#ifndef __NVC0_RESOURCE_H__ #define __NVC0_RESOURCE_H__ #include "util/u_transfer.h" #include "util/u_double_list.h" #define NOUVEAU_NVC0 #include "nouveau/nouveau_winsys.h" #undef NOUVEAU_NVC0 #include "nvc0_fence.h" struct pipe_resource; struct nouveau_bo; struct nvc0_context; #define NVC0_BUFFER_SCORE_MIN -25000 #define NVC0_BUFFER_SCORE_MAX 25000 #define NVC0_BUFFER_SCORE_VRAM_THRESHOLD 20000 /* DIRTY: buffer was (or will be after the next flush) written to by GPU and * resource->data has not been updated to reflect modified VRAM contents * * USER_MEMORY: resource->data is a pointer to client memory and may change * between GL calls */ #define NVC0_BUFFER_STATUS_DIRTY (1 << 0) #define NVC0_BUFFER_STATUS_USER_MEMORY (1 << 7) /* Resources, if mapped into the GPU's address space, are guaranteed to * have constant virtual addresses. * The address of a resource will lie within the nouveau_bo referenced, * and this bo should be added to the memory manager's validation list. */ struct nvc0_resource { struct pipe_resource base; const struct u_resource_vtbl *vtbl; uint8_t *data; struct nouveau_bo *bo; uint32_t offset; uint8_t status; uint8_t domain; int16_t score; /* low if mapped very often, if high can move to VRAM */ struct nvc0_fence *fence; struct nvc0_fence *fence_wr; struct nvc0_mm_allocation *mm; }; void nvc0_buffer_release_gpu_storage(struct nvc0_resource *); boolean nvc0_buffer_download(struct nvc0_context *, struct nvc0_resource *, unsigned start, unsigned size); boolean nvc0_buffer_migrate(struct nvc0_context *, struct nvc0_resource *, unsigned domain); static INLINE void nvc0_buffer_adjust_score(struct nvc0_context *nvc0, struct nvc0_resource *res, int16_t score) { if (score < 0) { if (res->score > NVC0_BUFFER_SCORE_MIN) res->score += score; } else if (score > 0){ if (res->score < NVC0_BUFFER_SCORE_MAX) res->score += score; if (res->domain == NOUVEAU_BO_GART && res->score > NVC0_BUFFER_SCORE_VRAM_THRESHOLD) nvc0_buffer_migrate(nvc0, res, NOUVEAU_BO_VRAM); } } /* XXX: wait for fence (atm only using this for vertex push) */ static INLINE void * nvc0_resource_map_offset(struct nvc0_context *nvc0, struct nvc0_resource *res, uint32_t offset, uint32_t flags) { void *map; nvc0_buffer_adjust_score(nvc0, res, -250); if ((res->domain == NOUVEAU_BO_VRAM) && (res->status & NVC0_BUFFER_STATUS_DIRTY)) nvc0_buffer_download(nvc0, res, 0, res->base.width0); if ((res->domain != NOUVEAU_BO_GART) || (res->status & NVC0_BUFFER_STATUS_USER_MEMORY)) return res->data + offset; if (res->mm) flags |= NOUVEAU_BO_NOSYNC; if (nouveau_bo_map_range(res->bo, res->offset + offset, res->base.width0, flags)) return NULL; map = res->bo->map; nouveau_bo_unmap(res->bo); return map; } static INLINE void nvc0_resource_unmap(struct nvc0_resource *res) { /* no-op */ } #define NVC0_TILE_DIM_SHIFT(m, d) (((m) >> (d * 4)) & 0xf) #define NVC0_TILE_PITCH(m) (64 << NVC0_TILE_DIM_SHIFT(m, 0)) #define NVC0_TILE_HEIGHT(m) ( 8 << NVC0_TILE_DIM_SHIFT(m, 1)) #define NVC0_TILE_DEPTH(m) ( 1 << NVC0_TILE_DIM_SHIFT(m, 2)) #define NVC0_TILE_SIZE_2D(m) (((64 * 8) << \ NVC0_TILE_DIM_SHIFT(m, 0)) << \ NVC0_TILE_DIM_SHIFT(m, 1)) #define NVC0_TILE_SIZE(m) (NVC0_TILE_SIZE_2D(m) << NVC0_TILE_DIM_SHIFT(m, 2)) struct nvc0_miptree_level { uint32_t offset; uint32_t pitch; uint32_t tile_mode; }; #define NVC0_MAX_TEXTURE_LEVELS 16 struct nvc0_miptree { struct nvc0_resource base; struct nvc0_miptree_level level[NVC0_MAX_TEXTURE_LEVELS]; uint32_t total_size; uint32_t layer_stride; boolean layout_3d; /* TRUE if layer count varies with mip level */ }; static INLINE struct nvc0_miptree * nvc0_miptree(struct pipe_resource *pt) { return (struct nvc0_miptree *)pt; } static INLINE struct nvc0_resource * nvc0_resource(struct pipe_resource *resource) { return (struct nvc0_resource *)resource; } /* is resource mapped into the GPU's address space (i.e. VRAM or GART) ? */ static INLINE boolean nvc0_resource_mapped_by_gpu(struct pipe_resource *resource) { return nvc0_resource(resource)->domain != 0; } void nvc0_init_resource_functions(struct pipe_context *pcontext); void nvc0_screen_init_resource_functions(struct pipe_screen *pscreen); /* Internal functions: */ struct pipe_resource * nvc0_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *tmp); struct pipe_resource * nvc0_miptree_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *template, struct winsys_handle *whandle); struct pipe_resource * nvc0_buffer_create(struct pipe_screen *pscreen, const struct pipe_resource *templ); struct pipe_resource * nvc0_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, unsigned usage); struct pipe_surface * nvc0_miptree_surface_new(struct pipe_context *, struct pipe_resource *, const struct pipe_surface *templ); void nvc0_miptree_surface_del(struct pipe_context *, struct pipe_surface *); boolean nvc0_user_buffer_upload(struct nvc0_resource *, unsigned base, unsigned size); #endif