/* * Copyright 2010 Christoph Bumiller * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "pipe/p_context.h" #include "pipe/p_state.h" #include "util/u_inlines.h" #include "util/u_format.h" #include "translate/translate.h" #include "nvc0_context.h" #include "nvc0_resource.h" #include "nvc0_3d.xml.h" void nvc0_vertex_state_delete(struct pipe_context *pipe, void *hwcso) { struct nvc0_vertex_stateobj *so = hwcso; if (so->translate) so->translate->release(so->translate); FREE(hwcso); } void * nvc0_vertex_state_create(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements) { struct nvc0_vertex_stateobj *so; struct translate_key transkey; unsigned i; assert(num_elements); so = MALLOC(sizeof(*so) + (num_elements - 1) * sizeof(struct nvc0_vertex_element)); if (!so) return NULL; so->num_elements = num_elements; so->instance_bits = 0; transkey.nr_elements = 0; transkey.output_stride = 0; for (i = 0; i < num_elements; ++i) { const struct pipe_vertex_element *ve = &elements[i]; const unsigned vbi = ve->vertex_buffer_index; enum pipe_format fmt = ve->src_format; so->element[i].pipe = elements[i]; so->element[i].state = nvc0_format_table[fmt].vtx; if (!so->element[i].state) { switch (util_format_get_nr_components(fmt)) { case 1: fmt = PIPE_FORMAT_R32_FLOAT; break; case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break; case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break; case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break; default: assert(0); return NULL; } so->element[i].state = nvc0_format_table[fmt].vtx; } so->element[i].state |= i; if (likely(!ve->instance_divisor)) { unsigned j = transkey.nr_elements++; transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL; transkey.element[j].input_format = ve->src_format; transkey.element[j].input_buffer = vbi; transkey.element[j].input_offset = ve->src_offset; transkey.element[j].instance_divisor = ve->instance_divisor; transkey.element[j].output_format = fmt; transkey.element[j].output_offset = transkey.output_stride; transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3; } else { so->instance_bits |= 1 << i; } } so->translate = translate_create(&transkey); so->vtx_size = transkey.output_stride / 4; so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1); return so; } #define NVC0_3D_VERTEX_ATTRIB_INACTIVE \ NVC0_3D_VERTEX_ATTRIB_FORMAT_TYPE_FLOAT | \ NVC0_3D_VERTEX_ATTRIB_FORMAT_SIZE_32 | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST void nvc0_vertex_arrays_validate(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; struct nvc0_vertex_stateobj *vertex = nvc0->vertex; struct pipe_vertex_buffer *vb; struct nvc0_vertex_element *ve; unsigned i; nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_VERTEX); nvc0->vbo_fifo = 0; BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(0)), vertex->num_elements); for (i = 0; i < vertex->num_elements; ++i) { ve = &vertex->element[i]; vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index]; if (!nvc0_resource_mapped_by_gpu(vb->buffer)) { if (nvc0->vbo_push_hint) { nvc0->vbo_fifo |= 1 << i; } else { nvc0_migrate_vertices(nvc0_resource(vb->buffer), vb->buffer_offset, vb->buffer->width0 - vb->buffer_offset); nvc0->vbo_dirty = TRUE; } } if (1 || likely(vb->stride)) { OUT_RING(chan, ve->state); } else { OUT_RING(chan, ve->state | NVC0_3D_VERTEX_ATTRIB_FORMAT_CONST); } } for (i = 0; i < vertex->num_elements; ++i) { struct nvc0_resource *res; unsigned size, offset; ve = &vertex->element[i]; vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index]; if (nvc0->vbo_fifo || (0 && vb->stride == 0)) { #if 0 if (!nvc0->vbo_fifo) nvc0_vbo_constant_attrib(nvc0, vb, ve); #endif BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1); OUT_RING (chan, 0); continue; } res = nvc0_resource(vb->buffer); size = vb->buffer->width0; offset = ve->pipe.src_offset + vb->buffer_offset; if (unlikely(ve->pipe.instance_divisor)) { if (!(nvc0->state.instance_bits & (1 << i))) { INLIN_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 1); } BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_DIVISOR(i)), 1); OUT_RING (chan, ve->pipe.instance_divisor); } else if (unlikely(nvc0->state.instance_bits & (1 << i))) { INLIN_RING(chan, RING_3D(VERTEX_ARRAY_PER_INSTANCE(i)), 0); } nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_VERTEX, res, NOUVEAU_BO_RD); BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1); OUT_RING (chan, (1 << 12) | vb->stride); BEGIN_RING_1I(chan, RING_3D(VERTEX_ARRAY_SELECT), 5); OUT_RING (chan, i); OUT_RESRCh(chan, res, size, NOUVEAU_BO_RD); OUT_RESRCl(chan, res, size, NOUVEAU_BO_RD); OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD); OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD); } for (; i < nvc0->state.num_vtxelts; ++i) { BEGIN_RING(chan, RING_3D(VERTEX_ATTRIB_FORMAT(i)), 1); OUT_RING (chan, NVC0_3D_VERTEX_ATTRIB_INACTIVE); BEGIN_RING(chan, RING_3D(VERTEX_ARRAY_FETCH(i)), 1); OUT_RING (chan, 0); } nvc0->state.num_vtxelts = vertex->num_elements; nvc0->state.instance_bits = vertex->instance_bits; } #define NVC0_PRIM_GL_CASE(n) \ case PIPE_PRIM_##n: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_##n static INLINE unsigned nvc0_prim_gl(unsigned prim) { switch (prim) { NVC0_PRIM_GL_CASE(POINTS); NVC0_PRIM_GL_CASE(LINES); NVC0_PRIM_GL_CASE(LINE_LOOP); NVC0_PRIM_GL_CASE(LINE_STRIP); NVC0_PRIM_GL_CASE(TRIANGLES); NVC0_PRIM_GL_CASE(TRIANGLE_STRIP); NVC0_PRIM_GL_CASE(TRIANGLE_FAN); NVC0_PRIM_GL_CASE(QUADS); NVC0_PRIM_GL_CASE(QUAD_STRIP); NVC0_PRIM_GL_CASE(POLYGON); NVC0_PRIM_GL_CASE(LINES_ADJACENCY); NVC0_PRIM_GL_CASE(LINE_STRIP_ADJACENCY); NVC0_PRIM_GL_CASE(TRIANGLES_ADJACENCY); NVC0_PRIM_GL_CASE(TRIANGLE_STRIP_ADJACENCY); /* NVC0_PRIM_GL_CASE(PATCHES); */ default: return NVC0_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS; break; } } static void nvc0_draw_vbo_flush_notify(struct nouveau_channel *chan) { struct nvc0_context *nvc0 = chan->user_private; nvc0_bufctx_emit_relocs(nvc0); } #if 0 static struct nouveau_bo * nvc0_tfb_setup(struct nvc0_context *nvc0) { struct nouveau_channel *chan = nvc0->screen->base.channel; struct nouveau_bo *tfb = NULL; int ret, i; ret = nouveau_bo_new(nvc0->screen->base.device, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, &tfb); if (ret) return NULL; ret = nouveau_bo_map(tfb, NOUVEAU_BO_WR); if (ret) return NULL; memset(tfb->map, 0xee, 8 * 4 * 3); nouveau_bo_unmap(tfb); BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(0)), 5); OUT_RING (chan, 1); OUT_RELOCh(chan, tfb, 0, NOUVEAU_BO_GART | NOUVEAU_BO_WR); OUT_RELOCl(chan, tfb, 0, NOUVEAU_BO_GART | NOUVEAU_BO_WR); OUT_RING (chan, tfb->size); OUT_RING (chan, 0); /* TFB_PRIMITIVE_ID(0) */ BEGIN_RING(chan, RING_3D(TFB_UNK0700(0)), 3); OUT_RING (chan, 0); OUT_RING (chan, 8); /* TFB_VARYING_COUNT(0) */ OUT_RING (chan, 32); /* TFB_BUFFER_STRIDE(0) */ BEGIN_RING(chan, RING_3D(TFB_VARYING_LOCS(0)), 2); OUT_RING (chan, 0x1f1e1d1c); OUT_RING (chan, 0xa3a2a1a0); for (i = 1; i < 4; ++i) { BEGIN_RING(chan, RING_3D(TFB_BUFFER_ENABLE(i)), 1); OUT_RING (chan, 0); } BEGIN_RING(chan, RING_3D(TFB_ENABLE), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D_(0x135c), 1); OUT_RING (chan, 1); BEGIN_RING(chan, RING_3D_(0x135c), 1); OUT_RING (chan, 0); return tfb; } #endif static void nvc0_draw_arrays(struct nvc0_context *nvc0, unsigned mode, unsigned start, unsigned count, unsigned instance_count) { struct nouveau_channel *chan = nvc0->screen->base.channel; unsigned prim; chan->flush_notify = nvc0_draw_vbo_flush_notify; chan->user_private = nvc0; prim = nvc0_prim_gl(mode); while (instance_count--) { BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); OUT_RING (chan, prim); BEGIN_RING(chan, RING_3D(VERTEX_BUFFER_FIRST), 2); OUT_RING (chan, start); OUT_RING (chan, count); INLIN_RING(chan, RING_3D(VERTEX_END_GL), 0); prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; } chan->flush_notify = NULL; } static void nvc0_draw_elements_inline_u08(struct nouveau_channel *chan, uint8_t *map, unsigned start, unsigned count) { map += start; if (count & 3) { unsigned i; BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), count & 3); for (i = 0; i < (count & 3); ++i) OUT_RING(chan, *map++); count &= ~3; } while (count) { unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 4) / 4; BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U8), nr); for (i = 0; i < nr; ++i) { OUT_RING(chan, (map[3] << 24) | (map[2] << 16) | (map[1] << 8) | map[0]); map += 4; } count -= nr * 4; } } static void nvc0_draw_elements_inline_u16(struct nouveau_channel *chan, uint16_t *map, unsigned start, unsigned count) { map += start; if (count & 1) { count &= ~1; BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1); OUT_RING (chan, *map++); } while (count) { unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2; BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr); for (i = 0; i < nr; ++i) { OUT_RING(chan, (map[1] << 16) | map[0]); map += 2; } count -= nr * 2; } } static void nvc0_draw_elements_inline_u32(struct nouveau_channel *chan, uint32_t *map, unsigned start, unsigned count) { map += start; while (count) { const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U32), nr); OUT_RINGp (chan, map, nr); map += nr; count -= nr; } } static void nvc0_draw_elements_inline_u32_short(struct nouveau_channel *chan, uint32_t *map, unsigned start, unsigned count) { map += start; if (count & 1) { count--; BEGIN_RING(chan, RING_3D(VB_ELEMENT_U32), 1); OUT_RING (chan, *map++); } while (count) { unsigned i, nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN * 2) / 2; BEGIN_RING_NI(chan, RING_3D(VB_ELEMENT_U16), nr); for (i = 0; i < nr; ++i) { OUT_RING(chan, (map[1] << 16) | map[0]); map += 2; } count -= nr * 2; } } static void nvc0_draw_elements(struct nvc0_context *nvc0, boolean shorten, unsigned mode, unsigned start, unsigned count, unsigned instance_count, int32_t index_bias) { struct nouveau_channel *chan = nvc0->screen->base.channel; void *data; struct pipe_transfer *transfer; unsigned prim; unsigned index_size = nvc0->idxbuf.index_size; chan->flush_notify = nvc0_draw_vbo_flush_notify; chan->user_private = nvc0; prim = nvc0_prim_gl(mode); if (index_bias != nvc0->state.index_bias) { BEGIN_RING(chan, RING_3D(VB_ELEMENT_BASE), 1); OUT_RING (chan, index_bias); nvc0->state.index_bias = index_bias; } if (nvc0_resource_mapped_by_gpu(nvc0->idxbuf.buffer)) { struct nvc0_resource *res = nvc0_resource(nvc0->idxbuf.buffer); unsigned offset = nvc0->idxbuf.offset; unsigned limit = nvc0->idxbuf.buffer->width0 - 1; if (index_size == 4) index_size = 2; else if (index_size == 2) index_size = 1; while (instance_count--) { MARK_RING (chan, 11, 4); BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); OUT_RING (chan, mode); BEGIN_RING(chan, RING_3D(INDEX_ARRAY_START_HIGH), 7); OUT_RESRCh(chan, res, offset, NOUVEAU_BO_RD); OUT_RESRCl(chan, res, offset, NOUVEAU_BO_RD); OUT_RESRCh(chan, res, limit, NOUVEAU_BO_RD); OUT_RESRCl(chan, res, limit, NOUVEAU_BO_RD); OUT_RING (chan, index_size); OUT_RING (chan, start); OUT_RING (chan, count); INLIN_RING(chan, RING_3D(VERTEX_END_GL), 0); mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; } } else { data = pipe_buffer_map(&nvc0->pipe, nvc0->idxbuf.buffer, PIPE_TRANSFER_READ, &transfer); if (!data) return; while (instance_count--) { BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1); OUT_RING (chan, prim); switch (index_size) { case 1: nvc0_draw_elements_inline_u08(chan, data, start, count); break; case 2: nvc0_draw_elements_inline_u16(chan, data, start, count); break; case 4: if (shorten) nvc0_draw_elements_inline_u32_short(chan, data, start, count); else nvc0_draw_elements_inline_u32(chan, data, start, count); break; default: assert(0); return; } INLIN_RING(chan, RING_3D(VERTEX_END_GL), 0); prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; } } chan->flush_notify = NULL; } void nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) { struct nvc0_context *nvc0 = nvc0_context(pipe); struct nouveau_channel *chan = nvc0->screen->base.channel; /* For picking only a few vertices from a large user buffer, push is better, * if index count is larger and we expect repeated vertices, suggest upload. */ nvc0->vbo_push_hint = /* the 64 is heuristic */ !(info->indexed && ((info->max_index - info->min_index + 64) < info->count)); nvc0_state_validate(nvc0); if (nvc0->state.instance_base != info->start_instance) { nvc0->state.instance_base = info->start_instance; BEGIN_RING(chan, RING_3D(VB_INSTANCE_BASE), 1); OUT_RING (chan, info->start_instance); } if (nvc0->vbo_fifo) { nvc0_push_vbo(nvc0, info); return; } if (nvc0->vbo_dirty) { BEGIN_RING(chan, RING_3D_(0x142c), 1); OUT_RING (chan, 0); nvc0->vbo_dirty = FALSE; } if (!info->indexed) { nvc0_draw_arrays(nvc0, info->mode, info->start, info->count, info->instance_count); } else { boolean shorten = info->max_index <= 65535; assert(nvc0->idxbuf.buffer); if (info->primitive_restart != nvc0->state.prim_restart) { if (info->primitive_restart) { BEGIN_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 2); OUT_RING (chan, 1); OUT_RING (chan, info->restart_index); if (info->restart_index > 65535) shorten = FALSE; } else { INLIN_RING(chan, RING_3D(PRIM_RESTART_ENABLE), 0); } nvc0->state.prim_restart = info->primitive_restart; } else if (info->primitive_restart) { BEGIN_RING(chan, RING_3D(PRIM_RESTART_INDEX), 1); OUT_RING (chan, info->restart_index); } nvc0_draw_elements(nvc0, shorten, info->mode, info->start, info->count, info->instance_count, info->index_bias); } }