#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_util.h" #include "pipe/p_inlines.h" #include "nv40_context.h" static void nv40_miptree_layout(struct nv40_miptree *nv40mt) { struct pipe_texture *pt = &nv40mt->base; boolean swizzled = FALSE; uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0]; uint offset = 0; int nr_faces, l, f; if (pt->target == PIPE_TEXTURE_CUBE) { nr_faces = 6; } else if (pt->target == PIPE_TEXTURE_3D) { nr_faces = pt->depth[0]; } else { nr_faces = 1; } for (l = 0; l <= pt->last_level; l++) { pt->width[l] = width; pt->height[l] = height; pt->depth[l] = depth; if (swizzled) nv40mt->level[l].pitch = pt->width[l] * pt->cpp; else nv40mt->level[l].pitch = pt->width[0] * pt->cpp; nv40mt->level[l].pitch = (nv40mt->level[l].pitch + 63) & ~63; nv40mt->level[l].image_offset = CALLOC(nr_faces, sizeof(unsigned)); width = MAX2(1, width >> 1); height = MAX2(1, height >> 1); depth = MAX2(1, depth >> 1); } for (f = 0; f < nr_faces; f++) { for (l = 0; l <= pt->last_level; l++) { nv40mt->level[l].image_offset[f] = offset; offset += nv40mt->level[l].pitch * pt->height[l]; } } nv40mt->total_size = offset; } static struct pipe_texture * nv40_miptree_create(struct pipe_context *pipe, const struct pipe_texture *pt) { struct pipe_winsys *ws = pipe->winsys; struct nv40_miptree *mt; mt = MALLOC(sizeof(struct nv40_miptree)); if (!mt) return NULL; mt->base = *pt; nv40_miptree_layout(mt); mt->buffer = ws->buffer_create(ws, 256, PIPE_BUFFER_USAGE_PIXEL, mt->total_size); if (!mt->buffer) { free(mt); return NULL; } return &mt->base; } static void nv40_miptree_release(struct pipe_context *pipe, struct pipe_texture **pt) { struct pipe_winsys *ws = pipe->winsys; struct pipe_texture *mt = *pt; *pt = NULL; if (--mt->refcount <= 0) { struct nv40_miptree *nv40mt = (struct nv40_miptree *)mt; int l; pipe_buffer_reference(ws, &nv40mt->buffer, NULL); for (l = 0; l <= mt->last_level; l++) { if (nv40mt->level[l].image_offset) free(nv40mt->level[l].image_offset); } free(nv40mt); } } void nv40_init_miptree_functions(struct nv40_context *nv40) { nv40->pipe.texture_create = nv40_miptree_create; nv40->pipe.texture_release = nv40_miptree_release; }