#ifndef __NVC0_RESOURCE_H__ #define __NVC0_RESOURCE_H__ #include "util/u_transfer.h" #include "util/u_double_list.h" #define NOUVEAU_NVC0 #include "nouveau/nouveau_winsys.h" #include "nouveau/nouveau_fence.h" #include "nouveau/nouveau_buffer.h" #undef NOUVEAU_NVC0 void nvc0_init_resource_functions(struct pipe_context *pcontext); void nvc0_screen_init_resource_functions(struct pipe_screen *pscreen); #define NVC0_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf) #define NVC0_TILE_PITCH(m) (64 << NVC0_TILE_DIM_SHIFT(m, 0)) #define NVC0_TILE_HEIGHT(m) ( 8 << NVC0_TILE_DIM_SHIFT(m, 1)) #define NVC0_TILE_DEPTH(m) ( 1 << NVC0_TILE_DIM_SHIFT(m, 2)) #define NVC0_TILE_SIZE_2D(m) (((64 * 8) << \ NVC0_TILE_DIM_SHIFT(m, 0)) << \ NVC0_TILE_DIM_SHIFT(m, 1)) #define NVC0_TILE_SIZE(m) (NVC0_TILE_SIZE_2D(m) << NVC0_TILE_DIM_SHIFT(m, 2)) struct nvc0_miptree_level { uint32_t offset; uint32_t pitch; uint32_t tile_mode; }; #define NVC0_MAX_TEXTURE_LEVELS 16 struct nvc0_miptree { struct nv04_resource base; struct nvc0_miptree_level level[NVC0_MAX_TEXTURE_LEVELS]; uint32_t total_size; uint32_t layer_stride; boolean layout_3d; /* TRUE if layer count varies with mip level */ }; static INLINE struct nvc0_miptree * nvc0_miptree(struct pipe_resource *pt) { return (struct nvc0_miptree *)pt; } /* Internal functions: */ struct pipe_resource * nvc0_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *tmp); struct pipe_resource * nvc0_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *template, struct winsys_handle *whandle); struct pipe_surface * nvc0_miptree_surface_new(struct pipe_context *, struct pipe_resource *, const struct pipe_surface *templ); void nvc0_miptree_surface_del(struct pipe_context *, struct pipe_surface *); uint32_t nvc0_miptree_zslice_offset(struct nvc0_miptree *, unsigned l, unsigned z); #endif