/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "nvc0_context.h" #include "nvc0_resource.h" #include "nvc0_transfer.h" static INLINE uint32_t get_tile_dims(unsigned nx, unsigned ny, unsigned nz) { uint32_t tile_mode = 0x000; if (ny > 64) tile_mode = 0x040; /* height 128 tiles */ else if (ny > 32) tile_mode = 0x030; /* height 64 tiles */ else if (ny > 16) tile_mode = 0x020; /* height 32 tiles */ else if (ny > 8) tile_mode = 0x010; /* height 16 tiles */ if (nz == 1) return tile_mode; else if (tile_mode > 0x020) tile_mode = 0x020; if (nz > 16 && tile_mode < 0x020) return tile_mode | 0x500; /* depth 32 tiles */ if (nz > 8) return tile_mode | 0x400; /* depth 16 tiles */ if (nz > 4) return tile_mode | 0x300; /* depth 8 tiles */ if (nz > 2) return tile_mode | 0x200; /* depth 4 tiles */ return tile_mode | 0x100; } uint32_t nvc0_miptree_zslice_offset(struct nvc0_miptree *mt, unsigned l, unsigned z) { unsigned nblocksy; /* height of texture level aligned to tile height */ unsigned stride_2d; /* to next slice within a 3D tile */ unsigned stride_3d; /* to slice in the next (in z direction !) 3D tile */ unsigned tile_d_shift = NVC0_TILE_DIM_SHIFT(mt->level[l].tile_mode, 2); unsigned tile_d = 1 << tile_d_shift; nblocksy = util_format_get_nblocksy(mt->base.base.format, u_minify(mt->base.base.height0, l)); nblocksy = align(nblocksy, NVC0_TILE_HEIGHT(mt->level[l].tile_mode)); stride_2d = NVC0_TILE_SIZE_2D(mt->level[l].tile_mode); stride_3d = (nblocksy * mt->level[l].pitch) << tile_d_shift; return (z & (tile_d - 1)) * stride_2d + (z >> tile_d_shift) * stride_3d; } static void nvc0_miptree_destroy(struct pipe_screen *pscreen, struct pipe_resource *pt) { struct nvc0_miptree *mt = nvc0_miptree(pt); nouveau_screen_bo_release(pscreen, mt->base.bo); FREE(mt); } static boolean nvc0_miptree_get_handle(struct pipe_screen *pscreen, struct pipe_resource *pt, struct winsys_handle *whandle) { struct nvc0_miptree *mt = nvc0_miptree(pt); unsigned stride; if (!mt || !mt->base.bo) return FALSE; stride = util_format_get_stride(mt->base.base.format, mt->base.base.width0); return nouveau_screen_bo_get_handle(pscreen, mt->base.bo, stride, whandle); } const struct u_resource_vtbl nvc0_miptree_vtbl = { nvc0_miptree_get_handle, /* get_handle */ nvc0_miptree_destroy, /* resource_destroy */ nvc0_miptree_transfer_new, /* get_transfer */ nvc0_miptree_transfer_del, /* transfer_destroy */ nvc0_miptree_transfer_map, /* transfer_map */ u_default_transfer_flush_region, /* transfer_flush_region */ nvc0_miptree_transfer_unmap, /* transfer_unmap */ u_default_transfer_inline_write /* transfer_inline_write */ }; struct pipe_resource * nvc0_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *templ) { struct nouveau_device *dev = nouveau_screen(pscreen)->device; struct nvc0_miptree *mt = CALLOC_STRUCT(nvc0_miptree); struct pipe_resource *pt = &mt->base.base; int ret; unsigned w, h, d, l, alloc_size; uint32_t tile_flags; if (!mt) return NULL; mt->base.vtbl = &nvc0_miptree_vtbl; *pt = *templ; pipe_reference_init(&pt->reference, 1); pt->screen = pscreen; mt->layout_3d = pt->target == PIPE_TEXTURE_3D; w = pt->width0; h = pt->height0; d = mt->layout_3d ? pt->depth0 : 1; switch (pt->format) { case PIPE_FORMAT_Z16_UNORM: tile_flags = 0x0700; /* COMPRESSED */ tile_flags = 0x0100; /* NORMAL */ break; case PIPE_FORMAT_S8_USCALED_Z24_UNORM: tile_flags = 0x5300; /* MSAA 4, COMPRESSED */ tile_flags = 0x4600; /* NORMAL */ break; case PIPE_FORMAT_Z24X8_UNORM: case PIPE_FORMAT_Z24_UNORM_S8_USCALED: tile_flags = 0x1100; /* NORMAL */ if (w * h >= 128 * 128 && 0) tile_flags = 0x1700; /* COMPRESSED, requires magic */ break; case PIPE_FORMAT_R32G32B32A32_FLOAT: tile_flags = 0xf500; /* COMPRESSED */ tile_flags = 0xf700; /* MSAA 2 */ tile_flags = 0xf900; /* MSAA 4 */ tile_flags = 0xfe00; /* NORMAL */ break; case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED: tile_flags = 0xce00; /* COMPRESSED */ tile_flags = 0xcf00; /* MSAA 2, COMPRESSED */ tile_flags = 0xd000; /* MSAA 4, COMPRESSED */ tile_flags = 0xc300; /* NORMAL */ break; case PIPE_FORMAT_R16G16B16A16_UNORM: tile_flags = 0xe900; /* COMPRESSED */ tile_flags = 0xfe00; /* NORMAL */ break; default: tile_flags = 0xe000; /* MSAA 4, COMPRESSED 32 BIT */ tile_flags = 0xfe00; /* NORMAL 32 BIT */ if (w * h >= 128 * 128 && 0) tile_flags = 0xdb00; /* COMPRESSED 32 BIT, requires magic */ break; } /* For 3D textures, a mipmap is spanned by all the layers, for array * textures and cube maps, each layer contains its own mipmaps. */ for (l = 0; l <= pt->last_level; ++l) { struct nvc0_miptree_level *lvl = &mt->level[l]; unsigned nbx = util_format_get_nblocksx(pt->format, w); unsigned nby = util_format_get_nblocksy(pt->format, h); unsigned blocksize = util_format_get_blocksize(pt->format); lvl->offset = mt->total_size; lvl->tile_mode = get_tile_dims(nbx, nby, d); lvl->pitch = align(nbx * blocksize, NVC0_TILE_PITCH(lvl->tile_mode)); mt->total_size += lvl->pitch * align(nby, NVC0_TILE_HEIGHT(lvl->tile_mode)) * align(d, NVC0_TILE_DEPTH(lvl->tile_mode)); w = u_minify(w, 1); h = u_minify(h, 1); d = u_minify(d, 1); } if (pt->array_size > 1) { mt->layer_stride = align(mt->total_size, NVC0_TILE_SIZE(mt->level[0].tile_mode)); mt->total_size = mt->layer_stride * pt->array_size; } alloc_size = mt->total_size; if (tile_flags == 0x1700) alloc_size *= 3; /* HiZ, XXX: correct size */ ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, alloc_size, mt->level[0].tile_mode, tile_flags, &mt->base.bo); if (ret) { FREE(mt); return NULL; } mt->base.domain = NOUVEAU_BO_VRAM; return pt; } struct pipe_resource * nvc0_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *templ, struct winsys_handle *whandle) { struct nvc0_miptree *mt; unsigned stride; /* only supports 2D, non-mipmapped textures for the moment */ if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) || templ->last_level != 0 || templ->depth0 != 1 || templ->array_size > 1) return NULL; mt = CALLOC_STRUCT(nvc0_miptree); if (!mt) return NULL; mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride); if (mt->base.bo == NULL) { FREE(mt); return NULL; } mt->base.base = *templ; mt->base.vtbl = &nvc0_miptree_vtbl; pipe_reference_init(&mt->base.base.reference, 1); mt->base.base.screen = pscreen; mt->level[0].pitch = stride; mt->level[0].offset = 0; mt->level[0].tile_mode = mt->base.bo->tile_mode; /* no need to adjust bo reference count */ return &mt->base.base; } /* Surface functions. */ struct pipe_surface * nvc0_miptree_surface_new(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_surface *templ) { struct nvc0_miptree *mt = nvc0_miptree(pt); /* guaranteed */ struct nvc0_surface *ns; struct pipe_surface *ps; struct nvc0_miptree_level *lvl = &mt->level[templ->u.tex.level]; ns = CALLOC_STRUCT(nvc0_surface); if (!ns) return NULL; ps = &ns->base; pipe_reference_init(&ps->reference, 1); pipe_resource_reference(&ps->texture, pt); ps->context = pipe; ps->format = templ->format; ps->usage = templ->usage; ps->u.tex.level = templ->u.tex.level; ps->u.tex.first_layer = templ->u.tex.first_layer; ps->u.tex.last_layer = templ->u.tex.last_layer; ns->width = u_minify(pt->width0, ps->u.tex.level); ns->height = u_minify(pt->height0, ps->u.tex.level); ns->depth = ps->u.tex.last_layer - ps->u.tex.first_layer + 1; ns->offset = lvl->offset; /* comment says there are going to be removed, but they're used by the st */ ps->width = ns->width; ps->height = ns->height; return ps; } void nvc0_miptree_surface_del(struct pipe_context *pipe, struct pipe_surface *ps) { struct nvc0_surface *s = nvc0_surface(ps); pipe_resource_reference(&ps->texture, NULL); FREE(s); }