/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "nv50_context.h" /* The restrictions in tile mode selection probably aren't necessary. */ static INLINE uint32_t get_tile_mode(unsigned ny, unsigned d) { uint32_t tile_mode = 0x00; if (ny > 32) tile_mode = 0x04; /* height 64 tiles */ else if (ny > 16) tile_mode = 0x03; /* height 32 tiles */ else if (ny > 8) tile_mode = 0x02; /* height 16 tiles */ else if (ny > 4) tile_mode = 0x01; /* height 8 tiles */ if (d == 1) return tile_mode; else if (tile_mode > 0x02) tile_mode = 0x02; if (d > 16 && tile_mode < 0x02) return tile_mode | 0x50; /* depth 32 tiles */ if (d > 8) return tile_mode | 0x40; /* depth 16 tiles */ if (d > 4) return tile_mode | 0x30; /* depth 8 tiles */ if (d > 2) return tile_mode | 0x20; /* depth 4 tiles */ return tile_mode | 0x10; } static struct pipe_texture * nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp) { struct nouveau_device *dev = nouveau_screen(pscreen)->device; struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree); struct pipe_texture *pt = &mt->base.base; unsigned width = tmp->width0, height = tmp->height0; unsigned depth = tmp->depth0, image_alignment; uint32_t tile_flags; int ret, i, l; *pt = *tmp; pipe_reference_init(&pt->reference, 1); pt->screen = pscreen; switch (pt->format) { case PIPE_FORMAT_Z32_FLOAT: tile_flags = 0x4800; break; case PIPE_FORMAT_Z24S8_UNORM: tile_flags = 0x1800; break; case PIPE_FORMAT_X8Z24_UNORM: case PIPE_FORMAT_S8Z24_UNORM: tile_flags = 0x2800; break; default: tile_flags = 0x7000; break; } /* XXX: texture arrays */ mt->image_nr = (pt->target == PIPE_TEXTURE_CUBE) ? 6 : 1; for (l = 0; l <= pt->last_level; l++) { struct nv50_miptree_level *lvl = &mt->level[l]; pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width); pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height); lvl->image_offset = CALLOC(mt->image_nr, sizeof(int)); lvl->pitch = align(pt->nblocksx[l] * pt->block.size, 64); lvl->tile_mode = get_tile_mode(pt->nblocksy[l], depth); width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } image_alignment = get_tile_height(mt->level[0].tile_mode) * 64; image_alignment *= get_tile_depth(mt->level[0].tile_mode); /* NOTE the distinction between arrays of mip-mapped 2D textures and * mip-mapped 3D textures. We can't use image_nr == depth for 3D mip. */ for (i = 0; i < mt->image_nr; i++) { for (l = 0; l <= pt->last_level; l++) { struct nv50_miptree_level *lvl = &mt->level[l]; int size; unsigned tile_h = get_tile_height(lvl->tile_mode); unsigned tile_d = get_tile_depth(lvl->tile_mode); size = lvl->pitch; size *= align(pt->nblocksy[l], tile_h); size *= align(u_minify(pt->depth0, l), tile_d); lvl->image_offset[i] = mt->total_size; mt->total_size += size; } mt->total_size = align(mt->total_size, image_alignment); } ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, mt->total_size, mt->level[0].tile_mode, tile_flags, &mt->base.bo); if (ret) { FREE(mt); return NULL; } return pt; } static struct pipe_texture * nv50_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt, const unsigned *stride, struct pipe_buffer *pb) { struct nouveau_bo *bo = nouveau_bo(pb); struct nv50_miptree *mt; /* Only supports 2D, non-mipmapped textures for the moment */ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 || pt->depth0 != 1) return NULL; mt = CALLOC_STRUCT(nv50_miptree); if (!mt) return NULL; mt->base.base = *pt; pipe_reference_init(&mt->base.base.reference, 1); mt->base.base.screen = pscreen; mt->image_nr = 1; mt->level[0].pitch = *stride; mt->level[0].image_offset = CALLOC(1, sizeof(unsigned)); mt->level[0].tile_mode = bo->tile_mode; nouveau_bo_ref(bo, &mt->base.bo); return &mt->base.base; } static void nv50_miptree_destroy(struct pipe_texture *pt) { struct nv50_miptree *mt = nv50_miptree(pt); nouveau_bo_ref(NULL, &mt->base.bo); FREE(mt); } static struct pipe_surface * nv50_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct nv50_miptree *mt = nv50_miptree(pt); struct nv50_miptree_level *lvl = &mt->level[level]; struct pipe_surface *ps; int img; if (pt->target == PIPE_TEXTURE_CUBE) img = face; else if (pt->target == PIPE_TEXTURE_3D) img = zslice; else img = 0; ps = CALLOC_STRUCT(pipe_surface); if (!ps) return NULL; pipe_texture_reference(&ps->texture, pt); ps->format = pt->format; ps->width = u_minify(pt->width0, level); ps->height = u_minify(pt->height0, level); ps->usage = flags; pipe_reference_init(&ps->reference, 1); ps->face = face; ps->level = level; ps->zslice = zslice; ps->offset = lvl->image_offset[img]; return ps; } static void nv50_miptree_surface_del(struct pipe_surface *ps) { struct nv50_surface *s = nv50_surface(ps); pipe_texture_reference(&ps->texture, NULL); FREE(s); } void nv50_screen_init_miptree_functions(struct pipe_screen *pscreen) { pscreen->texture_create = nv50_miptree_create; pscreen->texture_blanket = nv50_miptree_blanket; pscreen->texture_destroy = nv50_miptree_destroy; pscreen->get_tex_surface = nv50_miptree_surface_new; pscreen->tex_surface_destroy = nv50_miptree_surface_del; }