#include "nv50_context.h" #include "os/os_time.h" static void nv50_validate_fb(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; struct pipe_framebuffer_state *fb = &nv50->framebuffer; unsigned i; boolean serialize = FALSE; nv50_bufctx_reset(nv50, NV50_BUFCTX_FRAME); BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); OUT_RING (chan, (076543210 << 4) | fb->nr_cbufs); BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2); OUT_RING (chan, fb->width << 16); OUT_RING (chan, fb->height << 16); MARK_RING(chan, 9 * fb->nr_cbufs, 2 * fb->nr_cbufs); for (i = 0; i < fb->nr_cbufs; ++i) { struct nv50_miptree *mt = nv50_miptree(fb->cbufs[i]->texture); struct nv50_surface *sf = nv50_surface(fb->cbufs[i]); struct nouveau_bo *bo = mt->base.bo; uint32_t offset = sf->offset; BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 5); OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RING (chan, nv50_format_table[sf->base.format].rt); OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4); OUT_RING (chan, mt->layer_stride >> 2); BEGIN_RING(chan, RING_3D(RT_HORIZ(i)), 2); OUT_RING (chan, sf->width); OUT_RING (chan, sf->height); BEGIN_RING(chan, RING_3D(RT_ARRAY_MODE), 1); OUT_RING (chan, sf->depth); if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING) serialize = TRUE; mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING; /* only register for writing, otherwise we'd always serialize here */ nv50_bufctx_add_resident(nv50, NV50_BUFCTX_FRAME, &mt->base, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); } if (fb->zsbuf) { struct nv50_miptree *mt = nv50_miptree(fb->zsbuf->texture); struct nv50_surface *sf = nv50_surface(fb->zsbuf); struct nouveau_bo *bo = mt->base.bo; int unk = mt->base.base.target == PIPE_TEXTURE_2D; uint32_t offset = sf->offset; MARK_RING (chan, 12, 2); BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5); OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RING (chan, nv50_format_table[fb->zsbuf->format].rt); OUT_RING (chan, mt->level[sf->base.u.tex.level].tile_mode << 4); OUT_RING (chan, mt->layer_stride >> 2); BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3); OUT_RING (chan, sf->width); OUT_RING (chan, sf->height); OUT_RING (chan, (unk << 16) | sf->depth); if (mt->base.status & NOUVEAU_BUFFER_STATUS_GPU_READING) serialize = TRUE; mt->base.status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; mt->base.status &= NOUVEAU_BUFFER_STATUS_GPU_READING; nv50_bufctx_add_resident(nv50, NV50_BUFCTX_FRAME, &mt->base, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); } else { BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); OUT_RING (chan, 0); } BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); OUT_RING (chan, fb->width << 16); OUT_RING (chan, fb->height << 16); if (serialize) { BEGIN_RING(chan, RING_3D(SERIALIZE), 1); OUT_RING (chan, 0); } } static void nv50_validate_blend_colour(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; BEGIN_RING(chan, RING_3D(BLEND_COLOR(0)), 4); OUT_RINGf (chan, nv50->blend_colour.color[0]); OUT_RINGf (chan, nv50->blend_colour.color[1]); OUT_RINGf (chan, nv50->blend_colour.color[2]); OUT_RINGf (chan, nv50->blend_colour.color[3]); } static void nv50_validate_stencil_ref(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; BEGIN_RING(chan, RING_3D(STENCIL_FRONT_FUNC_REF), 1); OUT_RING (chan, nv50->stencil_ref.ref_value[0]); BEGIN_RING(chan, RING_3D(STENCIL_BACK_FUNC_REF), 1); OUT_RING (chan, nv50->stencil_ref.ref_value[1]); } static void nv50_validate_stipple(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; unsigned i; BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32); for (i = 0; i < 32; ++i) OUT_RING(chan, util_bswap32(nv50->stipple.stipple[i])); } static void nv50_validate_scissor(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; struct pipe_scissor_state *s = &nv50->scissor; #ifdef NV50_SCISSORS_CLIPPING struct pipe_viewport_state *vp = &nv50->viewport; int minx, maxx, miny, maxy; if (!(nv50->dirty & (NV50_NEW_SCISSOR | NV50_NEW_VIEWPORT | NV50_NEW_FRAMEBUFFER)) && nv50->state.scissor == nv50->rast->pipe.scissor) return; nv50->state.scissor = nv50->rast->pipe.scissor; if (nv50->state.scissor) { minx = s->minx; maxx = s->maxx; miny = s->miny; maxy = s->maxy; } else { minx = 0; maxx = nv50->framebuffer.width; miny = 0; maxy = nv50->framebuffer.height; } minx = MAX2(minx, (int)(vp->translate[0] - fabsf(vp->scale[0]))); maxx = MIN2(maxx, (int)(vp->translate[0] + fabsf(vp->scale[0]))); miny = MAX2(miny, (int)(vp->translate[1] - fabsf(vp->scale[1]))); maxy = MIN2(maxy, (int)(vp->translate[1] + fabsf(vp->scale[1]))); BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2); OUT_RING (chan, (maxx << 16) | minx); OUT_RING (chan, (maxy << 16) | miny); #else BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2); OUT_RING (chan, (s->maxx << 16) | s->minx); OUT_RING (chan, (s->maxy << 16) | s->miny); #endif } static void nv50_validate_viewport(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; float zmin, zmax; BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3); OUT_RINGf (chan, nv50->viewport.translate[0]); OUT_RINGf (chan, nv50->viewport.translate[1]); OUT_RINGf (chan, nv50->viewport.translate[2]); BEGIN_RING(chan, RING_3D(VIEWPORT_SCALE_X(0)), 3); OUT_RINGf (chan, nv50->viewport.scale[0]); OUT_RINGf (chan, nv50->viewport.scale[1]); OUT_RINGf (chan, nv50->viewport.scale[2]); zmin = nv50->viewport.translate[2] - fabsf(nv50->viewport.scale[2]); zmax = nv50->viewport.translate[2] + fabsf(nv50->viewport.scale[2]); #ifdef NV50_SCISSORS_CLIPPING BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2); OUT_RINGf (chan, zmin); OUT_RINGf (chan, zmax); #endif } static void nv50_validate_clip(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; uint32_t clip; if (nv50->clip.depth_clamp) { clip = NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR | NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR | NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1; } else { clip = 0; } #ifndef NV50_SCISSORS_CLIPPING clip |= NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 | NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1; #endif BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1); OUT_RING (chan, clip); if (nv50->clip.nr) { BEGIN_RING(chan, RING_3D(CB_ADDR), 1); OUT_RING (chan, (0 << 8) | NV50_CB_AUX); BEGIN_RING_NI(chan, RING_3D(CB_DATA(0)), nv50->clip.nr * 4); OUT_RINGp (chan, &nv50->clip.ucp[0][0], nv50->clip.nr * 4); } BEGIN_RING(chan, RING_3D(VP_CLIP_DISTANCE_ENABLE), 1); OUT_RING (chan, (1 << nv50->clip.nr) - 1); } static void nv50_validate_blend(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; WAIT_RING(chan, nv50->blend->size); OUT_RINGp(chan, nv50->blend->state, nv50->blend->size); } static void nv50_validate_zsa(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; WAIT_RING(chan, nv50->zsa->size); OUT_RINGp(chan, nv50->zsa->state, nv50->zsa->size); } static void nv50_validate_rasterizer(struct nv50_context *nv50) { struct nouveau_channel *chan = nv50->screen->base.channel; WAIT_RING(chan, nv50->rast->size); OUT_RINGp(chan, nv50->rast->state, nv50->rast->size); } static void nv50_switch_pipe_context(struct nv50_context *ctx_to) { struct nv50_context *ctx_from = ctx_to->screen->cur_ctx; if (ctx_from) ctx_to->state = ctx_from->state; ctx_to->dirty = ~0; if (!ctx_to->vertex) ctx_to->dirty &= ~(NV50_NEW_VERTEX | NV50_NEW_ARRAYS); if (!ctx_to->vertprog) ctx_to->dirty &= ~NV50_NEW_VERTPROG; if (!ctx_to->fragprog) ctx_to->dirty &= ~NV50_NEW_FRAGPROG; if (!ctx_to->blend) ctx_to->dirty &= ~NV50_NEW_BLEND; if (!ctx_to->rast) ctx_to->dirty &= ~NV50_NEW_RASTERIZER; if (!ctx_to->zsa) ctx_to->dirty &= ~NV50_NEW_ZSA; ctx_to->screen->base.channel->user_private = ctx_to->screen->cur_ctx = ctx_to; } static struct state_validate { void (*func)(struct nv50_context *); uint32_t states; } validate_list[] = { { nv50_validate_fb, NV50_NEW_FRAMEBUFFER }, { nv50_validate_blend, NV50_NEW_BLEND }, { nv50_validate_zsa, NV50_NEW_ZSA }, { nv50_validate_rasterizer, NV50_NEW_RASTERIZER }, { nv50_validate_blend_colour, NV50_NEW_BLEND_COLOUR }, { nv50_validate_stencil_ref, NV50_NEW_STENCIL_REF }, { nv50_validate_stipple, NV50_NEW_STIPPLE }, #ifdef NV50_SCISSORS_CLIPPING { nv50_validate_scissor, NV50_NEW_SCISSOR | NV50_NEW_VIEWPORT | NV50_NEW_RASTERIZER | NV50_NEW_FRAMEBUFFER }, #else { nv50_validate_scissor, NV50_NEW_SCISSOR }, #endif { nv50_validate_viewport, NV50_NEW_VIEWPORT }, { nv50_validate_clip, NV50_NEW_CLIP }, { nv50_vertprog_validate, NV50_NEW_VERTPROG }, { nv50_gmtyprog_validate, NV50_NEW_GMTYPROG }, { nv50_fragprog_validate, NV50_NEW_FRAGPROG }, { nv50_fp_linkage_validate, NV50_NEW_FRAGPROG | NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG }, { nv50_gp_linkage_validate, NV50_NEW_GMTYPROG | NV50_NEW_VERTPROG }, { nv50_sprite_coords_validate, NV50_NEW_FRAGPROG | NV50_NEW_RASTERIZER | NV50_NEW_VERTPROG | NV50_NEW_GMTYPROG }, { nv50_constbufs_validate, NV50_NEW_CONSTBUF }, { nv50_validate_textures, NV50_NEW_TEXTURES }, { nv50_validate_samplers, NV50_NEW_SAMPLERS }, { nv50_vertex_arrays_validate, NV50_NEW_VERTEX | NV50_NEW_ARRAYS } }; #define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0])) boolean nv50_state_validate(struct nv50_context *nv50) { unsigned i; if (nv50->screen->cur_ctx != nv50) nv50_switch_pipe_context(nv50); if (nv50->dirty) { for (i = 0; i < validate_list_len; ++i) { struct state_validate *validate = &validate_list[i]; if (nv50->dirty & validate->states) validate->func(nv50); } nv50->dirty = 0; } nv50_bufctx_emit_relocs(nv50); return TRUE; }