#include "draw/draw_pipe.h" #include "pipe/p_util.h" #include "nv50_context.h" struct nv50_render_stage { struct draw_stage stage; struct nv50_context *nv50; }; static INLINE struct nv50_render_stage * nv50_render_stage(struct draw_stage *stage) { return (struct nv50_render_stage *)stage; } static void nv50_render_point(struct draw_stage *stage, struct prim_header *prim) { NOUVEAU_ERR("\n"); } static void nv50_render_line(struct draw_stage *stage, struct prim_header *prim) { NOUVEAU_ERR("\n"); } static void nv50_render_tri(struct draw_stage *stage, struct prim_header *prim) { NOUVEAU_ERR("\n"); } static void nv50_render_flush(struct draw_stage *stage, unsigned flags) { } static void nv50_render_reset_stipple_counter(struct draw_stage *stage) { NOUVEAU_ERR("\n"); } static void nv50_render_destroy(struct draw_stage *stage) { FREE(stage); } struct draw_stage * nv50_draw_render_stage(struct nv50_context *nv50) { struct nv50_render_stage *rs = CALLOC_STRUCT(nv50_render_stage); rs->nv50 = nv50; rs->stage.draw = nv50->draw; rs->stage.destroy = nv50_render_destroy; rs->stage.point = nv50_render_point; rs->stage.line = nv50_render_line; rs->stage.tri = nv50_render_tri; rs->stage.flush = nv50_render_flush; rs->stage.reset_stipple_counter = nv50_render_reset_stipple_counter; return &rs->stage; }