/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "pipe/p_inlines.h" #include "nv50_context.h" static struct pipe_texture * nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp) { struct pipe_winsys *ws = pscreen->winsys; struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree); struct pipe_texture *pt = &mt->base; unsigned usage, width = tmp->width[0], height = tmp->height[0]; unsigned depth = tmp->depth[0]; int i, l; mt->base = *tmp; mt->base.refcount = 1; mt->base.screen = pscreen; usage = PIPE_BUFFER_USAGE_PIXEL; switch (pt->format) { case PIPE_FORMAT_Z24S8_UNORM: case PIPE_FORMAT_Z16_UNORM: usage |= NOUVEAU_BUFFER_USAGE_ZETA; break; default: break; } switch (pt->target) { case PIPE_TEXTURE_3D: mt->image_nr = pt->depth[0]; break; case PIPE_TEXTURE_CUBE: mt->image_nr = 6; break; default: mt->image_nr = 1; break; } for (l = 0; l <= pt->last_level; l++) { struct nv50_miptree_level *lvl = &mt->level[l]; pt->width[l] = width; pt->height[l] = height; pt->depth[l] = depth; pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width); pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height); lvl->image_offset = CALLOC(mt->image_nr, sizeof(int)); lvl->image = CALLOC(mt->image_nr, sizeof(struct pipe_buffer *)); width = MAX2(1, width >> 1); height = MAX2(1, height >> 1); depth = MAX2(1, depth >> 1); } for (i = 0; i < mt->image_nr; i++) { for (l = 0; l <= pt->last_level; l++) { struct nv50_miptree_level *lvl = &mt->level[l]; int size; size = align(pt->width[l], 8) * pt->block.size; size = align(size, 64); size *= align(pt->height[l], 8) * pt->block.size; lvl->image[i] = ws->buffer_create(ws, 256, 0, size); lvl->image_offset[i] = mt->total_size; mt->total_size += size; } } mt->buffer = ws->buffer_create(ws, 256, usage, mt->total_size); if (!mt->buffer) { FREE(mt); return NULL; } return &mt->base; } static INLINE void mark_dirty(uint32_t *flags, unsigned image) { flags[image / 32] |= (1 << (image % 32)); } static INLINE void mark_clean(uint32_t *flags, unsigned image) { flags[image / 32] &= ~(1 << (image % 32)); } static INLINE int is_dirty(uint32_t *flags, unsigned image) { return !!(flags[image / 32] & (1 << (image % 32))); } static void nv50_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt) { struct pipe_texture *pt = *ppt; *ppt = NULL; if (--pt->refcount <= 0) { struct nv50_miptree *mt = nv50_miptree(pt); pipe_buffer_reference(pscreen, &mt->buffer, NULL); FREE(mt); } } void nv50_miptree_sync(struct pipe_screen *pscreen, struct nv50_miptree *mt, unsigned level, unsigned image) { struct nouveau_winsys *nvws = nv50_screen(pscreen)->nvws; struct nv50_miptree_level *lvl = &mt->level[level]; struct pipe_surface *dst, *src; unsigned face = 0, zslice = 0; if (!is_dirty(lvl->image_dirty_cpu, image)) return; if (mt->base.target == PIPE_TEXTURE_CUBE) face = image; else if (mt->base.target == PIPE_TEXTURE_3D) zslice = image; /* Mark as clean already - so we don't continually call this function * trying to get a GPU_WRITE pipe_surface! */ mark_clean(lvl->image_dirty_cpu, image); /* Pretend we're doing CPU access so we get the backing pipe_surface * and not a view into the larger miptree. */ src = pscreen->get_tex_surface(pscreen, &mt->base, face, level, zslice, PIPE_BUFFER_USAGE_CPU_READ); /* Pretend we're only reading with the GPU so surface doesn't get marked * as dirtied by the GPU. */ dst = pscreen->get_tex_surface(pscreen, &mt->base, face, level, zslice, PIPE_BUFFER_USAGE_GPU_READ); nvws->surface_copy(nvws, dst, 0, 0, src, 0, 0, dst->width, dst->height); pscreen->tex_surface_release(pscreen, &dst); pscreen->tex_surface_release(pscreen, &src); } /* The reverse of the above */ void nv50_miptree_sync_cpu(struct pipe_screen *pscreen, struct nv50_miptree *mt, unsigned level, unsigned image) { struct nouveau_winsys *nvws = nv50_screen(pscreen)->nvws; struct nv50_miptree_level *lvl = &mt->level[level]; struct pipe_surface *dst, *src; unsigned face = 0, zslice = 0; if (!is_dirty(lvl->image_dirty_gpu, image)) return; if (mt->base.target == PIPE_TEXTURE_CUBE) face = image; else if (mt->base.target == PIPE_TEXTURE_3D) zslice = image; mark_clean(lvl->image_dirty_gpu, image); src = pscreen->get_tex_surface(pscreen, &mt->base, face, level, zslice, PIPE_BUFFER_USAGE_GPU_READ); dst = pscreen->get_tex_surface(pscreen, &mt->base, face, level, zslice, PIPE_BUFFER_USAGE_CPU_READ); nvws->surface_copy(nvws, dst, 0, 0, src, 0, 0, dst->width, dst->height); pscreen->tex_surface_release(pscreen, &dst); pscreen->tex_surface_release(pscreen, &src); } static struct pipe_surface * nv50_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt, unsigned face, unsigned level, unsigned zslice, unsigned flags) { struct nv50_miptree *mt = nv50_miptree(pt); struct nv50_miptree_level *lvl = &mt->level[level]; struct pipe_surface *ps; int img; if (pt->target == PIPE_TEXTURE_CUBE) img = face; else if (pt->target == PIPE_TEXTURE_3D) img = zslice; else img = 0; ps = CALLOC_STRUCT(pipe_surface); if (!ps) return NULL; pipe_texture_reference(&ps->texture, pt); pipe_buffer_reference(pscreen, &ps->buffer, mt->buffer); ps->format = pt->format; ps->width = pt->width[level]; ps->height = pt->height[level]; ps->block = pt->block; ps->nblocksx = pt->nblocksx[level]; ps->nblocksy = pt->nblocksy[level]; ps->stride = ps->width * ps->block.size; ps->usage = flags; ps->status = PIPE_SURFACE_STATUS_DEFINED; ps->refcount = 1; ps->face = face; ps->level = level; ps->zslice = zslice; if (flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE) { assert(!(flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE)); nv50_miptree_sync_cpu(pscreen, mt, level, img); ps->offset = 0; pipe_texture_reference(&ps->texture, pt); pipe_buffer_reference(pscreen, &ps->buffer, lvl->image[img]); if (flags & PIPE_BUFFER_USAGE_CPU_WRITE) mark_dirty(lvl->image_dirty_cpu, img); } else { nv50_miptree_sync(pscreen, mt, level, img); ps->offset = lvl->image_offset[img]; pipe_texture_reference(&ps->texture, pt); pipe_buffer_reference(pscreen, &ps->buffer, mt->buffer); if (flags & PIPE_BUFFER_USAGE_GPU_WRITE) mark_dirty(lvl->image_dirty_gpu, img); } return ps; } static void nv50_miptree_surface_del(struct pipe_screen *pscreen, struct pipe_surface **psurface) { struct pipe_surface *ps = *psurface; struct nv50_surface *s = nv50_surface(ps); *psurface = NULL; if (--ps->refcount <= 0) { pipe_texture_reference(&ps->texture, NULL); pipe_buffer_reference(pscreen, &ps->buffer, NULL); FREE(s); } } void nv50_screen_init_miptree_functions(struct pipe_screen *pscreen) { pscreen->texture_create = nv50_miptree_create; pscreen->texture_release = nv50_miptree_release; pscreen->get_tex_surface = nv50_miptree_surface_new; pscreen->tex_surface_release = nv50_miptree_surface_del; }