#include "nv30_context.h" static boolean nv30_state_viewport_validate(struct nv30_context *nv30) { struct pipe_viewport_state *vpt = &nv30->viewport; struct nouveau_stateobj *so; unsigned bypass; if (/*nv30->render_mode == HW &&*/ !nv30->rasterizer->pipe.bypass_vs_clip_and_viewport) bypass = 0; else bypass = 1; if (nv30->state.hw[NV30_STATE_VIEWPORT] && (bypass || !(nv30->dirty & NV30_NEW_VIEWPORT)) && nv30->state.viewport_bypass == bypass) return FALSE; nv30->state.viewport_bypass = bypass; so = so_new(3, 10, 0); if (!bypass) { so_method(so, nv30->screen->rankine, NV34TCL_VIEWPORT_TRANSLATE_X, 8); so_data (so, fui(vpt->translate[0])); so_data (so, fui(vpt->translate[1])); so_data (so, fui(vpt->translate[2])); so_data (so, fui(vpt->translate[3])); so_data (so, fui(vpt->scale[0])); so_data (so, fui(vpt->scale[1])); so_data (so, fui(vpt->scale[2])); so_data (so, fui(vpt->scale[3])); /* so_method(so, nv30->screen->rankine, 0x1d78, 1); so_data (so, 1); */ } else { so_method(so, nv30->screen->rankine, NV34TCL_VIEWPORT_TRANSLATE_X, 8); so_data (so, fui(0.0)); so_data (so, fui(0.0)); so_data (so, fui(0.0)); so_data (so, fui(0.0)); so_data (so, fui(1.0)); so_data (so, fui(1.0)); so_data (so, fui(1.0)); so_data (so, fui(0.0)); /* Not entirely certain what this is yet. The DDX uses this * value also as it fixes rendering when you pass * pre-transformed vertices to the GPU. My best gusss is that * this bypasses some culling/clipping stage. Might be worth * noting that points/lines are uneffected by whatever this * value fixes, only filled polygons are effected. */ /* so_method(so, nv30->screen->rankine, 0x1d78, 1); so_data (so, 0x110); */ } /* TODO/FIXME: never saw value 0x0110 in renouveau dumps, only 0x0001 */ so_method(so, nv30->screen->rankine, 0x1d78, 1); so_data (so, 1); so_ref(so, &nv30->state.hw[NV30_STATE_VIEWPORT]); so_ref(NULL, &so); return TRUE; } struct nv30_state_entry nv30_state_viewport = { .validate = nv30_state_viewport_validate, .dirty = { .pipe = NV30_NEW_VIEWPORT | NV30_NEW_RAST, .hw = NV30_STATE_VIEWPORT } };