#ifndef __NV50_CONTEXT_H__ #define __NV50_CONTEXT_H__ #include #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_dynarray.h" #include "draw/draw_vertex.h" #include "nv50_winsys.h" #include "nv50_stateobj.h" #include "nv50_screen.h" #include "nv50_program.h" #include "nv50_resource.h" #include "nouveau/nouveau_context.h" #include "nouveau/nv_object.xml.h" #include "nouveau/nv_m2mf.xml.h" #include "nv50_3ddefs.xml.h" #include "nv50_3d.xml.h" #include "nv50_2d.xml.h" #define NOUVEAU_ERR(fmt, args...) \ fprintf(stderr, "%s:%d - "fmt, __FUNCTION__, __LINE__, ##args); #ifdef NOUVEAU_DEBUG # define NOUVEAU_DBG(args...) printf(args); #else # define NOUVEAU_DBG(args...) #endif #define NV50_NEW_BLEND (1 << 0) #define NV50_NEW_RASTERIZER (1 << 1) #define NV50_NEW_ZSA (1 << 2) #define NV50_NEW_VERTPROG (1 << 3) #define NV50_NEW_GMTYPROG (1 << 6) #define NV50_NEW_FRAGPROG (1 << 7) #define NV50_NEW_BLEND_COLOUR (1 << 8) #define NV50_NEW_STENCIL_REF (1 << 9) #define NV50_NEW_CLIP (1 << 10) #define NV50_NEW_SAMPLE_MASK (1 << 11) #define NV50_NEW_FRAMEBUFFER (1 << 12) #define NV50_NEW_STIPPLE (1 << 13) #define NV50_NEW_SCISSOR (1 << 14) #define NV50_NEW_VIEWPORT (1 << 15) #define NV50_NEW_ARRAYS (1 << 16) #define NV50_NEW_VERTEX (1 << 17) #define NV50_NEW_CONSTBUF (1 << 18) #define NV50_NEW_TEXTURES (1 << 19) #define NV50_NEW_SAMPLERS (1 << 20) #define NV50_BUFCTX_CONSTANT 0 #define NV50_BUFCTX_FRAME 1 #define NV50_BUFCTX_VERTEX 2 #define NV50_BUFCTX_TEXTURES 3 #define NV50_BUFCTX_COUNT 4 /* fixed constant buffer binding points - low indices for user's constbufs */ #define NV50_CB_PVP 124 #define NV50_CB_PGP 126 #define NV50_CB_PFP 125 #define NV50_CB_AUX 127 struct nv50_context { struct nouveau_context base; struct nv50_screen *screen; struct util_dynarray residents[NV50_BUFCTX_COUNT]; uint32_t dirty; struct { uint32_t instance_elts; /* bitmask of per-instance elements */ uint32_t instance_base; uint32_t interpolant_ctrl; int32_t index_bias; boolean prim_restart; boolean point_sprite; uint8_t num_vtxbufs; uint8_t num_vtxelts; uint8_t num_textures[3]; uint8_t num_samplers[3]; uint16_t scissor; } state; struct nv50_blend_stateobj *blend; struct nv50_rasterizer_stateobj *rast; struct nv50_zsa_stateobj *zsa; struct nv50_vertex_stateobj *vertex; struct nv50_program *vertprog; struct nv50_program *gmtyprog; struct nv50_program *fragprog; struct pipe_resource *constbuf[3][16]; uint16_t constbuf_dirty[3]; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; unsigned num_vtxbufs; struct pipe_index_buffer idxbuf; uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */ uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ unsigned vbo_min_index; /* from pipe_draw_info, for vertex upload */ unsigned vbo_max_index; struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS]; unsigned num_textures[3]; struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS]; unsigned num_samplers[3]; struct pipe_framebuffer_state framebuffer; struct pipe_blend_color blend_colour; struct pipe_stencil_ref stencil_ref; struct pipe_poly_stipple stipple; struct pipe_scissor_state scissor; struct pipe_viewport_state viewport; struct pipe_clip_state clip; unsigned sample_mask; boolean vbo_push_hint; struct draw_context *draw; }; static INLINE struct nv50_context * nv50_context(struct pipe_context *pipe) { return (struct nv50_context *)pipe; } struct nv50_surface { struct pipe_surface base; uint32_t offset; uint32_t width; uint16_t height; uint16_t depth; }; static INLINE struct nv50_surface * nv50_surface(struct pipe_surface *ps) { return (struct nv50_surface *)ps; } /* nv50_context.c */ struct pipe_context *nv50_create(struct pipe_screen *, void *); void nv50_default_flush_notify(struct nouveau_channel *); void nv50_bufctx_emit_relocs(struct nv50_context *); void nv50_bufctx_add_resident(struct nv50_context *, int ctx, struct nv04_resource *, uint32_t flags); void nv50_bufctx_del_resident(struct nv50_context *, int ctx, struct nv04_resource *); static INLINE void nv50_bufctx_reset(struct nv50_context *nv50, int ctx) { util_dynarray_resize(&nv50->residents[ctx], 0); } /* nv50_draw.c */ extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *); /* nv50_program.c */ boolean nv50_program_translate(struct nv50_program *); void nv50_program_destroy(struct nv50_context *, struct nv50_program *); /* nv50_query.c */ void nv50_init_query_functions(struct nv50_context *); /* nv50_shader_state.c */ void nv50_vertprog_validate(struct nv50_context *); void nv50_gmtyprog_validate(struct nv50_context *); void nv50_fragprog_validate(struct nv50_context *); void nv50_fp_linkage_validate(struct nv50_context *); void nv50_gp_linkage_validate(struct nv50_context *); void nv50_constbufs_validate(struct nv50_context *); void nv50_sprite_coords_validate(struct nv50_context *); /* nv50_state.c */ extern void nv50_init_state_functions(struct nv50_context *); /* nv50_state_validate.c */ extern boolean nv50_state_validate(struct nv50_context *); /* nv50_surface.c */ extern void nv50_clear(struct pipe_context *, unsigned buffers, const float *rgba, double depth, unsigned stencil); extern void nv50_init_surface_functions(struct nv50_context *); /* nv50_tex.c */ void nv50_validate_textures(struct nv50_context *); void nv50_validate_samplers(struct nv50_context *); struct pipe_sampler_view * nv50_create_sampler_view(struct pipe_context *, struct pipe_resource *, const struct pipe_sampler_view *); /* nv50_transfer.c */ void nv50_sifc_linear_u8(struct nouveau_context *pipe, struct nouveau_bo *dst, unsigned offset, unsigned domain, unsigned size, void *data); void nv50_m2mf_copy_linear(struct nouveau_context *pipe, struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom, struct nouveau_bo *src, unsigned srcoff, unsigned srcdom, unsigned size); /* nv50_vbo.c */ void nv50_draw_vbo(struct pipe_context *, const struct pipe_draw_info *); void * nv50_vertex_state_create(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements); void nv50_vertex_state_delete(struct pipe_context *pipe, void *hwcso); void nv50_vertex_arrays_validate(struct nv50_context *nv50); /* nv50_push.c */ void nv50_push_vbo(struct nv50_context *, const struct pipe_draw_info *); #endif