#include "nvc0_context.h" #include "os/os_time.h" static void nvc0_validate_zcull(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; struct pipe_framebuffer_state *fb = &nvc0->framebuffer; struct nvc0_miptree *mt = nvc0_miptree(fb->zsbuf->texture); struct nouveau_bo *bo = mt->base.bo; uint32_t size; uint32_t offset = align(mt->total_size, 1 << 17); unsigned width, height; size = mt->total_size * 2; height = align(fb->height, 32); width = fb->width % 224; if (width) width = fb->width + (224 - width); else width = fb->width; BEGIN_RING(chan, RING_3D_(0x1590), 1); /* ZCULL_REGION_INDEX (bits 0x3f) */ OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D_(0x07e8), 2); /* ZCULL_ADDRESS_A_HIGH */ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); offset += 1 << 17; BEGIN_RING(chan, RING_3D_(0x07f0), 2); /* ZCULL_ADDRESS_B_HIGH */ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); BEGIN_RING(chan, RING_3D_(0x07e0), 2); OUT_RING (chan, size); OUT_RING (chan, size >> 16); BEGIN_RING(chan, RING_3D_(0x15c8), 1); /* bits 0x3 */ OUT_RING (chan, 2); BEGIN_RING(chan, RING_3D_(0x07c0), 4); /* ZCULL dimensions */ OUT_RING (chan, width); OUT_RING (chan, height); OUT_RING (chan, 1); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D_(0x15fc), 2); OUT_RING (chan, 0); /* bits 0xffff */ OUT_RING (chan, 0); /* bits 0xffff */ BEGIN_RING(chan, RING_3D_(0x1958), 1); OUT_RING (chan, 0); /* bits ~0 */ } static void nvc0_validate_fb(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; struct pipe_framebuffer_state *fb = &nvc0->framebuffer; unsigned i; nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_FRAME); BEGIN_RING(chan, RING_3D(RT_CONTROL), 1); OUT_RING (chan, (076543210 << 4) | fb->nr_cbufs); BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2); OUT_RING (chan, fb->width << 16); OUT_RING (chan, fb->height << 16); for (i = 0; i < fb->nr_cbufs; ++i) { struct nvc0_miptree *mt = nvc0_miptree(fb->cbufs[i]->texture); struct nouveau_bo *bo = mt->base.bo; unsigned offset = fb->cbufs[i]->offset; BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 8); OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RING (chan, fb->cbufs[i]->width); OUT_RING (chan, fb->cbufs[i]->height); OUT_RING (chan, nvc0_format_table[fb->cbufs[i]->format].rt); OUT_RING (chan, mt->level[fb->cbufs[i]->level].tile_mode); OUT_RING (chan, 1); OUT_RING (chan, 0); nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); } if (fb->zsbuf) { struct nvc0_miptree *mt = nvc0_miptree(fb->zsbuf->texture); struct nouveau_bo *bo = mt->base.bo; unsigned offset = fb->zsbuf->offset; BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5); OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); OUT_RING (chan, nvc0_format_table[fb->zsbuf->format].rt); OUT_RING (chan, mt->level[fb->zsbuf->level].tile_mode); OUT_RING (chan, 0); BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3); OUT_RING (chan, fb->zsbuf->width); OUT_RING (chan, fb->zsbuf->height); OUT_RING (chan, (1 << 16) | 1); nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); } else { BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1); OUT_RING (chan, 0); } BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2); OUT_RING (chan, fb->width << 16); OUT_RING (chan, fb->height << 16); } static void nvc0_validate_blend_colour(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; BEGIN_RING(chan, RING_3D(BLEND_COLOR(0)), 4); OUT_RINGf (chan, nvc0->blend_colour.color[0]); OUT_RINGf (chan, nvc0->blend_colour.color[1]); OUT_RINGf (chan, nvc0->blend_colour.color[2]); OUT_RINGf (chan, nvc0->blend_colour.color[3]); } static void nvc0_validate_stencil_ref(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; BEGIN_RING(chan, RING_3D(STENCIL_FRONT_FUNC_REF), 1); OUT_RING (chan, nvc0->stencil_ref.ref_value[0]); BEGIN_RING(chan, RING_3D(STENCIL_BACK_FUNC_REF), 1); OUT_RING (chan, nvc0->stencil_ref.ref_value[1]); } static void nvc0_validate_stipple(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; unsigned i; BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32); for (i = 0; i < 32; ++i) OUT_RING(chan, util_bswap32(nvc0->stipple.stipple[i])); } static void nvc0_validate_scissor(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; struct pipe_scissor_state *s = &nvc0->scissor; if (!(nvc0->dirty & NVC0_NEW_SCISSOR) && nvc0->state.scissor == nvc0->rast->pipe.scissor) return; nvc0->state.scissor = nvc0->rast->pipe.scissor; if (nvc0->state.scissor) { BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2); OUT_RING (chan, (s->maxx << 16) | s->minx); OUT_RING (chan, (s->maxy << 16) | s->miny); } else { BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2); OUT_RING (chan, nvc0->framebuffer.width << 16); OUT_RING (chan, nvc0->framebuffer.height << 16); } } static void nvc0_validate_viewport(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3); OUT_RINGf (chan, nvc0->viewport.translate[0]); OUT_RINGf (chan, nvc0->viewport.translate[1]); OUT_RINGf (chan, nvc0->viewport.translate[2]); BEGIN_RING(chan, RING_3D(VIEWPORT_SCALE_X(0)), 3); OUT_RINGf (chan, nvc0->viewport.scale[0]); OUT_RINGf (chan, nvc0->viewport.scale[1]); OUT_RINGf (chan, nvc0->viewport.scale[2]); } static void nvc0_validate_clip(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; uint32_t clip; clip = nvc0->clip.depth_clamp ? 0x201a : 0x0002; BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1); OUT_RING (chan, clip); } static void nvc0_validate_blend(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; WAIT_RING(chan, nvc0->blend->size); OUT_RINGp(chan, nvc0->blend->state, nvc0->blend->size); } static void nvc0_validate_zsa(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; WAIT_RING(chan, nvc0->zsa->size); OUT_RINGp(chan, nvc0->zsa->state, nvc0->zsa->size); } static void nvc0_validate_rasterizer(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; WAIT_RING(chan, nvc0->rast->size); OUT_RINGp(chan, nvc0->rast->state, nvc0->rast->size); } static void nvc0_constbufs_validate(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; struct nouveau_bo *bo; unsigned s; for (s = 0; s < 5; ++s) { struct nvc0_resource *res; int i, j; while (nvc0->constbuf_dirty[s]) { unsigned offset = 0; i = ffs(nvc0->constbuf_dirty[s]) - 1; nvc0->constbuf_dirty[s] &= ~(1 << i); res = nvc0_resource(nvc0->constbuf[s][i]); if (!res) { BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1); OUT_RING (chan, (i << 4) | 0); continue; } if (i == 0 && !nvc0_resource_mapped_by_gpu(&res->base)) { offset = s << 16; bo = nvc0->screen->uniforms; } else { bo = res->bo; nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_CONSTANT, res, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); } BEGIN_RING(chan, RING_3D(CB_SIZE), 3); OUT_RING (chan, align(res->base.width0, 0x100)); OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1); OUT_RING (chan, (i << 4) | 1); BEGIN_RING(chan, RING_3D(CB_SIZE), 4); OUT_RING (chan, align(res->base.width0, 0x100)); OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RING (chan, 0); BEGIN_RING_NI(chan, RING_3D(CB_DATA(0)), res->base.width0 / 4); for (j = 0; j < res->base.width0 / 4; ++j) OUT_RING(chan, ((uint32_t *)res->data)[j]); } } } static struct state_validate { void (*func)(struct nvc0_context *); uint32_t states; } validate_list[] = { { nvc0_validate_fb, NVC0_NEW_FRAMEBUFFER }, { nvc0_validate_blend, NVC0_NEW_BLEND }, { nvc0_validate_zsa, NVC0_NEW_ZSA }, { nvc0_validate_rasterizer, NVC0_NEW_RASTERIZER }, { nvc0_validate_blend_colour, NVC0_NEW_BLEND_COLOUR }, { nvc0_validate_stencil_ref, NVC0_NEW_STENCIL_REF }, { nvc0_validate_stipple, NVC0_NEW_STIPPLE }, { nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_FRAMEBUFFER | NVC0_NEW_RASTERIZER }, { nvc0_validate_viewport, NVC0_NEW_VIEWPORT }, { nvc0_validate_clip, NVC0_NEW_CLIP }, { nvc0_vertprog_validate, NVC0_NEW_VERTPROG }, { nvc0_tctlprog_validate, NVC0_NEW_TCTLPROG }, { nvc0_tevlprog_validate, NVC0_NEW_TEVLPROG }, { nvc0_gmtyprog_validate, NVC0_NEW_GMTYPROG }, { nvc0_fragprog_validate, NVC0_NEW_FRAGPROG }, { nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS }, { nvc0_validate_textures, NVC0_NEW_TEXTURES }, { nvc0_validate_samplers, NVC0_NEW_SAMPLERS }, { nvc0_constbufs_validate, NVC0_NEW_CONSTBUF } }; #define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0])) boolean nvc0_state_validate(struct nvc0_context *nvc0) { unsigned i; #if 0 if (nvc0->screen->cur_ctx != nvc0) /* FIXME: not everything is valid */ nvc0->dirty = 0xffffffff; #endif nvc0->screen->cur_ctx = nvc0; if (nvc0->dirty) { FIRE_RING(nvc0->screen->base.channel); for (i = 0; i < validate_list_len; ++i) { struct state_validate *validate = &validate_list[i]; if (nvc0->dirty & validate->states) validate->func(nvc0); } nvc0->dirty = 0; } nvc0_bufctx_emit_relocs(nvc0); return TRUE; }