#include "nv30_context.h" static boolean nv30_state_viewport_validate(struct nvfx_context *nvfx) { struct pipe_viewport_state *vpt = &nvfx->viewport; struct nouveau_stateobj *so; if (nvfx->state.hw[NVFX_STATE_VIEWPORT] && !(nvfx->dirty & NVFX_NEW_VIEWPORT)) return FALSE; so = so_new(3, 10, 0); so_method(so, nvfx->screen->eng3d, NV34TCL_VIEWPORT_TRANSLATE_X, 8); so_data (so, fui(vpt->translate[0])); so_data (so, fui(vpt->translate[1])); so_data (so, fui(vpt->translate[2])); so_data (so, fui(vpt->translate[3])); so_data (so, fui(vpt->scale[0])); so_data (so, fui(vpt->scale[1])); so_data (so, fui(vpt->scale[2])); so_data (so, fui(vpt->scale[3])); /* so_method(so, nvfx->screen->eng3d, 0x1d78, 1); so_data (so, 1); */ /* TODO/FIXME: never saw value 0x0110 in renouveau dumps, only 0x0001 */ so_method(so, nvfx->screen->eng3d, 0x1d78, 1); so_data (so, 1); so_ref(so, &nvfx->state.hw[NVFX_STATE_VIEWPORT]); so_ref(NULL, &so); return TRUE; } struct nvfx_state_entry nv30_state_viewport = { .validate = nv30_state_viewport_validate, .dirty = { .pipe = NVFX_NEW_VIEWPORT | NVFX_NEW_RAST, .hw = NVFX_STATE_VIEWPORT } };