#ifndef __NVC0_SCREEN_H__ #define __NVC0_SCREEN_H__ #define NOUVEAU_NVC0 #include "nouveau/nouveau_screen.h" #include "nouveau/nouveau_mm.h" #undef NOUVEAU_NVC0 #include "nvc0_winsys.h" #include "nvc0_stateobj.h" #define NVC0_TIC_MAX_ENTRIES 2048 #define NVC0_TSC_MAX_ENTRIES 2048 struct nvc0_context; #define NVC0_SCRATCH_SIZE (2 << 20) #define NVC0_SCRATCH_NR_BUFFERS 2 struct nvc0_screen { struct nouveau_screen base; struct nouveau_winsys *nvws; struct nvc0_context *cur_ctx; struct nouveau_bo *text; struct nouveau_bo *uniforms; struct nouveau_bo *tls; struct nouveau_bo *txc; /* TIC (offset 0) and TSC (65536) */ struct nouveau_bo *vfetch_cache; uint64_t tls_size; struct nouveau_resource *text_heap; struct { struct nouveau_bo *bo[NVC0_SCRATCH_NR_BUFFERS]; uint8_t *buf; int index; uint32_t offset; } scratch; struct { void **entries; int next; uint32_t lock[NVC0_TIC_MAX_ENTRIES / 32]; } tic; struct { void **entries; int next; uint32_t lock[NVC0_TSC_MAX_ENTRIES / 32]; } tsc; struct { struct nouveau_bo *bo; uint32_t *map; } fence; struct nouveau_mman *mm_VRAM_fe0; struct nouveau_grobj *fermi; struct nouveau_grobj *eng2d; struct nouveau_grobj *m2mf; }; static INLINE struct nvc0_screen * nvc0_screen(struct pipe_screen *screen) { return (struct nvc0_screen *)screen; } void nvc0_screen_make_buffers_resident(struct nvc0_screen *); int nvc0_screen_tic_alloc(struct nvc0_screen *, void *); int nvc0_screen_tsc_alloc(struct nvc0_screen *, void *); static INLINE void nvc0_resource_fence(struct nv04_resource *res, uint32_t flags) { struct nvc0_screen *screen = nvc0_screen(res->base.screen); if (res->mm) { nouveau_fence_ref(screen->base.fence.current, &res->fence); if (flags & NOUVEAU_BO_WR) nouveau_fence_ref(screen->base.fence.current, &res->fence_wr); } } static INLINE void nvc0_resource_validate(struct nv04_resource *res, uint32_t flags) { struct nvc0_screen *screen = nvc0_screen(res->base.screen); if (likely(res->bo)) { nouveau_bo_validate(screen->base.channel, res->bo, flags); if (flags & NOUVEAU_BO_WR) res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; if (flags & NOUVEAU_BO_RD) res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; nvc0_resource_fence(res, flags); } } struct nvc0_format { uint32_t rt; uint32_t tic; uint32_t vtx; uint32_t usage; }; extern const struct nvc0_format nvc0_format_table[]; static INLINE void nvc0_screen_tic_unlock(struct nvc0_screen *screen, struct nv50_tic_entry *tic) { if (tic->id >= 0) screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32)); } static INLINE void nvc0_screen_tsc_unlock(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc) { if (tsc->id >= 0) screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32)); } static INLINE void nvc0_screen_tic_free(struct nvc0_screen *screen, struct nv50_tic_entry *tic) { if (tic->id >= 0) { screen->tic.entries[tic->id] = NULL; screen->tic.lock[tic->id / 32] &= ~(1 << (tic->id % 32)); } } static INLINE void nvc0_screen_tsc_free(struct nvc0_screen *screen, struct nv50_tsc_entry *tsc) { if (tsc->id >= 0) { screen->tsc.entries[tsc->id] = NULL; screen->tsc.lock[tsc->id / 32] &= ~(1 << (tsc->id % 32)); } } #endif