#include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "util/u_memory.h" #include "util/u_math.h" #include "nouveau/nouveau_winsys.h" #include "nv40_context.h" #include "nv40_screen.h" #include "nv40_state.h" struct nv40_transfer { struct pipe_transfer base; struct pipe_surface *surface; boolean direct; }; static void nv40_compatible_transfer_tex(struct pipe_texture *pt, unsigned width, unsigned height, struct pipe_texture *template) { memset(template, 0, sizeof(struct pipe_texture)); template->target = pt->target; template->format = pt->format; template->width0 = width; template->height0 = height; template->depth0 = 1; template->last_level = 0; template->nr_samples = pt->nr_samples; template->tex_usage = PIPE_TEXTURE_USAGE_DYNAMIC | NOUVEAU_TEXTURE_USAGE_LINEAR; } static struct pipe_transfer * nv40_transfer_new(struct pipe_screen *pscreen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, enum pipe_transfer_usage usage, unsigned x, unsigned y, unsigned w, unsigned h) { struct nv40_miptree *mt = (struct nv40_miptree *)pt; struct nv40_transfer *tx; struct pipe_texture tx_tex_template, *tx_tex; tx = CALLOC_STRUCT(nv40_transfer); if (!tx) return NULL; pipe_texture_reference(&tx->base.texture, pt); tx->base.x = x; tx->base.y = y; tx->base.width = w; tx->base.height = h; tx->base.stride = mt->level[level].pitch; tx->base.usage = usage; tx->base.face = face; tx->base.level = level; tx->base.zslice = zslice; /* Direct access to texture */ if ((pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC || debug_get_bool_option("NOUVEAU_NO_TRANSFER", TRUE/*XXX:FALSE*/)) && pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR) { tx->direct = true; tx->surface = pscreen->get_tex_surface(pscreen, pt, face, level, zslice, pipe_transfer_buffer_flags(&tx->base)); return &tx->base; } tx->direct = false; nv40_compatible_transfer_tex(pt, w, h, &tx_tex_template); tx_tex = pscreen->texture_create(pscreen, &tx_tex_template); if (!tx_tex) { FREE(tx); return NULL; } tx->base.stride = ((struct nv40_miptree*)tx_tex)->level[0].pitch; tx->surface = pscreen->get_tex_surface(pscreen, tx_tex, 0, 0, 0, pipe_transfer_buffer_flags(&tx->base)); pipe_texture_reference(&tx_tex, NULL); if (!tx->surface) { pipe_surface_reference(&tx->surface, NULL); FREE(tx); return NULL; } if (usage & PIPE_TRANSFER_READ) { struct nv40_screen *nvscreen = nv40_screen(pscreen); struct pipe_surface *src; src = pscreen->get_tex_surface(pscreen, pt, face, level, zslice, PIPE_BUFFER_USAGE_GPU_READ); /* TODO: Check if SIFM can deal with x,y,w,h when swizzling */ /* TODO: Check if SIFM can un-swizzle */ nvscreen->eng2d->copy(nvscreen->eng2d, tx->surface, 0, 0, src, x, y, w, h); pipe_surface_reference(&src, NULL); } return &tx->base; } static void nv40_transfer_del(struct pipe_transfer *ptx) { struct nv40_transfer *tx = (struct nv40_transfer *)ptx; if (!tx->direct && (ptx->usage & PIPE_TRANSFER_WRITE)) { struct pipe_screen *pscreen = ptx->texture->screen; struct nv40_screen *nvscreen = nv40_screen(pscreen); struct pipe_surface *dst; dst = pscreen->get_tex_surface(pscreen, ptx->texture, ptx->face, ptx->level, ptx->zslice, PIPE_BUFFER_USAGE_GPU_WRITE | NOUVEAU_BUFFER_USAGE_NO_RENDER); /* TODO: Check if SIFM can deal with x,y,w,h when swizzling */ nvscreen->eng2d->copy(nvscreen->eng2d, dst, tx->base.x, tx->base.y, tx->surface, 0, 0, tx->base.width, tx->base.height); pipe_surface_reference(&dst, NULL); } pipe_surface_reference(&tx->surface, NULL); pipe_texture_reference(&ptx->texture, NULL); FREE(ptx); } static void * nv40_transfer_map(struct pipe_screen *pscreen, struct pipe_transfer *ptx) { struct nv40_transfer *tx = (struct nv40_transfer *)ptx; struct nv04_surface *ns = (struct nv04_surface *)tx->surface; struct nv40_miptree *mt = (struct nv40_miptree *)tx->surface->texture; void *map = pipe_buffer_map(pscreen, mt->buffer, pipe_transfer_buffer_flags(ptx)); if(!tx->direct) return map + ns->base.offset; else return map + ns->base.offset + ptx->y * ns->pitch + ptx->x * util_format_get_blocksize(ptx->texture->format); } static void nv40_transfer_unmap(struct pipe_screen *pscreen, struct pipe_transfer *ptx) { struct nv40_transfer *tx = (struct nv40_transfer *)ptx; struct nv40_miptree *mt = (struct nv40_miptree *)tx->surface->texture; pipe_buffer_unmap(pscreen, mt->buffer); } void nv40_screen_init_transfer_functions(struct pipe_screen *pscreen) { pscreen->get_tex_transfer = nv40_transfer_new; pscreen->tex_transfer_destroy = nv40_transfer_del; pscreen->transfer_map = nv40_transfer_map; pscreen->transfer_unmap = nv40_transfer_unmap; }