#include "nv30_context.h" #include "nouveau/nouveau_util.h" static boolean nv30_state_framebuffer_validate(struct nv30_context *nv30) { struct pipe_framebuffer_state *fb = &nv30->framebuffer; struct nv04_surface *rt[2], *zeta = NULL; uint32_t rt_enable, rt_format; int i, colour_format = 0, zeta_format = 0; struct nouveau_stateobj *so = so_new(64, 10); unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM; unsigned w = fb->width; unsigned h = fb->height; struct nv30_miptree *nv30mt; rt_enable = 0; for (i = 0; i < fb->nr_cbufs; i++) { if (colour_format) { assert(colour_format == fb->cbufs[i]->format); } else { colour_format = fb->cbufs[i]->format; rt_enable |= (NV34TCL_RT_ENABLE_COLOR0 << i); rt[i] = (struct nv04_surface *)fb->cbufs[i]; } } if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) rt_enable |= NV34TCL_RT_ENABLE_MRT; if (fb->zsbuf) { zeta_format = fb->zsbuf->format; zeta = (struct nv04_surface *)fb->zsbuf; } if (!(rt[0]->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) { assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1))); for (i = 1; i < fb->nr_cbufs; i++) assert(!(rt[i]->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)); /* FIXME: NV34TCL_RT_FORMAT_LOG2_[WIDTH/HEIGHT] */ rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED | log2i(fb->width) << 16 /*NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT*/ | log2i(fb->height) << 24 /*NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT*/; } else rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR; switch (colour_format) { case PIPE_FORMAT_A8R8G8B8_UNORM: case 0: rt_format |= NV34TCL_RT_FORMAT_COLOR_A8R8G8B8; break; case PIPE_FORMAT_R5G6B5_UNORM: rt_format |= NV34TCL_RT_FORMAT_COLOR_R5G6B5; break; default: assert(0); } switch (zeta_format) { case PIPE_FORMAT_Z16_UNORM: rt_format |= NV34TCL_RT_FORMAT_ZETA_Z16; break; case PIPE_FORMAT_Z24S8_UNORM: case 0: rt_format |= NV34TCL_RT_FORMAT_ZETA_Z24S8; break; default: assert(0); } if (rt_enable & NV34TCL_RT_ENABLE_COLOR0) { uint32_t pitch = rt[0]->pitch; if (zeta) { pitch |= (zeta->pitch << 16); } else { pitch |= (pitch << 16); } nv30mt = (struct nv30_miptree *)rt[0]->base.texture; so_method(so, nv30->screen->rankine, NV34TCL_DMA_COLOR0, 1); so_reloc (so, nv30mt->buffer, 0, rt_flags | NOUVEAU_BO_OR, nv30->nvws->channel->vram->handle, nv30->nvws->channel->gart->handle); so_method(so, nv30->screen->rankine, NV34TCL_COLOR0_PITCH, 2); so_data (so, pitch); so_reloc (so, nv30mt->buffer, rt[0]->base.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0); } if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) { nv30mt = (struct nv30_miptree *)rt[1]->base.texture; so_method(so, nv30->screen->rankine, NV34TCL_DMA_COLOR1, 1); so_reloc (so, nv30mt->buffer, 0, rt_flags | NOUVEAU_BO_OR, nv30->nvws->channel->vram->handle, nv30->nvws->channel->gart->handle); so_method(so, nv30->screen->rankine, NV34TCL_COLOR1_OFFSET, 2); so_reloc (so, nv30mt->buffer, rt[1]->base.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0); so_data (so, rt[1]->pitch); } if (zeta_format) { nv30mt = (struct nv30_miptree *)zeta->base.texture; so_method(so, nv30->screen->rankine, NV34TCL_DMA_ZETA, 1); so_reloc (so, nv30mt->buffer, 0, rt_flags | NOUVEAU_BO_OR, nv30->nvws->channel->vram->handle, nv30->nvws->channel->gart->handle); so_method(so, nv30->screen->rankine, NV34TCL_ZETA_OFFSET, 1); so_reloc (so, nv30mt->buffer, zeta->base.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0); /* TODO: allocate LMA depth buffer */ } so_method(so, nv30->screen->rankine, NV34TCL_RT_ENABLE, 1); so_data (so, rt_enable); so_method(so, nv30->screen->rankine, NV34TCL_RT_HORIZ, 3); so_data (so, (w << 16) | 0); so_data (so, (h << 16) | 0); so_data (so, rt_format); so_method(so, nv30->screen->rankine, NV34TCL_VIEWPORT_HORIZ, 2); so_data (so, (w << 16) | 0); so_data (so, (h << 16) | 0); so_method(so, nv30->screen->rankine, NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2); so_data (so, ((w - 1) << 16) | 0); so_data (so, ((h - 1) << 16) | 0); so_method(so, nv30->screen->rankine, 0x1d88, 1); so_data (so, (1 << 12) | h); /* Wonder why this is needed, context should all be set to zero on init */ so_method(so, nv30->screen->rankine, NV34TCL_VIEWPORT_TX_ORIGIN, 1); so_data (so, 0); so_ref(so, &nv30->state.hw[NV30_STATE_FB]); so_ref(NULL, &so); return TRUE; } struct nv30_state_entry nv30_state_framebuffer = { .validate = nv30_state_framebuffer_validate, .dirty = { .pipe = NV30_NEW_FB, .hw = NV30_STATE_FB } };