#ifndef __NV50_RESOURCE_H__ #define __NV50_RESOURCE_H__ #include "util/u_transfer.h" #include "util/u_double_list.h" #define NOUVEAU_NVC0 #include "nouveau/nouveau_winsys.h" #include "nouveau/nouveau_buffer.h" #undef NOUVEAU_NVC0 void nv50_init_resource_functions(struct pipe_context *pcontext); void nv50_screen_init_resource_functions(struct pipe_screen *pscreen); #define NV50_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf) #define NV50_TILE_PITCH(m) (64 << 0) #define NV50_TILE_HEIGHT(m) ( 4 << NV50_TILE_DIM_SHIFT(m, 0)) #define NV50_TILE_DEPTH(m) ( 1 << NV50_TILE_DIM_SHIFT(m, 1)) #define NV50_TILE_SIZE_2D(m) ((64 * 4) << \ NV50_TILE_DIM_SHIFT(m, 0)) #define NV50_TILE_SIZE(m) (NV50_TILE_SIZE_2D(m) << NV50_TILE_DIM_SHIFT(m, 1)) struct nv50_miptree_level { uint32_t offset; uint32_t pitch; uint32_t tile_mode; }; #define NV50_MAX_TEXTURE_LEVELS 16 struct nv50_miptree { struct nv04_resource base; struct nv50_miptree_level level[NV50_MAX_TEXTURE_LEVELS]; uint32_t total_size; uint32_t layer_stride; boolean layout_3d; /* TRUE if layer count varies with mip level */ }; static INLINE struct nv50_miptree * nv50_miptree(struct pipe_resource *pt) { return (struct nv50_miptree *)pt; } /* Internal functions: */ struct pipe_resource * nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *tmp); struct pipe_resource * nv50_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *template, struct winsys_handle *whandle); struct pipe_surface * nv50_miptree_surface_new(struct pipe_context *, struct pipe_resource *, const struct pipe_surface *templ); void nv50_miptree_surface_del(struct pipe_context *, struct pipe_surface *); #endif