/* * Copyright 2008 Ben Skeggs * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "nvc0_context.h" #include "nvc0_resource.h" #include "nv50/nv50_texture.xml.h" #include "util/u_format.h" #define NV50_TIC_0_SWIZZLE__MASK \ (NV50_TIC_0_MAPA__MASK | NV50_TIC_0_MAPB__MASK | \ NV50_TIC_0_MAPG__MASK | NV50_TIC_0_MAPR__MASK) static INLINE uint32_t nv50_tic_swizzle(uint32_t tc, unsigned swz, boolean tex_int) { switch (swz) { case PIPE_SWIZZLE_RED: return (tc & NV50_TIC_0_MAPR__MASK) >> NV50_TIC_0_MAPR__SHIFT; case PIPE_SWIZZLE_GREEN: return (tc & NV50_TIC_0_MAPG__MASK) >> NV50_TIC_0_MAPG__SHIFT; case PIPE_SWIZZLE_BLUE: return (tc & NV50_TIC_0_MAPB__MASK) >> NV50_TIC_0_MAPB__SHIFT; case PIPE_SWIZZLE_ALPHA: return (tc & NV50_TIC_0_MAPA__MASK) >> NV50_TIC_0_MAPA__SHIFT; case PIPE_SWIZZLE_ONE: return tex_int ? NV50_TIC_MAP_ONE_INT : NV50_TIC_MAP_ONE_FLOAT; case PIPE_SWIZZLE_ZERO: default: return NV50_TIC_MAP_ZERO; } } struct pipe_sampler_view * nvc0_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ) { const struct util_format_description *desc; uint32_t *tic; uint32_t swz[4]; uint32_t depth; struct nv50_tic_entry *view; struct nvc0_miptree *mt = nvc0_miptree(texture); boolean tex_int; view = MALLOC_STRUCT(nv50_tic_entry); if (!view) return NULL; view->pipe = *templ; view->pipe.reference.count = 1; view->pipe.texture = NULL; view->pipe.context = pipe; view->id = -1; pipe_resource_reference(&view->pipe.texture, texture); tic = &view->tic[0]; desc = util_format_description(view->pipe.format); /* TIC[0] */ tic[0] = nvc0_format_table[view->pipe.format].tic; tex_int = FALSE; /* XXX: integer textures */ swz[0] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_r, tex_int); swz[1] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_g, tex_int); swz[2] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_b, tex_int); swz[3] = nv50_tic_swizzle(tic[0], view->pipe.swizzle_a, tex_int); tic[0] = (tic[0] & ~NV50_TIC_0_SWIZZLE__MASK) | (swz[0] << NV50_TIC_0_MAPR__SHIFT) | (swz[1] << NV50_TIC_0_MAPG__SHIFT) | (swz[2] << NV50_TIC_0_MAPB__SHIFT) | (swz[3] << NV50_TIC_0_MAPA__SHIFT); tic[1] = /* mt->base.bo->offset; */ 0; tic[2] = /* mt->base.bo->offset >> 32 */ 0; tic[2] |= 0x10001000 | NV50_TIC_2_NO_BORDER; if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) tic[2] |= NV50_TIC_2_COLORSPACE_SRGB; if (mt->base.base.target != PIPE_TEXTURE_RECT) tic[2] |= NV50_TIC_2_NORMALIZED_COORDS; tic[2] |= ((mt->base.bo->tile_mode & 0x0f0) << (22 - 4)) | ((mt->base.bo->tile_mode & 0xf00) << (25 - 8)); depth = MAX2(mt->base.base.array_size, mt->base.base.depth0); if (mt->base.base.target == PIPE_TEXTURE_1D_ARRAY || mt->base.base.target == PIPE_TEXTURE_2D_ARRAY) { /* there doesn't seem to be a base layer field in TIC */ tic[1] = view->pipe.u.tex.first_layer * mt->layer_stride; depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1; } switch (mt->base.base.target) { case PIPE_TEXTURE_1D: tic[2] |= NV50_TIC_2_TARGET_1D; break; case PIPE_TEXTURE_2D: tic[2] |= NV50_TIC_2_TARGET_2D; break; case PIPE_TEXTURE_RECT: tic[2] |= NV50_TIC_2_TARGET_RECT; break; case PIPE_TEXTURE_3D: tic[2] |= NV50_TIC_2_TARGET_3D; break; case PIPE_TEXTURE_CUBE: depth /= 6; if (depth > 1) tic[2] |= NV50_TIC_2_TARGET_CUBE_ARRAY; else tic[2] |= NV50_TIC_2_TARGET_CUBE; break; case PIPE_TEXTURE_1D_ARRAY: tic[2] |= NV50_TIC_2_TARGET_1D_ARRAY; break; case PIPE_TEXTURE_2D_ARRAY: tic[2] |= NV50_TIC_2_TARGET_2D_ARRAY; break; case PIPE_BUFFER: tic[2] |= NV50_TIC_2_TARGET_BUFFER | NV50_TIC_2_LINEAR; break; default: NOUVEAU_ERR("invalid texture target: %d\n", mt->base.base.target); return FALSE; } if (mt->base.base.target == PIPE_BUFFER) tic[3] = mt->base.base.width0; else tic[3] = 0x00300000; tic[4] = (1 << 31) | mt->base.base.width0; tic[5] = mt->base.base.height0 & 0xffff; tic[5] |= depth << 16; tic[5] |= mt->base.base.last_level << 28; tic[6] = 0x03000000; tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level; return &view->pipe; } static boolean nvc0_validate_tic(struct nvc0_context *nvc0, int s) { struct nouveau_channel *chan = nvc0->screen->base.channel; struct nouveau_bo *txc = nvc0->screen->txc; unsigned i; boolean need_flush = FALSE; for (i = 0; i < nvc0->num_textures[s]; ++i) { struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]); struct nv04_resource *res; if (!tic) { BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1); OUT_RING (chan, (i << 1) | 0); continue; } res = &nvc0_miptree(tic->pipe.texture)->base; if (tic->id < 0) { uint32_t offset = tic->tic[1]; tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic); MARK_RING (chan, 9 + 8, 4); BEGIN_RING(chan, RING_MF(OFFSET_OUT_HIGH), 2); OUT_RELOCh(chan, txc, tic->id * 32, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); OUT_RELOCl(chan, txc, tic->id * 32, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR); BEGIN_RING(chan, RING_MF(LINE_LENGTH_IN), 2); OUT_RING (chan, 32); OUT_RING (chan, 1); BEGIN_RING(chan, RING_MF(EXEC), 1); OUT_RING (chan, 0x100111); BEGIN_RING_NI(chan, RING_MF(DATA), 8); OUT_RING (chan, tic->tic[0]); OUT_RELOCl(chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); OUT_RELOC (chan, res->bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD | NOUVEAU_BO_HIGH | NOUVEAU_BO_OR, tic->tic[2], tic->tic[2]); OUT_RINGp (chan, &tic->tic[3], 5); need_flush = TRUE; } else if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { BEGIN_RING(chan, RING_3D(TEX_CACHE_CTL), 1); OUT_RING (chan, (tic->id << 4) | 1); } nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32); res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING; res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_TEXTURES, res, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1); OUT_RING (chan, (tic->id << 9) | (i << 1) | 1); } for (; i < nvc0->state.num_textures[s]; ++i) { BEGIN_RING(chan, RING_3D(BIND_TIC(s)), 1); OUT_RING (chan, (i << 1) | 0); } nvc0->state.num_textures[s] = nvc0->num_textures[s]; return need_flush; } void nvc0_validate_textures(struct nvc0_context *nvc0) { boolean need_flush; need_flush = nvc0_validate_tic(nvc0, 0); need_flush |= nvc0_validate_tic(nvc0, 4); if (need_flush) { BEGIN_RING(nvc0->screen->base.channel, RING_3D(TIC_FLUSH), 1); OUT_RING (nvc0->screen->base.channel, 0); } } static boolean nvc0_validate_tsc(struct nvc0_context *nvc0, int s) { struct nouveau_channel *chan = nvc0->screen->base.channel; unsigned i; boolean need_flush = FALSE; for (i = 0; i < nvc0->num_samplers[s]; ++i) { struct nv50_tsc_entry *tsc = nv50_tsc_entry(nvc0->samplers[s][i]); if (!tsc) { BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1); OUT_RING (chan, (i << 4) | 0); continue; } if (tsc->id < 0) { tsc->id = nvc0_screen_tsc_alloc(nvc0->screen, tsc); nvc0_m2mf_push_linear(&nvc0->base, nvc0->screen->txc, 65536 + tsc->id * 32, NOUVEAU_BO_VRAM, 32, tsc->tsc); need_flush = TRUE; } nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32); BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1); OUT_RING (chan, (tsc->id << 12) | (i << 4) | 1); } for (; i < nvc0->state.num_samplers[s]; ++i) { BEGIN_RING(chan, RING_3D(BIND_TSC(s)), 1); OUT_RING (chan, (i << 4) | 0); } nvc0->state.num_samplers[s] = nvc0->num_samplers[s]; return need_flush; } void nvc0_validate_samplers(struct nvc0_context *nvc0) { boolean need_flush; need_flush = nvc0_validate_tsc(nvc0, 0); need_flush |= nvc0_validate_tsc(nvc0, 4); if (need_flush) { BEGIN_RING(nvc0->screen->base.channel, RING_3D(TSC_FLUSH), 1); OUT_RING (nvc0->screen->base.channel, 0); } }