIN_RING(rankine, NV34TCL_TX_CACHE_CTL, 1); OUT_RING (2); BEGIN_RING(rankine, NV34TCL_TX_CACHE_CTL, 1); OUT_RING (1);*/ nv30->dirty &= ~NV30_NEW_FRAGPROG; } if (nv30->dirty & NV30_NEW_VERTPROG) { nv30_vertprog_bind(nv30, nv30->vertprog.current); nv30->dirty &= ~NV30_NEW_VERTPROG; } nv30->dirty_samplers = 0; /* Emit relocs for every referenced buffer. * This is to ensure the bufmgr has an accurate idea of how * the buffer is used. This isn't very efficient, but we don't * seem to take a significant performance hit. Will be improved * at some point. Vertex arrays are emitted by nv30_vbo.c */ /* Render targets */ if (nv30->rt_enable & NV34TCL_RT_ENABLE_COLOR0) { BEGIN_RING(rankine, NV34TCL_DMA_COLOR0, 1); OUT_RELOCo(nv30->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); BEGIN_RING(rankine, NV34TCL_COLOR0_OFFSET, 1); OUT_RELOCl(nv30->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); } if (nv30->rt_enable & NV34TCL_RT_ENABLE_COLOR1) { BEGIN_RING(rankine, NV34TCL_DMA_COLOR1, 1); OUT_RELOCo(nv30->rt[1], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); BEGIN_RING(rankine, NV34TCL_COLOR1_OFFSET, 1); OUT_RELOCl(nv30->rt[1], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); } if (nv30->zeta) { BEGIN_RING(rankine, NV34TCL_DMA_ZETA, 1); OUT_RELOCo(nv30->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); BEGIN_RING(rankine, NV34TCL_ZETA_OFFSET, 1); OUT_RELOCl(nv30->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); /* XXX allocate LMA */ /* BEGIN_RING(rankine, NV34TCL_LMA_DEPTH_OFFSET, 1); OUT_RING(0);*/ } /* Texture images */ for (i = 0; i < 16; i++) { if (!(nv30->fp_samplers & (1 << i))) continue; BEGIN_RING(rankine, NV34TCL_TX_OFFSET(i), 2); OUT_RELOCl(nv30->tex[i].buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD); OUT_RELOCd(nv30->tex[i].buffer, nv30->tex[i].format, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_OR, NV34TCL_TX_FORMAT_DMA0, NV34TCL_TX_FORMAT_DMA1); } /* Fragment program */ BEGIN_RING(rankine, NV34TCL_FP_ACTIVE_PROGRAM, 1); OUT_RELOC (nv30->fragprog.active->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_LOW | NOUVEAU_BO_OR, NV34TCL_FP_ACTIVE_PROGRAM_DMA0, NV34TCL_FP_ACTIVE_PROGRAM_DMA1); }