#include "draw/draw_context.h" #include "pipe/p_defines.h" #include "nv40_context.h" #include "nv40_screen.h" static void nv40_flush(struct pipe_context *pipe, unsigned flags, struct pipe_fence_handle **fence) { struct nv40_context *nv40 = nv40_context(pipe); struct nv40_screen *screen = nv40->screen; struct nouveau_channel *chan = screen->base.channel; struct nouveau_grobj *curie = screen->curie; if (flags & PIPE_FLUSH_TEXTURE_CACHE) { BEGIN_RING(chan, curie, 0x1fd8, 1); OUT_RING (chan, 2); BEGIN_RING(chan, curie, 0x1fd8, 1); OUT_RING (chan, 1); } FIRE_RING(chan); if (fence) *fence = NULL; } static void nv40_destroy(struct pipe_context *pipe) { struct nv40_context *nv40 = nv40_context(pipe); unsigned i; for (i = 0; i < NV40_STATE_MAX; i++) { if (nv40->state.hw[i]) so_ref(NULL, &nv40->state.hw[i]); } if (nv40->draw) draw_destroy(nv40->draw); FREE(nv40); } struct pipe_context * nv40_create(struct pipe_screen *pscreen, void *priv) { struct nv40_screen *screen = nv40_screen(pscreen); struct pipe_winsys *ws = pscreen->winsys; struct nv40_context *nv40; struct nouveau_winsys *nvws = screen->nvws; nv40 = CALLOC(1, sizeof(struct nv40_context)); if (!nv40) return NULL; nv40->screen = screen; nv40->nvws = nvws; nv40->pipe.winsys = ws; nv40->pipe.priv = priv; nv40->pipe.screen = pscreen; nv40->pipe.destroy = nv40_destroy; nv40->pipe.draw_arrays = nv40_draw_arrays; nv40->pipe.draw_elements = nv40_draw_elements; nv40->pipe.clear = nv40_clear; nv40->pipe.flush = nv40_flush; nv40->pipe.is_texture_referenced = nouveau_is_texture_referenced; nv40->pipe.is_buffer_referenced = nouveau_is_buffer_referenced; screen->base.channel->user_private = nv40; screen->base.channel->flush_notify = nv40_state_flush_notify; nv40_init_query_functions(nv40); nv40_init_surface_functions(nv40); nv40_init_state_functions(nv40); /* Create, configure, and install fallback swtnl path */ nv40->draw = draw_create(); draw_wide_point_threshold(nv40->draw, 9999999.0); draw_wide_line_threshold(nv40->draw, 9999999.0); draw_enable_line_stipple(nv40->draw, FALSE); draw_enable_point_sprites(nv40->draw, FALSE); draw_set_rasterize_stage(nv40->draw, nv40_draw_render_stage(nv40)); return &nv40->pipe; }