#include "nv40_context.h" #include "nv40_state.h" #include "draw/draw_context.h" static struct nv40_state_entry *render_states[] = { &nv40_state_framebuffer, &nv40_state_rasterizer, &nv40_state_clip, &nv40_state_scissor, &nv40_state_stipple, &nv40_state_fragprog, &nv40_state_fragtex, &nv40_state_vertprog, &nv40_state_blend, &nv40_state_blend_colour, &nv40_state_zsa, &nv40_state_viewport, &nv40_state_vbo, NULL }; static struct nv40_state_entry *swtnl_states[] = { &nv40_state_framebuffer, &nv40_state_rasterizer, &nv40_state_clip, &nv40_state_scissor, &nv40_state_stipple, &nv40_state_fragprog, &nv40_state_fragtex, &nv40_state_vertprog, &nv40_state_blend, &nv40_state_blend_colour, &nv40_state_zsa, &nv40_state_viewport, &nv40_state_vtxfmt, NULL }; static void nv40_state_do_validate(struct nv40_context *nv40, struct nv40_state_entry **states) { const struct pipe_framebuffer_state *fb = &nv40->framebuffer; unsigned i; for (i = 0; i < fb->num_cbufs; i++) fb->cbufs[i]->status = PIPE_SURFACE_STATUS_DEFINED; if (fb->zsbuf) fb->zsbuf->status = PIPE_SURFACE_STATUS_DEFINED; while (*states) { struct nv40_state_entry *e = *states; if (nv40->dirty & e->dirty.pipe) { if (e->validate(nv40)) nv40->state.dirty |= (1ULL << e->dirty.hw); } states++; } nv40->dirty = 0; } void nv40_state_emit(struct nv40_context *nv40) { struct nv40_state *state = &nv40->state; struct nv40_screen *screen = nv40->screen; unsigned i, samplers; uint64 states; if (nv40->pctx_id != screen->cur_pctx) { for (i = 0; i < NV40_STATE_MAX; i++) { if (state->hw[i] && screen->state[i] != state->hw[i]) state->dirty |= (1ULL << i); } screen->cur_pctx = nv40->pctx_id; } for (i = 0, states = state->dirty; states; i++) { if (!(states & (1ULL << i))) continue; so_ref (state->hw[i], &nv40->screen->state[i]); so_emit(nv40->nvws, nv40->screen->state[i]); states &= ~(1ULL << i); } if (state->dirty & ((1ULL << NV40_STATE_FRAGPROG) | (1ULL << NV40_STATE_FRAGTEX0))) { BEGIN_RING(curie, NV40TCL_TEX_CACHE_CTL, 1); OUT_RING (2); BEGIN_RING(curie, NV40TCL_TEX_CACHE_CTL, 1); OUT_RING (1); } state->dirty = 0; so_emit_reloc_markers(nv40->nvws, state->hw[NV40_STATE_FB]); for (i = 0, samplers = state->fp_samplers; i < 16 && samplers; i++) { if (!(samplers & (1 << i))) continue; so_emit_reloc_markers(nv40->nvws, state->hw[NV40_STATE_FRAGTEX0+i]); samplers &= ~(1ULL << i); } so_emit_reloc_markers(nv40->nvws, state->hw[NV40_STATE_FRAGPROG]); if (state->hw[NV40_STATE_VTXBUF] && nv40->render_mode == HW) so_emit_reloc_markers(nv40->nvws, state->hw[NV40_STATE_VTXBUF]); } boolean nv40_state_validate(struct nv40_context *nv40) { boolean was_sw = nv40->fallback_swtnl ? TRUE : FALSE; if (nv40->render_mode != HW) { /* Don't even bother trying to go back to hw if none * of the states that caused swtnl previously have changed. */ if ((nv40->fallback_swtnl & nv40->dirty) != nv40->fallback_swtnl) return FALSE; /* Attempt to go to hwtnl again */ nv40->pipe.flush(&nv40->pipe, 0, NULL); nv40->dirty |= (NV40_NEW_VIEWPORT | NV40_NEW_VERTPROG | NV40_NEW_ARRAYS | NV40_NEW_UCP); nv40->render_mode = HW; } nv40_state_do_validate(nv40, render_states); if (nv40->fallback_swtnl || nv40->fallback_swrast) return FALSE; if (was_sw) NOUVEAU_ERR("swtnl->hw\n"); return TRUE; } boolean nv40_state_validate_swtnl(struct nv40_context *nv40) { /* Setup for swtnl */ if (nv40->render_mode == HW) { NOUVEAU_ERR("hw->swtnl 0x%08x\n", nv40->fallback_swtnl); nv40->pipe.flush(&nv40->pipe, 0, NULL); nv40->dirty |= (NV40_NEW_VIEWPORT | NV40_NEW_VERTPROG | NV40_NEW_ARRAYS | NV40_NEW_UCP); nv40->render_mode = SWTNL; } nv40_state_do_validate(nv40, swtnl_states); if (nv40->fallback_swrast) { NOUVEAU_ERR("swtnl->swrast 0x%08x\n", nv40->fallback_swrast); return FALSE; } return TRUE; }