#include "nv40_context.h" static boolean nv40_state_viewport_validate(struct nv40_context *nv40) { struct pipe_viewport_state *vpt = &nv40->viewport; struct nouveau_stateobj *so; if (nv40->state.hw[NV40_STATE_VIEWPORT] && !(nv40->dirty & NV40_NEW_VIEWPORT)) return FALSE; so = so_new(2, 9, 0); so_method(so, nv40->screen->eng3d, NV34TCL_VIEWPORT_TRANSLATE_X, 8); so_data (so, fui(vpt->translate[0])); so_data (so, fui(vpt->translate[1])); so_data (so, fui(vpt->translate[2])); so_data (so, fui(vpt->translate[3])); so_data (so, fui(vpt->scale[0])); so_data (so, fui(vpt->scale[1])); so_data (so, fui(vpt->scale[2])); so_data (so, fui(vpt->scale[3])); so_method(so, nv40->screen->eng3d, 0x1d78, 1); so_data (so, 1); so_ref(so, &nv40->state.hw[NV40_STATE_VIEWPORT]); so_ref(NULL, &so); return TRUE; } struct nv40_state_entry nv40_state_viewport = { .validate = nv40_state_viewport_validate, .dirty = { .pipe = NV40_NEW_VIEWPORT | NV40_NEW_RAST, .hw = NV40_STATE_VIEWPORT } };