/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nv50_context.h" #include "nv50_texture.h" #include "nouveau/nouveau_stateobj.h" #include "util/u_format.h" #define _MIXED(pf, t0, t1, t2, t3, cr, cg, cb, ca, f) \ { \ PIPE_FORMAT_##pf, \ NV50TIC_0_0_MAPR_##cr | NV50TIC_0_0_TYPER_##t0 | \ NV50TIC_0_0_MAPG_##cg | NV50TIC_0_0_TYPEG_##t1 | \ NV50TIC_0_0_MAPB_##cb | NV50TIC_0_0_TYPEB_##t2 | \ NV50TIC_0_0_MAPA_##ca | NV50TIC_0_0_TYPEA_##t3 | \ NV50TIC_0_0_FMT_##f \ } #define _(pf, t, cr, cg, cb, ca, f) _MIXED(pf, t, t, t, t, cr, cg, cb, ca, f) struct nv50_texture_format { enum pipe_format pf; uint32_t hw; }; #define NV50_TEX_FORMAT_LIST_SIZE \ (sizeof(nv50_tex_format_list) / sizeof(struct nv50_texture_format)) static const struct nv50_texture_format nv50_tex_format_list[] = { _(A8R8G8B8_UNORM, UNORM, C2, C1, C0, C3, 8_8_8_8), _(A8R8G8B8_SRGB, UNORM, C2, C1, C0, C3, 8_8_8_8), _(X8R8G8B8_UNORM, UNORM, C2, C1, C0, ONE, 8_8_8_8), _(X8R8G8B8_SRGB, UNORM, C2, C1, C0, ONE, 8_8_8_8), _(A1R5G5B5_UNORM, UNORM, C2, C1, C0, C3, 1_5_5_5), _(A4R4G4B4_UNORM, UNORM, C2, C1, C0, C3, 4_4_4_4), _(R5G6B5_UNORM, UNORM, C2, C1, C0, ONE, 5_6_5), _(L8_UNORM, UNORM, C0, C0, C0, ONE, 8), _(A8_UNORM, UNORM, ZERO, ZERO, ZERO, C0, 8), _(I8_UNORM, UNORM, C0, C0, C0, C0, 8), _(A8L8_UNORM, UNORM, C0, C0, C0, C1, 8_8), _(DXT1_RGB, UNORM, C0, C1, C2, ONE, DXT1), _(DXT1_RGBA, UNORM, C0, C1, C2, C3, DXT1), _(DXT3_RGBA, UNORM, C0, C1, C2, C3, DXT3), _(DXT5_RGBA, UNORM, C0, C1, C2, C3, DXT5), _MIXED(Z24S8_UNORM, UINT, UNORM, UINT, UINT, C1, C1, C1, ONE, 24_8), _MIXED(S8Z24_UNORM, UNORM, UINT, UINT, UINT, C0, C0, C0, ONE, 8_24), _(R16G16B16A16_SNORM, UNORM, C0, C1, C2, C3, 16_16_16_16), _(R16G16B16A16_UNORM, SNORM, C0, C1, C2, C3, 16_16_16_16), _(R32G32B32A32_FLOAT, FLOAT, C0, C1, C2, C3, 32_32_32_32), _(R16G16_SNORM, SNORM, C0, C1, ZERO, ONE, 16_16), _(R16G16_UNORM, UNORM, C0, C1, ZERO, ONE, 16_16), _MIXED(Z32_FLOAT, FLOAT, UINT, UINT, UINT, C0, C0, C0, ONE, 32_DEPTH) }; #undef _ #undef _MIXED static int nv50_tex_construct(struct nv50_context *nv50, struct nouveau_stateobj *so, struct nv50_miptree *mt, int unit, unsigned p) { unsigned i; uint32_t mode; const struct util_format_description *desc; for (i = 0; i < NV50_TEX_FORMAT_LIST_SIZE; i++) if (nv50_tex_format_list[i].pf == mt->base.base.format) break; if (i == NV50_TEX_FORMAT_LIST_SIZE) return 1; if (nv50->sampler[p][unit]->normalized) mode = 0x50001000 | (1 << 31); else { mode = 0x50001000 | (7 << 14); assert(mt->base.base.target == PIPE_TEXTURE_2D); } mode |= ((mt->base.bo->tile_mode & 0x0f) << 22) | ((mt->base.bo->tile_mode & 0xf0) << 21); desc = util_format_description(mt->base.base.format); assert(desc); if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) mode |= 0x0400; switch (mt->base.base.target) { case PIPE_TEXTURE_1D: break; case PIPE_TEXTURE_2D: mode |= (1 << 14); break; case PIPE_TEXTURE_3D: mode |= (2 << 14); break; case PIPE_TEXTURE_CUBE: mode |= (3 << 14); break; default: assert(!"unsupported texture target"); break; } so_data (so, nv50_tex_format_list[i].hw); so_reloc(so, mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0); so_data (so, mode); so_data (so, 0x00300000); so_data (so, mt->base.base.width0 | (1 << 31)); so_data (so, (mt->base.base.last_level << 28) | (mt->base.base.depth0 << 16) | mt->base.base.height0); so_data (so, 0x03000000); so_data (so, mt->base.base.last_level << 4); return 0; } #ifndef NV50TCL_BIND_TIC #define NV50TCL_BIND_TIC(n) (0x1448 + 8 * n) #endif static boolean nv50_validate_textures(struct nv50_context *nv50, struct nouveau_stateobj *so, unsigned p) { static const unsigned p_remap[PIPE_SHADER_TYPES] = { 0, 2 }; struct nouveau_grobj *eng2d = nv50->screen->eng2d; struct nouveau_grobj *tesla = nv50->screen->tesla; unsigned unit, j, p_hw = p_remap[p]; nv50_so_init_sifc(nv50, so, nv50->screen->tic, NOUVEAU_BO_VRAM, p * (32 * 8 * 4), nv50->miptree_nr[p] * 8 * 4); for (unit = 0; unit < nv50->miptree_nr[p]; ++unit) { struct nv50_miptree *mt = nv50->miptree[p][unit]; so_method(so, eng2d, NV50_2D_SIFC_DATA | (2 << 29), 8); if (mt) { if (nv50_tex_construct(nv50, so, mt, unit, p)) return FALSE; /* Set TEX insn $t src binding $unit in program type p * to TIC, TSC entry (32 * p + unit), mark valid (1). */ so_method(so, tesla, NV50TCL_BIND_TIC(p_hw), 1); so_data (so, ((32 * p + unit) << 9) | (unit << 1) | 1); } else { for (j = 0; j < 8; ++j) so_data(so, 0); so_method(so, tesla, NV50TCL_BIND_TIC(p_hw), 1); so_data (so, (unit << 1) | 0); } } for (; unit < nv50->state.miptree_nr[p]; unit++) { /* Make other bindings invalid. */ so_method(so, tesla, NV50TCL_BIND_TIC(p_hw), 1); so_data (so, (unit << 1) | 0); } nv50->state.miptree_nr[p] = nv50->miptree_nr[p]; return TRUE; } void nv50_tex_validate(struct nv50_context *nv50) { struct nouveau_stateobj *so; struct nouveau_grobj *tesla = nv50->screen->tesla; unsigned p, push, nrlc; for (nrlc = 0, push = 0, p = 0; p < PIPE_SHADER_TYPES; ++p) { push += MAX2(nv50->miptree_nr[p], nv50->state.miptree_nr[p]); nrlc += nv50->miptree_nr[p]; } push = push * 11 + 23 * PIPE_SHADER_TYPES + 4; nrlc = nrlc * 2 + 2 * PIPE_SHADER_TYPES; so = so_new(push, nrlc); if (nv50_validate_textures(nv50, so, PIPE_SHADER_VERTEX) == FALSE || nv50_validate_textures(nv50, so, PIPE_SHADER_FRAGMENT) == FALSE) { so_ref(NULL, &so); NOUVEAU_ERR("failed tex validate\n"); return; } /* not sure if the following really do what I think: */ so_method(so, tesla, 0x1330, 1); /* flush TIC */ so_data (so, 0); so_method(so, tesla, 0x1338, 1); /* flush texture caches */ so_data (so, 0x20); so_ref(so, &nv50->state.tic_upload); so_ref(NULL, &so); }