#ifndef NV30_40_3D_XML #define NV30_40_3D_XML /* Autogenerated file, DO NOT EDIT manually! This file was generated by the rules-ng-ng headergen tool in this git repository: http://0x04.net/cgit/index.cgi/rules-ng-ng git clone git://0x04.net/rules-ng-ng The rules-ng-ng source files this header was generated from are: - nv30-40_3d.xml ( 31709 bytes, from 2010-09-05 08:00:50) - copyright.xml ( 6503 bytes, from 2010-04-10 23:15:50) - nv_3ddefs.xml ( 15391 bytes, from 2010-09-05 08:00:46) - nv_defs.xml ( 4437 bytes, from 2010-08-05 19:38:53) - nv_object.xml ( 10424 bytes, from 2010-08-05 19:38:53) - nvchipsets.xml ( 2824 bytes, from 2010-08-05 19:38:53) Copyright (C) 2006-2010 by the following authors: - Artur Huillet (ahuillet) - Ben Skeggs (darktama, darktama_) - B. R. (koala_br) - Carlos Martin (carlosmn) - Christoph Bumiller (calim, chrisbmr) - Dawid Gajownik (gajownik) - Dmitry Baryshkov - Dmitry Eremin-Solenikov (lumag) - EdB (edb_) - Erik Waling (erikwaling) - Francisco Jerez (curro, curro_, currojerez) - imirkin (imirkin) - jb17bsome (jb17bsome) - Jeremy Kolb (kjeremy) - Laurent Carlier (lordheavy) - Luca Barbieri (lb, lb1) - Maarten Maathuis (stillunknown) - Marcin Koƛcielnicki (mwk, koriakin) - Mark Carey (careym) - Matthieu Castet (mat-c) - nvidiaman (nvidiaman) - Patrice Mandin (pmandin, pmdata) - Pekka Paalanen (pq, ppaalanen) - Peter Popov (ironpeter) - Richard Hughes (hughsient) - Rudi Cilibrasi (cilibrar) - Serge Martin - Simon Raffeiner - Stephane Loeuillet (leroutier) - Stephane Marchesin (marcheu) - sturmflut (sturmflut) - Sylvain Munaut - Victor Stinner (haypo) - Wladmir van der Laan (miathan6) - Younes Manton (ymanton) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define NV30_3D_DMA_NOTIFY 0x00000180 #define NV30_3D_DMA_TEXTURE0 0x00000184 #define NV30_3D_DMA_TEXTURE1 0x00000188 #define NV30_3D_DMA_COLOR1 0x0000018c #define NV30_3D_DMA_UNK190 0x00000190 #define NV30_3D_DMA_COLOR0 0x00000194 #define NV30_3D_DMA_ZETA 0x00000198 #define NV30_3D_DMA_VTXBUF0 0x0000019c #define NV30_3D_DMA_VTXBUF1 0x000001a0 #define NV30_3D_DMA_FENCE 0x000001a4 #define NV30_3D_DMA_QUERY 0x000001a8 #define NV30_3D_DMA_UNK1AC 0x000001ac #define NV30_3D_DMA_UNK1B0 0x000001b0 #define NV40_3D_DMA_COLOR2 0x000001b4 #define NV40_3D_DMA_COLOR3 0x000001b8 #define NV30_3D_RT_HORIZ 0x00000200 #define NV30_3D_RT_HORIZ_X__MASK 0x0000ffff #define NV30_3D_RT_HORIZ_X__SHIFT 0 #define NV30_3D_RT_HORIZ_W__MASK 0xffff0000 #define NV30_3D_RT_HORIZ_W__SHIFT 16 #define NV30_3D_RT_VERT 0x00000204 #define NV30_3D_RT_VERT_Y__MASK 0x0000ffff #define NV30_3D_RT_VERT_Y__SHIFT 0 #define NV30_3D_RT_VERT_H__MASK 0xffff0000 #define NV30_3D_RT_VERT_H__SHIFT 16 #define NV30_3D_RT_FORMAT 0x00000208 #define NV30_3D_RT_FORMAT_COLOR__MASK 0x0000001f #define NV30_3D_RT_FORMAT_COLOR__SHIFT 0 #define NV30_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 #define NV30_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 #define NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 #define NV30_3D_RT_FORMAT_COLOR_B8 0x00000009 #define NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT 0x0000000b #define NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT 0x0000000c #define NV30_3D_RT_FORMAT_COLOR_R32_FLOAT 0x0000000d #define NV30_3D_RT_FORMAT_COLOR_UNK0D 0x0000000d #define NV30_3D_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f #define NV30_3D_RT_FORMAT_COLOR_A8B8G8R8 0x00000010 #define NV30_3D_RT_FORMAT_ZETA__MASK 0x000000e0 #define NV30_3D_RT_FORMAT_ZETA__SHIFT 5 #define NV30_3D_RT_FORMAT_ZETA_Z16 0x00000020 #define NV30_3D_RT_FORMAT_ZETA_Z24S8 0x00000040 #define NV30_3D_RT_FORMAT_TYPE__MASK 0x00000f00 #define NV30_3D_RT_FORMAT_TYPE__SHIFT 8 #define NV30_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 #define NV30_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 #define NV30_3D_RT_FORMAT_LOG2_WIDTH__MASK 0x00ff0000 #define NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT 16 #define NV30_3D_RT_FORMAT_LOG2_HEIGHT__MASK 0xff000000 #define NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT 24 #define NV30_3D_COLOR0_PITCH 0x0000020c #define NV30_3D_COLOR0_PITCH_COLOR0__MASK 0x0000ffff #define NV30_3D_COLOR0_PITCH_COLOR0__SHIFT 0 #define NV30_3D_COLOR0_PITCH_ZETA__MASK 0xffff0000 #define NV30_3D_COLOR0_PITCH_ZETA__SHIFT 16 #define NV40_3D_COLOR0_PITCH 0x0000020c #define NV30_3D_COLOR0_OFFSET 0x00000210 #define NV30_3D_ZETA_OFFSET 0x00000214 #define NV30_3D_COLOR1_OFFSET 0x00000218 #define NV30_3D_COLOR1_PITCH 0x0000021c #define NV30_3D_RT_ENABLE 0x00000220 #define NV30_3D_RT_ENABLE_COLOR0 0x00000001 #define NV30_3D_RT_ENABLE_COLOR1 0x00000002 #define NV40_3D_RT_ENABLE_COLOR2 0x00000004 #define NV40_3D_RT_ENABLE_COLOR3 0x00000008 #define NV30_3D_RT_ENABLE_MRT 0x00000010 #define NV40_3D_ZETA_PITCH 0x0000022c #define NV30_3D_LMA_DEPTH_PITCH 0x0000022c #define NV30_3D_LMA_DEPTH_OFFSET 0x00000230 #define NV30_3D_TEX_UNITS_ENABLE 0x0000023c #define NV30_3D_TEX_UNITS_ENABLE_TX0 0x00000001 #define NV30_3D_TEX_UNITS_ENABLE_TX1 0x00000002 #define NV30_3D_TEX_UNITS_ENABLE_TX2 0x00000004 #define NV30_3D_TEX_UNITS_ENABLE_TX3 0x00000008 #define NV30_3D_TEX_UNITS_ENABLE_TX4 0x00000010 #define NV30_3D_TEX_UNITS_ENABLE_TX5 0x00000020 #define NV30_3D_TEX_UNITS_ENABLE_TX6 0x00000040 #define NV30_3D_TEX_UNITS_ENABLE_TX7 0x00000080 #define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0)) #define NV30_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 #define NV30_3D_TEX_MATRIX_ENABLE__LEN 0x00000008 #define NV40_3D_COLOR2_PITCH 0x00000280 #define NV40_3D_COLOR3_PITCH 0x00000284 #define NV40_3D_COLOR2_OFFSET 0x00000288 #define NV40_3D_COLOR3_OFFSET 0x0000028c #define NV30_3D_VIEWPORT_TX_ORIGIN 0x000002b8 #define NV30_3D_VIEWPORT_TX_ORIGIN_X__MASK 0x0000ffff #define NV30_3D_VIEWPORT_TX_ORIGIN_X__SHIFT 0 #define NV30_3D_VIEWPORT_TX_ORIGIN_Y__MASK 0xffff0000 #define NV30_3D_VIEWPORT_TX_ORIGIN_Y__SHIFT 16 #define NV30_3D_VIEWPORT_CLIP_MODE 0x000002bc #define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0)) #define NV30_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008 #define NV30_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 #define NV30_3D_VIEWPORT_CLIP_HORIZ_L__MASK 0x0000ffff #define NV30_3D_VIEWPORT_CLIP_HORIZ_L__SHIFT 0 #define NV30_3D_VIEWPORT_CLIP_HORIZ_R__MASK 0xffff0000 #define NV30_3D_VIEWPORT_CLIP_HORIZ_R__SHIFT 16 #define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0)) #define NV30_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008 #define NV30_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 #define NV30_3D_VIEWPORT_CLIP_VERT_T__MASK 0x0000ffff #define NV30_3D_VIEWPORT_CLIP_VERT_T__SHIFT 0 #define NV30_3D_VIEWPORT_CLIP_VERT_D__MASK 0xffff0000 #define NV30_3D_VIEWPORT_CLIP_VERT_D__SHIFT 16 #define NV30_3D_DITHER_ENABLE 0x00000300 #define NV30_3D_ALPHA_FUNC_ENABLE 0x00000304 #define NV30_3D_ALPHA_FUNC_FUNC 0x00000308 #define NV30_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 #define NV30_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 #define NV30_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 #define NV30_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 #define NV30_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 #define NV30_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 #define NV30_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 #define NV30_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 #define NV30_3D_ALPHA_FUNC_REF 0x0000030c #define NV30_3D_BLEND_FUNC_ENABLE 0x00000310 #define NV30_3D_BLEND_FUNC_SRC 0x00000314 #define NV30_3D_BLEND_FUNC_SRC_RGB__MASK 0x0000ffff #define NV30_3D_BLEND_FUNC_SRC_RGB__SHIFT 0 #define NV30_3D_BLEND_FUNC_SRC_RGB_ZERO 0x00000000 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE 0x00000001 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_COLOR 0x00000300 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_COLOR 0x00000301 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA 0x00000302 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_ALPHA 0x00000303 #define NV30_3D_BLEND_FUNC_SRC_RGB_DST_ALPHA 0x00000304 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_ALPHA 0x00000305 #define NV30_3D_BLEND_FUNC_SRC_RGB_DST_COLOR 0x00000306 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_COLOR 0x00000307 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA_SATURATE 0x00000308 #define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_COLOR 0x00008001 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002 #define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_ALPHA 0x00008003 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004 #define NV30_3D_BLEND_FUNC_SRC_ALPHA__MASK 0xffff0000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA__SHIFT 16 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ZERO 0x00000000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE 0x00010000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_COLOR 0x03000000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA 0x03020000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_ALPHA 0x03040000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_COLOR 0x03060000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_COLOR 0x03070000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA_SATURATE 0x03080000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_COLOR 0x80010000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_ALPHA 0x80030000 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000 #define NV30_3D_BLEND_FUNC_DST 0x00000318 #define NV30_3D_BLEND_FUNC_DST_RGB__MASK 0x0000ffff #define NV30_3D_BLEND_FUNC_DST_RGB__SHIFT 0 #define NV30_3D_BLEND_FUNC_DST_RGB_ZERO 0x00000000 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE 0x00000001 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_COLOR 0x00000300 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_COLOR 0x00000301 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA 0x00000302 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_ALPHA 0x00000303 #define NV30_3D_BLEND_FUNC_DST_RGB_DST_ALPHA 0x00000304 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_ALPHA 0x00000305 #define NV30_3D_BLEND_FUNC_DST_RGB_DST_COLOR 0x00000306 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_COLOR 0x00000307 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA_SATURATE 0x00000308 #define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_COLOR 0x00008001 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002 #define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_ALPHA 0x00008003 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004 #define NV30_3D_BLEND_FUNC_DST_ALPHA__MASK 0xffff0000 #define NV30_3D_BLEND_FUNC_DST_ALPHA__SHIFT 16 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ZERO 0x00000000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE 0x00010000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_COLOR 0x03000000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA 0x03020000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_ALPHA 0x03040000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_COLOR 0x03060000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_COLOR 0x03070000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA_SATURATE 0x03080000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_COLOR 0x80010000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_ALPHA 0x80030000 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000 #define NV30_3D_BLEND_COLOR 0x0000031c #define NV30_3D_BLEND_COLOR_B__MASK 0x000000ff #define NV30_3D_BLEND_COLOR_B__SHIFT 0 #define NV30_3D_BLEND_COLOR_G__MASK 0x0000ff00 #define NV30_3D_BLEND_COLOR_G__SHIFT 8 #define NV30_3D_BLEND_COLOR_R__MASK 0x00ff0000 #define NV30_3D_BLEND_COLOR_R__SHIFT 16 #define NV30_3D_BLEND_COLOR_A__MASK 0xff000000 #define NV30_3D_BLEND_COLOR_A__SHIFT 24 #define NV30_3D_BLEND_EQUATION 0x00000320 #define NV30_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 #define NV30_3D_BLEND_EQUATION_MIN 0x00008007 #define NV30_3D_BLEND_EQUATION_MAX 0x00008008 #define NV30_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a #define NV30_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b #define NV40_3D_BLEND_EQUATION 0x00000320 #define NV40_3D_BLEND_EQUATION_RGB__MASK 0x0000ffff #define NV40_3D_BLEND_EQUATION_RGB__SHIFT 0 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 #define NV40_3D_BLEND_EQUATION_RGB_MIN 0x00008007 #define NV40_3D_BLEND_EQUATION_RGB_MAX 0x00008008 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a #define NV40_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b #define NV40_3D_BLEND_EQUATION_ALPHA__MASK 0xffff0000 #define NV40_3D_BLEND_EQUATION_ALPHA__SHIFT 16 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x80060000 #define NV40_3D_BLEND_EQUATION_ALPHA_MIN 0x80070000 #define NV40_3D_BLEND_EQUATION_ALPHA_MAX 0x80080000 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x800a0000 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x800b0000 #define NV30_3D_COLOR_MASK 0x00000324 #define NV30_3D_COLOR_MASK_B 0x000000ff #define NV30_3D_COLOR_MASK_G 0x0000ff00 #define NV30_3D_COLOR_MASK_R 0x00ff0000 #define NV30_3D_COLOR_MASK_A 0xff000000 #define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0)) #define NV30_3D_STENCIL__ESIZE 0x00000020 #define NV30_3D_STENCIL__LEN 0x00000002 #define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0)) #define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0)) #define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0)) #define NV30_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 #define NV30_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 #define NV30_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 #define NV30_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 #define NV30_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 #define NV30_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 #define NV30_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 #define NV30_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 #define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0)) #define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0)) #define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0)) #define NV30_3D_STENCIL_OP_FAIL_ZERO 0x00000000 #define NV30_3D_STENCIL_OP_FAIL_INVERT 0x0000150a #define NV30_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 #define NV30_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 #define NV30_3D_STENCIL_OP_FAIL_INCR 0x00001e02 #define NV30_3D_STENCIL_OP_FAIL_DECR 0x00001e03 #define NV30_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 #define NV30_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 #define NV30_3D_STENCIL_OP_ZFAIL(i0) (0x00000340 + 0x20*(i0)) #define NV30_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 #define NV30_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a #define NV30_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 #define NV30_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 #define NV30_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 #define NV30_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 #define NV30_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 #define NV30_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 #define NV30_3D_STENCIL_OP_ZPASS(i0) (0x00000344 + 0x20*(i0)) #define NV30_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 #define NV30_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a #define NV30_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 #define NV30_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 #define NV30_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 #define NV30_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 #define NV30_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 #define NV30_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 #define NV30_3D_SHADE_MODEL 0x00000368 #define NV30_3D_SHADE_MODEL_FLAT 0x00001d00 #define NV30_3D_SHADE_MODEL_SMOOTH 0x00001d01 #define NV30_3D_FOG_ENABLE 0x0000036c #define NV30_3D_FOG_COLOR 0x00000370 #define NV30_3D_FOG_COLOR_R__MASK 0x000000ff #define NV30_3D_FOG_COLOR_R__SHIFT 0 #define NV30_3D_FOG_COLOR_G__MASK 0x0000ff00 #define NV30_3D_FOG_COLOR_G__SHIFT 8 #define NV30_3D_FOG_COLOR_B__MASK 0x00ff0000 #define NV30_3D_FOG_COLOR_B__SHIFT 16 #define NV30_3D_FOG_COLOR_A__MASK 0xff000000 #define NV30_3D_FOG_COLOR_A__SHIFT 24 #define NV40_3D_MRT_COLOR_MASK 0x00000370 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_A 0x00000010 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_R 0x00000020 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_G 0x00000040 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_B 0x00000080 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_A 0x00000100 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_R 0x00000200 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_G 0x00000400 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_B 0x00000800 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_A 0x00001000 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_R 0x00002000 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_G 0x00004000 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_B 0x00008000 #define NV30_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 #define NV30_3D_COLOR_LOGIC_OP_OP 0x00000378 #define NV30_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 #define NV30_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 #define NV30_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 #define NV30_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 #define NV30_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 #define NV30_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 #define NV30_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 #define NV30_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 #define NV30_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 #define NV30_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 #define NV30_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a #define NV30_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b #define NV30_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c #define NV30_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d #define NV30_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e #define NV30_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f #define NV30_3D_NORMALIZE_ENABLE 0x0000037c #define NV30_3D_COLOR_MATERIAL 0x00000390 #define NV30_3D_COLOR_MATERIAL_FRONT_EMISSION_ENABLE 0x00000001 #define NV30_3D_COLOR_MATERIAL_FRONT_AMBIENT_ENABLE 0x00000004 #define NV30_3D_COLOR_MATERIAL_FRONT_DIFFUSE_ENABLE 0x00000010 #define NV30_3D_COLOR_MATERIAL_FRONT_SPECULAR_ENABLE 0x00000040 #define NV30_3D_COLOR_MATERIAL_BACK_EMISSION_ENABLE 0x00000100 #define NV30_3D_COLOR_MATERIAL_BACK_AMBIENT_ENABLE 0x00000400 #define NV30_3D_COLOR_MATERIAL_BACK_DIFFUSE_ENABLE 0x00001000 #define NV30_3D_COLOR_MATERIAL_BACK_SPECULAR_ENABLE 0x00004000 #define NV30_3D_DEPTH_RANGE_NEAR 0x00000394 #define NV30_3D_DEPTH_RANGE_FAR 0x00000398 #define NV30_3D_COLOR_MATERIAL_FRONT 0x000003a0 #define NV30_3D_COLOR_MATERIAL_FRONT_R 0x000003a0 #define NV30_3D_COLOR_MATERIAL_FRONT_G 0x000003a4 #define NV30_3D_COLOR_MATERIAL_FRONT_B 0x000003a8 #define NV30_3D_COLOR_MATERIAL_FRONT_A 0x000003ac #define NV40_3D_MIPMAP_ROUNDING 0x000003b0 #define NV40_3D_MIPMAP_ROUNDING_MODE__MASK 0x00100000 #define NV40_3D_MIPMAP_ROUNDING_MODE__SHIFT 20 #define NV40_3D_MIPMAP_ROUNDING_MODE_UP 0x00000000 #define NV40_3D_MIPMAP_ROUNDING_MODE_DOWN 0x00100000 #define NV30_3D_LINE_WIDTH 0x000003b8 #define NV30_3D_LINE_SMOOTH_ENABLE 0x000003bc #define NV30_3D_TEX_GEN_MODE(i0, i1) (0x00000400 + 0x10*(i0) + 0x4*(i1)) #define NV30_3D_TEX_GEN_MODE__ESIZE 0x00000004 #define NV30_3D_TEX_GEN_MODE__LEN 0x00000004 #define NV30_3D_TEX_GEN_MODE_FALSE 0x00000000 #define NV30_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 #define NV30_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 #define NV30_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 #define NV30_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 #define NV30_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 #define NV30_3D_MODELVIEW_MATRIX(i0) (0x00000480 + 0x4*(i0)) #define NV30_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 #define NV30_3D_MODELVIEW_MATRIX__LEN 0x00000010 #define NV30_3D_INVERSE_MODELVIEW_MATRIX(i0) (0x00000580 + 0x4*(i0)) #define NV30_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 #define NV30_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c #define NV30_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0)) #define NV30_3D_PROJECTION_MATRIX__ESIZE 0x00000004 #define NV30_3D_PROJECTION_MATRIX__LEN 0x00000010 #define NV30_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1)) #define NV30_3D_TEX_MATRIX__ESIZE 0x00000004 #define NV30_3D_TEX_MATRIX__LEN 0x00000010 #define NV30_3D_SCISSOR_HORIZ 0x000008c0 #define NV30_3D_SCISSOR_HORIZ_X__MASK 0x0000ffff #define NV30_3D_SCISSOR_HORIZ_X__SHIFT 0 #define NV30_3D_SCISSOR_HORIZ_W__MASK 0xffff0000 #define NV30_3D_SCISSOR_HORIZ_W__SHIFT 16 #define NV30_3D_SCISSOR_VERT 0x000008c4 #define NV30_3D_SCISSOR_VERT_Y__MASK 0x0000ffff #define NV30_3D_SCISSOR_VERT_Y__SHIFT 0 #define NV30_3D_SCISSOR_VERT_H__MASK 0xffff0000 #define NV30_3D_SCISSOR_VERT_H__SHIFT 16 #define NV30_3D_FOG_COORD_DIST 0x000008c8 #define NV30_3D_FOG_MODE 0x000008cc #define NV30_3D_FOG_EQUATION_CONSTANT 0x000008d0 #define NV30_3D_FOG_EQUATION_LINEAR 0x000008d4 #define NV30_3D_FOG_EQUATION_QUADRATIC 0x000008d8 #define NV30_3D_FP_ACTIVE_PROGRAM 0x000008e4 #define NV30_3D_FP_ACTIVE_PROGRAM_DMA0 0x00000001 #define NV30_3D_FP_ACTIVE_PROGRAM_DMA1 0x00000002 #define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__MASK 0xfffffffc #define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__SHIFT 2 #define NV30_3D_RC_COLOR0 0x000008ec #define NV30_3D_RC_COLOR0_B__MASK 0x000000ff #define NV30_3D_RC_COLOR0_B__SHIFT 0 #define NV30_3D_RC_COLOR0_G__MASK 0x0000ff00 #define NV30_3D_RC_COLOR0_G__SHIFT 8 #define NV30_3D_RC_COLOR0_R__MASK 0x00ff0000 #define NV30_3D_RC_COLOR0_R__SHIFT 16 #define NV30_3D_RC_COLOR0_A__MASK 0xff000000 #define NV30_3D_RC_COLOR0_A__SHIFT 24 #define NV30_3D_RC_COLOR1 0x000008f0 #define NV30_3D_RC_COLOR1_B__MASK 0x000000ff #define NV30_3D_RC_COLOR1_B__SHIFT 0 #define NV30_3D_RC_COLOR1_G__MASK 0x0000ff00 #define NV30_3D_RC_COLOR1_G__SHIFT 8 #define NV30_3D_RC_COLOR1_R__MASK 0x00ff0000 #define NV30_3D_RC_COLOR1_R__SHIFT 16 #define NV30_3D_RC_COLOR1_A__MASK 0xff000000 #define NV30_3D_RC_COLOR1_A__SHIFT 24 #define NV30_3D_RC_FINAL0 0x000008f4 #define NV30_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f #define NV30_3D_RC_FINAL0_D_INPUT__SHIFT 0 #define NV30_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 #define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 #define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 #define NV30_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 #define NV30_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 #define NV30_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b #define NV30_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c #define NV30_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d #define NV30_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e #define NV30_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 #define NV30_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 #define NV30_3D_RC_FINAL0_D_MAPPING__SHIFT 5 #define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 #define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 #define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 #define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 #define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 #define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 #define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 #define NV30_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 #define NV30_3D_RC_FINAL0_C_INPUT__SHIFT 8 #define NV30_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 #define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 #define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 #define NV30_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 #define NV30_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 #define NV30_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV30_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 #define NV30_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 #define NV30_3D_RC_FINAL0_C_MAPPING__SHIFT 13 #define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 #define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 #define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 #define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 #define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 #define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 #define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 #define NV30_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 #define NV30_3D_RC_FINAL0_B_INPUT__SHIFT 16 #define NV30_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 #define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 #define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 #define NV30_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 #define NV30_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 #define NV30_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 #define NV30_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 #define NV30_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 #define NV30_3D_RC_FINAL0_B_MAPPING__SHIFT 21 #define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 #define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 #define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 #define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 #define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 #define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 #define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 #define NV30_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 #define NV30_3D_RC_FINAL0_A_INPUT__SHIFT 24 #define NV30_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 #define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 #define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 #define NV30_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 #define NV30_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 #define NV30_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 #define NV30_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 #define NV30_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 #define NV30_3D_RC_FINAL0_A_MAPPING__SHIFT 29 #define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 #define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 #define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 #define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 #define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 #define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 #define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 #define NV30_3D_RC_FINAL1 0x000008f8 #define NV30_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 #define NV30_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 #define NV30_3D_RC_FINAL1_G_INPUT__SHIFT 8 #define NV30_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 #define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 #define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 #define NV30_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 #define NV30_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 #define NV30_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV30_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 #define NV30_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 #define NV30_3D_RC_FINAL1_G_MAPPING__SHIFT 13 #define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 #define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 #define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 #define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 #define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 #define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 #define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 #define NV30_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 #define NV30_3D_RC_FINAL1_F_INPUT__SHIFT 16 #define NV30_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 #define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 #define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 #define NV30_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 #define NV30_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 #define NV30_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 #define NV30_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 #define NV30_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 #define NV30_3D_RC_FINAL1_F_MAPPING__SHIFT 21 #define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 #define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 #define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 #define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 #define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 #define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 #define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 #define NV30_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 #define NV30_3D_RC_FINAL1_E_INPUT__SHIFT 24 #define NV30_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 #define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 #define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 #define NV30_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 #define NV30_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 #define NV30_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 #define NV30_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 #define NV30_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 #define NV30_3D_RC_FINAL1_E_MAPPING__SHIFT 29 #define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 #define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 #define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 #define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 #define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 #define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 #define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 #define NV30_3D_RC_ENABLE 0x000008fc #define NV30_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f #define NV30_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0 #define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR0 0x0000f000 #define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR1 0x000f0000 #define NV30_3D_RC_IN_ALPHA(i0) (0x00000900 + 0x20*(i0)) #define NV30_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f #define NV30_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 #define NV30_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 #define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 #define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 #define NV30_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 #define NV30_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e #define NV30_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 #define NV30_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 #define NV30_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 #define NV30_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 #define NV30_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 #define NV30_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 #define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 #define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 #define NV30_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 #define NV30_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV30_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 #define NV30_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 #define NV30_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 #define NV30_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 #define NV30_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 #define NV30_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 #define NV30_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 #define NV30_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 #define NV30_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 #define NV30_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 #define NV30_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 #define NV30_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 #define NV30_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 #define NV30_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 #define NV30_3D_RC_IN_RGB(i0) (0x00000904 + 0x20*(i0)) #define NV30_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f #define NV30_3D_RC_IN_RGB_D_INPUT__SHIFT 0 #define NV30_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 #define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 #define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 #define NV30_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 #define NV30_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 #define NV30_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e #define NV30_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 #define NV30_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 #define NV30_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 #define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 #define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 #define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 #define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 #define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 #define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 #define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 #define NV30_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 #define NV30_3D_RC_IN_RGB_C_INPUT__SHIFT 8 #define NV30_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 #define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 #define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 #define NV30_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 #define NV30_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 #define NV30_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV30_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 #define NV30_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 #define NV30_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 #define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 #define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 #define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 #define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 #define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 #define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 #define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 #define NV30_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 #define NV30_3D_RC_IN_RGB_B_INPUT__SHIFT 16 #define NV30_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 #define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 #define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 #define NV30_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 #define NV30_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 #define NV30_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 #define NV30_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 #define NV30_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 #define NV30_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 #define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 #define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 #define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 #define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 #define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 #define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 #define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 #define NV30_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 #define NV30_3D_RC_IN_RGB_A_INPUT__SHIFT 24 #define NV30_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 #define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 #define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 #define NV30_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 #define NV30_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 #define NV30_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 #define NV30_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 #define NV30_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 #define NV30_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 #define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 #define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 #define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 #define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 #define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 #define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 #define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 #define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 #define NV30_3D_RC_CONSTANT_COLOR0(i0) (0x00000908 + 0x20*(i0)) #define NV30_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff #define NV30_3D_RC_CONSTANT_COLOR0_B__SHIFT 0 #define NV30_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00 #define NV30_3D_RC_CONSTANT_COLOR0_G__SHIFT 8 #define NV30_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000 #define NV30_3D_RC_CONSTANT_COLOR0_R__SHIFT 16 #define NV30_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000 #define NV30_3D_RC_CONSTANT_COLOR0_A__SHIFT 24 #define NV30_3D_RC_CONSTANT_COLOR1(i0) (0x0000090c + 0x20*(i0)) #define NV30_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff #define NV30_3D_RC_CONSTANT_COLOR1_B__SHIFT 0 #define NV30_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00 #define NV30_3D_RC_CONSTANT_COLOR1_G__SHIFT 8 #define NV30_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000 #define NV30_3D_RC_CONSTANT_COLOR1_R__SHIFT 16 #define NV30_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000 #define NV30_3D_RC_CONSTANT_COLOR1_A__SHIFT 24 #define NV30_3D_RC_OUT_ALPHA(i0) (0x00000910 + 0x20*(i0)) #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 #define NV30_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 #define NV30_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 #define NV30_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 #define NV30_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 #define NV30_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 #define NV30_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 #define NV30_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 #define NV30_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 #define NV30_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 #define NV30_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 #define NV30_3D_RC_OUT_RGB(i0) (0x00000914 + 0x20*(i0)) #define NV30_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f #define NV30_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f #define NV30_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 #define NV30_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 #define NV30_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 #define NV30_3D_RC_OUT_RGB_MUX_SUM 0x00004000 #define NV30_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 #define NV30_3D_RC_OUT_RGB_BIAS__SHIFT 15 #define NV30_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 #define NV30_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 #define NV30_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 #define NV30_3D_RC_OUT_RGB_SCALE__SHIFT 16 #define NV30_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 #define NV30_3D_VIEWPORT_HORIZ 0x00000a00 #define NV30_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff #define NV30_3D_VIEWPORT_HORIZ_X__SHIFT 0 #define NV30_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 #define NV30_3D_VIEWPORT_HORIZ_W__SHIFT 16 #define NV30_3D_VIEWPORT_VERT 0x00000a04 #define NV30_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff #define NV30_3D_VIEWPORT_VERT_Y__SHIFT 0 #define NV30_3D_VIEWPORT_VERT_H__MASK 0xffff0000 #define NV30_3D_VIEWPORT_VERT_H__SHIFT 16 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x00000a10 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 #define NV30_3D_VIEWPORT_TRANSLATE 0x00000a20 #define NV30_3D_VIEWPORT_TRANSLATE_X 0x00000a20 #define NV30_3D_VIEWPORT_TRANSLATE_Y 0x00000a24 #define NV30_3D_VIEWPORT_TRANSLATE_Z 0x00000a28 #define NV30_3D_VIEWPORT_TRANSLATE_W 0x00000a2c #define NV30_3D_VIEWPORT_SCALE 0x00000a30 #define NV30_3D_VIEWPORT_SCALE_X 0x00000a30 #define NV30_3D_VIEWPORT_SCALE_Y 0x00000a34 #define NV30_3D_VIEWPORT_SCALE_Z 0x00000a38 #define NV30_3D_VIEWPORT_SCALE_W 0x00000a3c #define NV30_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a60 #define NV30_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64 #define NV30_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a68 #define NV30_3D_DEPTH_FUNC 0x00000a6c #define NV30_3D_DEPTH_FUNC_NEVER 0x00000200 #define NV30_3D_DEPTH_FUNC_LESS 0x00000201 #define NV30_3D_DEPTH_FUNC_EQUAL 0x00000202 #define NV30_3D_DEPTH_FUNC_LEQUAL 0x00000203 #define NV30_3D_DEPTH_FUNC_GREATER 0x00000204 #define NV30_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 #define NV30_3D_DEPTH_FUNC_GEQUAL 0x00000206 #define NV30_3D_DEPTH_FUNC_ALWAYS 0x00000207 #define NV30_3D_DEPTH_WRITE_ENABLE 0x00000a70 #define NV30_3D_DEPTH_TEST_ENABLE 0x00000a74 #define NV30_3D_POLYGON_OFFSET_FACTOR 0x00000a78 #define NV30_3D_POLYGON_OFFSET_UNITS 0x00000a7c #define NV30_3D_VTX_ATTR_3I_XY(i0) (0x00000a80 + 0x8*(i0)) #define NV30_3D_VTX_ATTR_3I_XY__ESIZE 0x00000008 #define NV30_3D_VTX_ATTR_3I_XY__LEN 0x00000010 #define NV30_3D_VTX_ATTR_3I_XY_X__MASK 0x0000ffff #define NV30_3D_VTX_ATTR_3I_XY_X__SHIFT 0 #define NV30_3D_VTX_ATTR_3I_XY_Y__MASK 0xffff0000 #define NV30_3D_VTX_ATTR_3I_XY_Y__SHIFT 16 #define NV30_3D_VTX_ATTR_3I_Z(i0) (0x00000a84 + 0x8*(i0)) #define NV30_3D_VTX_ATTR_3I_Z__ESIZE 0x00000008 #define NV30_3D_VTX_ATTR_3I_Z__LEN 0x00000010 #define NV30_3D_VTX_ATTR_3I_Z_Z__MASK 0x0000ffff #define NV30_3D_VTX_ATTR_3I_Z_Z__SHIFT 0 #define NV30_3D_TEX_FILTER_OPTIMIZATION(i0) (0x00000b00 + 0x4*(i0)) #define NV30_3D_TEX_FILTER_OPTIMIZATION__ESIZE 0x00000004 #define NV30_3D_TEX_FILTER_OPTIMIZATION__LEN 0x00000004 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__MASK 0x0000001f #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__SHIFT 0 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_OFF 0x00000000 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_QUALITY 0x00000004 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_QUALITY 0x00000006 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_PERFORMANCE 0x00000008 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_PERFORMANCE 0x00000018 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__MASK 0x000001c0 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__SHIFT 6 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_OFF 0x00000000 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_HIGH_QUALITY 0x000000c0 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_QUALITY 0x000001c0 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_PERFORMANCE 0x00000140 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__MASK 0x00007c00 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__SHIFT 10 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_OFF 0x00000000 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_PARTIAL 0x00002c00 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_FULL 0x00007c00 #define NV40_3D_UNK0B40(i0) (0x00000b40 + 0x4*(i0)) #define NV40_3D_UNK0B40__ESIZE 0x00000004 #define NV40_3D_UNK0B40__LEN 0x00000008 #define NV30_3D_VP_UPLOAD_INST(i0) (0x00000b80 + 0x4*(i0)) #define NV30_3D_VP_UPLOAD_INST__ESIZE 0x00000004 #define NV30_3D_VP_UPLOAD_INST__LEN 0x00000004 #define NV30_3D_TEX_CLIP_PLANE(i0) (0x00000e00 + 0x10*(i0)) #define NV30_3D_TEX_CLIP_PLANE_X(i0) (0x00000e00 + 0x10*(i0)) #define NV30_3D_TEX_CLIP_PLANE_Y(i0) (0x00000e04 + 0x10*(i0)) #define NV30_3D_TEX_CLIP_PLANE_Z(i0) (0x00000e08 + 0x10*(i0)) #define NV30_3D_TEX_CLIP_PLANE_W(i0) (0x00000e0c + 0x10*(i0)) #define NV30_3D_LIGHT 0x00001000 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT(i0) (0x00001000 + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(i0) (0x00001000 + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(i0) (0x00001004 + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(i0) (0x00001008 + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE(i0) (0x0000100c + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(i0) (0x0000100c + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(i0) (0x00001010 + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(i0) (0x00001014 + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR(i0) (0x00001018 + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(i0) (0x00001018 + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(i0) (0x0000101c + 0x40*(i0)) #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(i0) (0x00001020 + 0x40*(i0)) #define NV30_3D_LIGHT_UNK24(i0) (0x00001024 + 0x40*(i0)) #define NV30_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x40*(i0)) #define NV30_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x40*(i0)) #define NV30_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x40*(i0)) #define NV30_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x40*(i0)) #define NV30_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x40*(i0)) #define NV30_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x40*(i0)) #define NV30_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x40*(i0)) #define NV30_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x40*(i0)) #define NV30_3D_LIGHT_SPOT_CUTOFF_A(i0) (0x00001200 + 0x40*(i0)) #define NV30_3D_LIGHT_SPOT_CUTOFF_B(i0) (0x00001204 + 0x40*(i0)) #define NV30_3D_LIGHT_SPOT_CUTOFF_C(i0) (0x00001208 + 0x40*(i0)) #define NV30_3D_LIGHT_SPOT_DIR(i0) (0x0000120c + 0x40*(i0)) #define NV30_3D_LIGHT_SPOT_DIR_X(i0) (0x0000120c + 0x40*(i0)) #define NV30_3D_LIGHT_SPOT_DIR_Y(i0) (0x00001210 + 0x40*(i0)) #define NV30_3D_LIGHT_SPOT_DIR_Z(i0) (0x00001214 + 0x40*(i0)) #define NV30_3D_LIGHT_SPOT_CUTOFF_D(i0) (0x00001218 + 0x40*(i0)) #define NV30_3D_LIGHT_POSITION(i0) (0x0000121c + 0x40*(i0)) #define NV30_3D_LIGHT_POSITION_X(i0) (0x0000121c + 0x40*(i0)) #define NV30_3D_LIGHT_POSITION_Y(i0) (0x00001220 + 0x40*(i0)) #define NV30_3D_LIGHT_POSITION_Z(i0) (0x00001224 + 0x40*(i0)) #define NV30_3D_LIGHT_ATTENUATION(i0) (0x00001228 + 0x40*(i0)) #define NV30_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001228 + 0x40*(i0)) #define NV30_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000122c + 0x40*(i0)) #define NV30_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001230 + 0x40*(i0)) #define NV30_3D_FRONT_MATERIAL_SHININESS(i0) (0x00001400 + 0x4*(i0)) #define NV30_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004 #define NV30_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006 #define NV30_3D_ENABLED_LIGHTS 0x00001420 #define NV30_3D_VERTEX_TWO_SIDE_ENABLE 0x0000142c #define NV30_3D_FP_REG_CONTROL 0x00001450 #define NV30_3D_FP_REG_CONTROL_UNK0__MASK 0x0000ffff #define NV30_3D_FP_REG_CONTROL_UNK0__SHIFT 0 #define NV30_3D_FP_REG_CONTROL_UNK1__MASK 0xffff0000 #define NV30_3D_FP_REG_CONTROL_UNK1__SHIFT 16 #define NV30_3D_FLATSHADE_FIRST 0x00001454 #define NV30_3D_EDGEFLAG 0x0000145c #define NV30_3D_EDGEFLAG_ENABLE 0x00000001 #define NV30_3D_VP_CLIP_PLANES_ENABLE 0x00001478 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 0x00000002 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 0x00000020 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 0x00000200 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 0x00002000 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 0x00020000 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5 0x00200000 #define NV30_3D_POLYGON_STIPPLE_ENABLE 0x0000147c #define NV30_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0)) #define NV30_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 #define NV30_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 #define NV30_3D_VTX_ATTR_3F(i0) (0x00001500 + 0x10*(i0)) #define NV30_3D_VTX_ATTR_3F__ESIZE 0x00000010 #define NV30_3D_VTX_ATTR_3F__LEN 0x00000010 #define NV30_3D_VTX_ATTR_3F_X(i0) (0x00001500 + 0x10*(i0)) #define NV30_3D_VTX_ATTR_3F_Y(i0) (0x00001504 + 0x10*(i0)) #define NV30_3D_VTX_ATTR_3F_Z(i0) (0x00001508 + 0x10*(i0)) #define NV30_3D_VP_CLIP_PLANE(i0, i1) (0x00001600 + 0x10*(i0) + 0x4*(i1)) #define NV30_3D_VP_CLIP_PLANE__ESIZE 0x00000004 #define NV30_3D_VP_CLIP_PLANE__LEN 0x00000004 #define NV30_3D_VTXBUF(i0) (0x00001680 + 0x4*(i0)) #define NV30_3D_VTXBUF__ESIZE 0x00000004 #define NV30_3D_VTXBUF__LEN 0x00000010 #define NV30_3D_VTXBUF_OFFSET__MASK 0x0fffffff #define NV30_3D_VTXBUF_OFFSET__SHIFT 0 #define NV30_3D_VTXBUF_DMA1 0x80000000 #define NV40_3D_VTX_CACHE_INVALIDATE 0x00001714 #define NV30_3D_VTXFMT(i0) (0x00001740 + 0x4*(i0)) #define NV30_3D_VTXFMT__ESIZE 0x00000004 #define NV30_3D_VTXFMT__LEN 0x00000010 #define NV30_3D_VTXFMT_TYPE__MASK 0x0000000f #define NV30_3D_VTXFMT_TYPE__SHIFT 0 #define NV30_3D_VTXFMT_TYPE_B8G8R8A8_UNORM 0x00000000 #define NV30_3D_VTXFMT_TYPE_V16_SNORM 0x00000001 #define NV30_3D_VTXFMT_TYPE_V32_FLOAT 0x00000002 #define NV30_3D_VTXFMT_TYPE_V16_FLOAT 0x00000003 #define NV30_3D_VTXFMT_TYPE_U8_UNORM 0x00000004 #define NV30_3D_VTXFMT_TYPE_V16_SSCALED 0x00000005 #define NV30_3D_VTXFMT_TYPE_U8_USCALED 0x00000007 #define NV30_3D_VTXFMT_SIZE__MASK 0x000000f0 #define NV30_3D_VTXFMT_SIZE__SHIFT 4 #define NV30_3D_VTXFMT_STRIDE__MASK 0x0000ff00 #define NV30_3D_VTXFMT_STRIDE__SHIFT 8 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x000017a0 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 #define NV30_3D_COLOR_MATERIAL_BACK 0x000017b0 #define NV30_3D_COLOR_MATERIAL_BACK_R 0x000017b0 #define NV30_3D_COLOR_MATERIAL_BACK_G 0x000017b4 #define NV30_3D_COLOR_MATERIAL_BACK_B 0x000017b8 #define NV30_3D_COLOR_MATERIAL_BACK_A 0x000017bc #define NV30_3D_QUERY_RESET 0x000017c8 #define NV30_3D_QUERY_ENABLE 0x000017cc #define NV30_3D_QUERY_GET 0x00001800 #define NV30_3D_QUERY_GET_OFFSET__MASK 0x00ffffff #define NV30_3D_QUERY_GET_OFFSET__SHIFT 0 #define NV30_3D_QUERY_GET_UNK24__MASK 0xff000000 #define NV30_3D_QUERY_GET_UNK24__SHIFT 24 #define NV30_3D_VERTEX_BEGIN_END 0x00001808 #define NV30_3D_VERTEX_BEGIN_END_STOP 0x00000000 #define NV30_3D_VERTEX_BEGIN_END_POINTS 0x00000001 #define NV30_3D_VERTEX_BEGIN_END_LINES 0x00000002 #define NV30_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 #define NV30_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 #define NV30_3D_VERTEX_BEGIN_END_QUADS 0x00000008 #define NV30_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 #define NV30_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a #define NV30_3D_VB_ELEMENT_U16 0x0000180c #define NV30_3D_VB_ELEMENT_U16_0__MASK 0x0000ffff #define NV30_3D_VB_ELEMENT_U16_0__SHIFT 0 #define NV30_3D_VB_ELEMENT_U16_1__MASK 0xffff0000 #define NV30_3D_VB_ELEMENT_U16_1__SHIFT 16 #define NV30_3D_VB_ELEMENT_U32 0x00001810 #define NV30_3D_VB_VERTEX_BATCH 0x00001814 #define NV30_3D_VB_VERTEX_BATCH_OFFSET__MASK 0x00ffffff #define NV30_3D_VB_VERTEX_BATCH_OFFSET__SHIFT 0 #define NV30_3D_VB_VERTEX_BATCH_COUNT__MASK 0xff000000 #define NV30_3D_VB_VERTEX_BATCH_COUNT__SHIFT 24 #define NV30_3D_VERTEX_DATA 0x00001818 #define NV30_3D_IDXBUF_OFFSET 0x0000181c #define NV30_3D_IDXBUF_FORMAT 0x00001820 #define NV30_3D_IDXBUF_FORMAT_DMA1 0x00000001 #define NV30_3D_IDXBUF_FORMAT_TYPE__MASK 0x000000f0 #define NV30_3D_IDXBUF_FORMAT_TYPE__SHIFT 4 #define NV30_3D_IDXBUF_FORMAT_TYPE_U32 0x00000000 #define NV30_3D_IDXBUF_FORMAT_TYPE_U16 0x00000010 #define NV30_3D_VB_INDEX_BATCH 0x00001824 #define NV30_3D_VB_INDEX_BATCH_START__MASK 0x00ffffff #define NV30_3D_VB_INDEX_BATCH_START__SHIFT 0 #define NV30_3D_VB_INDEX_BATCH_COUNT__MASK 0xff000000 #define NV30_3D_VB_INDEX_BATCH_COUNT__SHIFT 24 #define NV30_3D_POLYGON_MODE_FRONT 0x00001828 #define NV30_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 #define NV30_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 #define NV30_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 #define NV30_3D_POLYGON_MODE_BACK 0x0000182c #define NV30_3D_POLYGON_MODE_BACK_POINT 0x00001b00 #define NV30_3D_POLYGON_MODE_BACK_LINE 0x00001b01 #define NV30_3D_POLYGON_MODE_BACK_FILL 0x00001b02 #define NV30_3D_CULL_FACE 0x00001830 #define NV30_3D_CULL_FACE_FRONT 0x00000404 #define NV30_3D_CULL_FACE_BACK 0x00000405 #define NV30_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 #define NV30_3D_FRONT_FACE 0x00001834 #define NV30_3D_FRONT_FACE_CW 0x00000900 #define NV30_3D_FRONT_FACE_CCW 0x00000901 #define NV30_3D_POLYGON_SMOOTH_ENABLE 0x00001838 #define NV30_3D_CULL_FACE_ENABLE 0x0000183c #define NV30_3D_TEX_PALETTE_OFFSET(i0) (0x00001840 + 0x4*(i0)) #define NV30_3D_TEX_PALETTE_OFFSET__ESIZE 0x00000004 #define NV30_3D_TEX_PALETTE_OFFSET__LEN 0x00000008 #define NV40_3D_TEX_SIZE1(i0) (0x00001840 + 0x4*(i0)) #define NV40_3D_TEX_SIZE1__ESIZE 0x00000004 #define NV40_3D_TEX_SIZE1__LEN 0x00000008 #define NV40_3D_TEX_SIZE1_DEPTH__MASK 0xfff00000 #define NV40_3D_TEX_SIZE1_DEPTH__SHIFT 20 #define NV40_3D_TEX_SIZE1_PITCH__MASK 0x0000ffff #define NV40_3D_TEX_SIZE1_PITCH__SHIFT 0 #define NV30_3D_VTX_ATTR_2F(i0) (0x00001880 + 0x8*(i0)) #define NV30_3D_VTX_ATTR_2F__ESIZE 0x00000008 #define NV30_3D_VTX_ATTR_2F__LEN 0x00000010 #define NV30_3D_VTX_ATTR_2F_X(i0) (0x00001880 + 0x8*(i0)) #define NV30_3D_VTX_ATTR_2F_Y(i0) (0x00001884 + 0x8*(i0)) #define NV30_3D_VTX_ATTR_2I(i0) (0x00001900 + 0x4*(i0)) #define NV30_3D_VTX_ATTR_2I__ESIZE 0x00000004 #define NV30_3D_VTX_ATTR_2I__LEN 0x00000010 #define NV30_3D_VTX_ATTR_2I_X__MASK 0x0000ffff #define NV30_3D_VTX_ATTR_2I_X__SHIFT 0 #define NV30_3D_VTX_ATTR_2I_Y__MASK 0xffff0000 #define NV30_3D_VTX_ATTR_2I_Y__SHIFT 16 #define NV30_3D_VTX_ATTR_4UB(i0) (0x00001940 + 0x4*(i0)) #define NV30_3D_VTX_ATTR_4UB__ESIZE 0x00000004 #define NV30_3D_VTX_ATTR_4UB__LEN 0x00000010 #define NV30_3D_VTX_ATTR_4UB_X__MASK 0x000000ff #define NV30_3D_VTX_ATTR_4UB_X__SHIFT 0 #define NV30_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00 #define NV30_3D_VTX_ATTR_4UB_Y__SHIFT 8 #define NV30_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000 #define NV30_3D_VTX_ATTR_4UB_Z__SHIFT 16 #define NV30_3D_VTX_ATTR_4UB_W__MASK 0xff000000 #define NV30_3D_VTX_ATTR_4UB_W__SHIFT 24 #define NV30_3D_VTX_ATTR_4I(i0) (0x00001980 + 0x8*(i0)) #define NV30_3D_VTX_ATTR_4I__ESIZE 0x00000008 #define NV30_3D_VTX_ATTR_4I__LEN 0x00000010 #define NV30_3D_VTX_ATTR_4I_XY(i0) (0x00001980 + 0x8*(i0)) #define NV30_3D_VTX_ATTR_4I_XY_X__MASK 0x0000ffff #define NV30_3D_VTX_ATTR_4I_XY_X__SHIFT 0 #define NV30_3D_VTX_ATTR_4I_XY_Y__MASK 0xffff0000 #define NV30_3D_VTX_ATTR_4I_XY_Y__SHIFT 16 #define NV30_3D_VTX_ATTR_4I_ZW(i0) (0x00001984 + 0x8*(i0)) #define NV30_3D_VTX_ATTR_4I_ZW_Z__MASK 0x0000ffff #define NV30_3D_VTX_ATTR_4I_ZW_Z__SHIFT 0 #define NV30_3D_VTX_ATTR_4I_ZW_W__MASK 0xffff0000 #define NV30_3D_VTX_ATTR_4I_ZW_W__SHIFT 16 #define NV30_3D_TEX_OFFSET(i0) (0x00001a00 + 0x20*(i0)) #define NV30_3D_TEX_OFFSET__ESIZE 0x00000020 #define NV30_3D_TEX_OFFSET__LEN 0x00000008 #define NV30_3D_TEX_FORMAT(i0) (0x00001a04 + 0x20*(i0)) #define NV30_3D_TEX_FORMAT__ESIZE 0x00000020 #define NV30_3D_TEX_FORMAT__LEN 0x00000008 #define NV30_3D_TEX_FORMAT_DMA0 0x00000001 #define NV30_3D_TEX_FORMAT_DMA1 0x00000002 #define NV30_3D_TEX_FORMAT_CUBIC 0x00000004 #define NV30_3D_TEX_FORMAT_NO_BORDER 0x00000008 #define NV30_3D_TEX_FORMAT_DIMS__MASK 0x000000f0 #define NV30_3D_TEX_FORMAT_DIMS__SHIFT 4 #define NV30_3D_TEX_FORMAT_DIMS_1D 0x00000010 #define NV30_3D_TEX_FORMAT_DIMS_2D 0x00000020 #define NV30_3D_TEX_FORMAT_DIMS_3D 0x00000030 #define NV30_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00 #define NV30_3D_TEX_FORMAT_FORMAT__SHIFT 8 #define NV30_3D_TEX_FORMAT_FORMAT_L8 0x00000000 #define NV30_3D_TEX_FORMAT_FORMAT_I8 0x00000100 #define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200 #define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400 #define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500 #define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600 #define NV30_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700 #define NV30_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00 #define NV30_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00 #define NV30_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00 #define NV30_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00 #define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000 #define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100 #define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200 #define NV30_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300 #define NV30_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700 #define NV30_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00 #define NV30_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00 #define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00 #define NV30_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00 #define NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000 #define NV30_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00 #define NV30_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00 #define NV30_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00 #define NV30_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00 #define NV30_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800 #define NV30_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300 #define NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600 #define NV30_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400 #define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500 #define NV30_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600 #define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700 #define NV30_3D_TEX_FORMAT_FORMAT_A16 0x00003200 #define NV30_3D_TEX_FORMAT_FORMAT_A16_RECT 0x00003500 #define NV30_3D_TEX_FORMAT_FORMAT_UNK3F 0x00003f00 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA16_NV 0x00004a00 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA32_NV 0x00004b00 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_R32_NV 0x00004c00 #define NV40_3D_TEX_FORMAT_FORMAT__MASK 0x00001f00 #define NV40_3D_TEX_FORMAT_FORMAT__SHIFT 8 #define NV40_3D_TEX_FORMAT_FORMAT_L8 0x00000100 #define NV40_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200 #define NV40_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000300 #define NV40_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000400 #define NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000500 #define NV40_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600 #define NV40_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700 #define NV40_3D_TEX_FORMAT_FORMAT_DXT5 0x00000800 #define NV40_3D_TEX_FORMAT_FORMAT_A8L8 0x00000b00 #define NV40_3D_TEX_FORMAT_FORMAT_Z24 0x00001000 #define NV40_3D_TEX_FORMAT_FORMAT_Z16 0x00001200 #define NV40_3D_TEX_FORMAT_FORMAT_A16 0x00001400 #define NV40_3D_TEX_FORMAT_FORMAT_A16L16 0x00001500 #define NV40_3D_TEX_FORMAT_FORMAT_HILO8 0x00001800 #define NV40_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00001a00 #define NV40_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00001b00 #define NV40_3D_TEX_FORMAT_LINEAR 0x00002000 #define NV40_3D_TEX_FORMAT_RECT 0x00004000 #define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__MASK 0x000f0000 #define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT 16 #define NV30_3D_TEX_FORMAT_MIPMAP 0x00080000 #define NV30_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000 #define NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20 #define NV30_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000 #define NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24 #define NV30_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000 #define NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28 #define NV30_3D_TEX_WRAP(i0) (0x00001a08 + 0x20*(i0)) #define NV30_3D_TEX_WRAP__ESIZE 0x00000020 #define NV30_3D_TEX_WRAP__LEN 0x00000008 #define NV30_3D_TEX_WRAP_S__MASK 0x000000ff #define NV30_3D_TEX_WRAP_S__SHIFT 0 #define NV30_3D_TEX_WRAP_S_REPEAT 0x00000001 #define NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002 #define NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003 #define NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004 #define NV30_3D_TEX_WRAP_S_CLAMP 0x00000005 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE 0x00000006 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER 0x00000007 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP 0x00000008 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__MASK 0x00000070 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__SHIFT 4 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF 0x00000000 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_QUALITY 0x00000020 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_PERFORMANCE 0x00000030 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_HIGH_PERFORMANCE 0x00000070 #define NV30_3D_TEX_WRAP_T__MASK 0x00000f00 #define NV30_3D_TEX_WRAP_T__SHIFT 8 #define NV30_3D_TEX_WRAP_T_REPEAT 0x00000100 #define NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200 #define NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300 #define NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400 #define NV30_3D_TEX_WRAP_T_CLAMP 0x00000500 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_EDGE 0x00000600 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_BORDER 0x00000700 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP 0x00000800 #define NV30_3D_TEX_WRAP_EXPAND_NORMAL 0x0000f000 #define NV30_3D_TEX_WRAP_R__MASK 0x000f0000 #define NV30_3D_TEX_WRAP_R__SHIFT 16 #define NV30_3D_TEX_WRAP_R_REPEAT 0x00010000 #define NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000 #define NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000 #define NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000 #define NV30_3D_TEX_WRAP_R_CLAMP 0x00050000 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_EDGE 0x00060000 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_BORDER 0x00070000 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP 0x00080000 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__MASK 0x00f00000 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__SHIFT 20 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_NONE 0x00000000 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_RED 0x00100000 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_GREEN 0x00200000 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_BLUE 0x00400000 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_ALL 0x00f00000 #define NV30_3D_TEX_WRAP_RCOMP__MASK 0xf0000000 #define NV30_3D_TEX_WRAP_RCOMP__SHIFT 28 #define NV30_3D_TEX_WRAP_RCOMP_NEVER 0x00000000 #define NV30_3D_TEX_WRAP_RCOMP_GREATER 0x10000000 #define NV30_3D_TEX_WRAP_RCOMP_EQUAL 0x20000000 #define NV30_3D_TEX_WRAP_RCOMP_GEQUAL 0x30000000 #define NV30_3D_TEX_WRAP_RCOMP_LESS 0x40000000 #define NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL 0x50000000 #define NV30_3D_TEX_WRAP_RCOMP_LEQUAL 0x60000000 #define NV30_3D_TEX_WRAP_RCOMP_ALWAYS 0x70000000 #define NV30_3D_TEX_ENABLE(i0) (0x00001a0c + 0x20*(i0)) #define NV30_3D_TEX_ENABLE__ESIZE 0x00000020 #define NV30_3D_TEX_ENABLE__LEN 0x00000008 #define NV30_3D_TEX_ENABLE_ANISO__MASK 0x00000030 #define NV30_3D_TEX_ENABLE_ANISO__SHIFT 4 #define NV30_3D_TEX_ENABLE_ANISO_NONE 0x00000000 #define NV30_3D_TEX_ENABLE_ANISO_2X 0x00000010 #define NV30_3D_TEX_ENABLE_ANISO_4X 0x00000020 #define NV30_3D_TEX_ENABLE_ANISO_8X 0x00000030 #define NV40_3D_TEX_ENABLE_ANISO__MASK 0x000000f0 #define NV40_3D_TEX_ENABLE_ANISO__SHIFT 4 #define NV40_3D_TEX_ENABLE_ANISO_NONE 0x00000000 #define NV40_3D_TEX_ENABLE_ANISO_2X 0x00000010 #define NV40_3D_TEX_ENABLE_ANISO_4X 0x00000020 #define NV40_3D_TEX_ENABLE_ANISO_6X 0x00000030 #define NV40_3D_TEX_ENABLE_ANISO_8X 0x00000040 #define NV40_3D_TEX_ENABLE_ANISO_10X 0x00000050 #define NV40_3D_TEX_ENABLE_ANISO_12X 0x00000060 #define NV40_3D_TEX_ENABLE_ANISO_16X 0x00000070 #define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 #define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 #define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x00038000 #define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 15 #define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 #define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 #define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x38000000 #define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 27 #define NV30_3D_TEX_ENABLE_ENABLE 0x40000000 #define NV40_3D_TEX_ENABLE_ENABLE 0x80000000 #define NV30_3D_TEX_SWIZZLE(i0) (0x00001a10 + 0x20*(i0)) #define NV30_3D_TEX_SWIZZLE__ESIZE 0x00000020 #define NV30_3D_TEX_SWIZZLE__LEN 0x00000008 #define NV30_3D_TEX_SWIZZLE_S1_W__MASK 0x00000003 #define NV30_3D_TEX_SWIZZLE_S1_W__SHIFT 0 #define NV30_3D_TEX_SWIZZLE_S1_W_W 0x00000000 #define NV30_3D_TEX_SWIZZLE_S1_W_Z 0x00000001 #define NV30_3D_TEX_SWIZZLE_S1_W_Y 0x00000002 #define NV30_3D_TEX_SWIZZLE_S1_W_X 0x00000003 #define NV30_3D_TEX_SWIZZLE_S1_Z__MASK 0x0000000c #define NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT 2 #define NV30_3D_TEX_SWIZZLE_S1_Z_W 0x00000000 #define NV30_3D_TEX_SWIZZLE_S1_Z_Z 0x00000004 #define NV30_3D_TEX_SWIZZLE_S1_Z_Y 0x00000008 #define NV30_3D_TEX_SWIZZLE_S1_Z_X 0x0000000c #define NV30_3D_TEX_SWIZZLE_S1_Y__MASK 0x00000030 #define NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT 4 #define NV30_3D_TEX_SWIZZLE_S1_Y_W 0x00000000 #define NV30_3D_TEX_SWIZZLE_S1_Y_Z 0x00000010 #define NV30_3D_TEX_SWIZZLE_S1_Y_Y 0x00000020 #define NV30_3D_TEX_SWIZZLE_S1_Y_X 0x00000030 #define NV30_3D_TEX_SWIZZLE_S1_X__MASK 0x000000c0 #define NV30_3D_TEX_SWIZZLE_S1_X__SHIFT 6 #define NV30_3D_TEX_SWIZZLE_S1_X_W 0x00000000 #define NV30_3D_TEX_SWIZZLE_S1_X_Z 0x00000040 #define NV30_3D_TEX_SWIZZLE_S1_X_Y 0x00000080 #define NV30_3D_TEX_SWIZZLE_S1_X_X 0x000000c0 #define NV30_3D_TEX_SWIZZLE_S0_W__MASK 0x00000300 #define NV30_3D_TEX_SWIZZLE_S0_W__SHIFT 8 #define NV30_3D_TEX_SWIZZLE_S0_W_ZERO 0x00000000 #define NV30_3D_TEX_SWIZZLE_S0_W_ONE 0x00000100 #define NV30_3D_TEX_SWIZZLE_S0_W_S1 0x00000200 #define NV30_3D_TEX_SWIZZLE_S0_Z__MASK 0x00000c00 #define NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT 10 #define NV30_3D_TEX_SWIZZLE_S0_Z_ZERO 0x00000000 #define NV30_3D_TEX_SWIZZLE_S0_Z_ONE 0x00000400 #define NV30_3D_TEX_SWIZZLE_S0_Z_S1 0x00000800 #define NV30_3D_TEX_SWIZZLE_S0_Y__MASK 0x00003000 #define NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT 12 #define NV30_3D_TEX_SWIZZLE_S0_Y_ZERO 0x00000000 #define NV30_3D_TEX_SWIZZLE_S0_Y_ONE 0x00001000 #define NV30_3D_TEX_SWIZZLE_S0_Y_S1 0x00002000 #define NV30_3D_TEX_SWIZZLE_S0_X__MASK 0x0000c000 #define NV30_3D_TEX_SWIZZLE_S0_X__SHIFT 14 #define NV30_3D_TEX_SWIZZLE_S0_X_ZERO 0x00000000 #define NV30_3D_TEX_SWIZZLE_S0_X_ONE 0x00004000 #define NV30_3D_TEX_SWIZZLE_S0_X_S1 0x00008000 #define NV30_3D_TEX_SWIZZLE_RECT_PITCH__MASK 0xffff0000 #define NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT 16 #define NV30_3D_TEX_FILTER(i0) (0x00001a14 + 0x20*(i0)) #define NV30_3D_TEX_FILTER__ESIZE 0x00000020 #define NV30_3D_TEX_FILTER__LEN 0x00000008 #define NV30_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 #define NV30_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 #define NV30_3D_TEX_FILTER_MIN__MASK 0x000f0000 #define NV30_3D_TEX_FILTER_MIN__SHIFT 16 #define NV30_3D_TEX_FILTER_MIN_NEAREST 0x00010000 #define NV30_3D_TEX_FILTER_MIN_LINEAR 0x00020000 #define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x00030000 #define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x00040000 #define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x00050000 #define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x00060000 #define NV30_3D_TEX_FILTER_MAG__MASK 0x0f000000 #define NV30_3D_TEX_FILTER_MAG__SHIFT 24 #define NV30_3D_TEX_FILTER_MAG_NEAREST 0x01000000 #define NV30_3D_TEX_FILTER_MAG_LINEAR 0x02000000 #define NV30_3D_TEX_FILTER_SIGNED_BLUE 0x10000000 #define NV30_3D_TEX_FILTER_SIGNED_GREEN 0x20000000 #define NV30_3D_TEX_FILTER_SIGNED_RED 0x40000000 #define NV30_3D_TEX_FILTER_SIGNED_ALPHA 0x80000000 #define NV30_3D_TEX_NPOT_SIZE(i0) (0x00001a18 + 0x20*(i0)) #define NV30_3D_TEX_NPOT_SIZE__ESIZE 0x00000020 #define NV30_3D_TEX_NPOT_SIZE__LEN 0x00000008 #define NV30_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff #define NV30_3D_TEX_NPOT_SIZE_H__SHIFT 0 #define NV30_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 #define NV30_3D_TEX_NPOT_SIZE_W__SHIFT 16 #define NV30_3D_TEX_BORDER_COLOR(i0) (0x00001a1c + 0x20*(i0)) #define NV30_3D_TEX_BORDER_COLOR__ESIZE 0x00000020 #define NV30_3D_TEX_BORDER_COLOR__LEN 0x00000008 #define NV30_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff #define NV30_3D_TEX_BORDER_COLOR_B__SHIFT 0 #define NV30_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00 #define NV30_3D_TEX_BORDER_COLOR_G__SHIFT 8 #define NV30_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000 #define NV30_3D_TEX_BORDER_COLOR_R__SHIFT 16 #define NV30_3D_TEX_BORDER_COLOR_A__MASK 0xff000000 #define NV30_3D_TEX_BORDER_COLOR_A__SHIFT 24 #define NV30_3D_VTX_ATTR_4F(i0) (0x00001c00 + 0x10*(i0)) #define NV30_3D_VTX_ATTR_4F__ESIZE 0x00000010 #define NV30_3D_VTX_ATTR_4F__LEN 0x00000010 #define NV30_3D_VTX_ATTR_4F_X(i0) (0x00001c00 + 0x10*(i0)) #define NV30_3D_VTX_ATTR_4F_Y(i0) (0x00001c04 + 0x10*(i0)) #define NV30_3D_VTX_ATTR_4F_Z(i0) (0x00001c08 + 0x10*(i0)) #define NV30_3D_VTX_ATTR_4F_W(i0) (0x00001c0c + 0x10*(i0)) #define NV30_3D_FP_CONTROL 0x00001d60 #define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__MASK 0x0000000f #define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__SHIFT 0 #define NV30_3D_FP_CONTROL_USES_KIL 0x00000080 #define NV40_3D_FP_CONTROL_KIL 0x00000080 #define NV40_3D_FP_CONTROL_TEMP_COUNT__MASK 0xff000000 #define NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT 24 #define NV30_3D_DEPTH_CONTROL 0x00001d78 #define NV30_3D_DEPTH_CONTROL_CLAMP 0x000000f0 #define NV30_3D_MULTISAMPLE_CONTROL 0x00001d7c #define NV30_3D_MULTISAMPLE_CONTROL_ENABLE 0x00000001 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_COVERAGE 0x00000010 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_ONE 0x00000100 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__MASK 0xffff0000 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__SHIFT 16 #define NV30_3D_COORD_CONVENTIONS 0x00001d88 #define NV30_3D_COORD_CONVENTIONS_HEIGHT__MASK 0x00000fff #define NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT 0 #define NV30_3D_COORD_CONVENTIONS_ORIGIN__MASK 0x00001000 #define NV30_3D_COORD_CONVENTIONS_ORIGIN__SHIFT 12 #define NV30_3D_COORD_CONVENTIONS_ORIGIN_NORMAL 0x00000000 #define NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED 0x00001000 #define NV30_3D_COORD_CONVENTIONS_CENTER__MASK 0x00010000 #define NV30_3D_COORD_CONVENTIONS_CENTER__SHIFT 16 #define NV30_3D_COORD_CONVENTIONS_CENTER_HALF_INTEGER 0x00000000 #define NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER 0x00010000 #define NV30_3D_CLEAR_DEPTH_VALUE 0x00001d8c #define NV30_3D_CLEAR_COLOR_VALUE 0x00001d90 #define NV30_3D_CLEAR_COLOR_VALUE_B__MASK 0x000000ff #define NV30_3D_CLEAR_COLOR_VALUE_B__SHIFT 0 #define NV30_3D_CLEAR_COLOR_VALUE_G__MASK 0x0000ff00 #define NV30_3D_CLEAR_COLOR_VALUE_G__SHIFT 8 #define NV30_3D_CLEAR_COLOR_VALUE_R__MASK 0x00ff0000 #define NV30_3D_CLEAR_COLOR_VALUE_R__SHIFT 16 #define NV30_3D_CLEAR_COLOR_VALUE_A__MASK 0xff000000 #define NV30_3D_CLEAR_COLOR_VALUE_A__SHIFT 24 #define NV30_3D_CLEAR_BUFFERS 0x00001d94 #define NV30_3D_CLEAR_BUFFERS_DEPTH 0x00000001 #define NV30_3D_CLEAR_BUFFERS_STENCIL 0x00000002 #define NV30_3D_CLEAR_BUFFERS_COLOR_R 0x00000010 #define NV30_3D_CLEAR_BUFFERS_COLOR_G 0x00000020 #define NV30_3D_CLEAR_BUFFERS_COLOR_B 0x00000040 #define NV30_3D_CLEAR_BUFFERS_COLOR_A 0x00000080 #define NV30_3D_DO_VERTICES 0x00001dac #define NV30_3D_LINE_STIPPLE_ENABLE 0x00001db4 #define NV30_3D_LINE_STIPPLE_PATTERN 0x00001db8 #define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__MASK 0x0000ffff #define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__SHIFT 0 #define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__MASK 0xffff0000 #define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__SHIFT 16 #define NV30_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e20 + 0x4*(i0)) #define NV30_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004 #define NV30_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006 #define NV30_3D_VTX_ATTR_1F(i0) (0x00001e40 + 0x4*(i0)) #define NV30_3D_VTX_ATTR_1F__ESIZE 0x00000004 #define NV30_3D_VTX_ATTR_1F__LEN 0x00000010 #define NV30_3D_ENGINE 0x00001e94 #define NV30_3D_ENGINE_FP 0x00000001 #define NV30_3D_ENGINE_VP 0x00000002 #define NV30_3D_ENGINE_FIXED 0x00000004 #define NV30_3D_VP_UPLOAD_FROM_ID 0x00001e9c #define NV30_3D_VP_START_FROM_ID 0x00001ea0 #define NV30_3D_POINT_PARAMETERS(i0) (0x00001ec0 + 0x4*(i0)) #define NV30_3D_POINT_PARAMETERS__ESIZE 0x00000004 #define NV30_3D_POINT_PARAMETERS__LEN 0x00000008 #define NV30_3D_POINT_SIZE 0x00001ee0 #define NV30_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 #define NV30_3D_POINT_SPRITE 0x00001ee8 #define NV30_3D_POINT_SPRITE_ENABLE 0x00000001 #define NV30_3D_POINT_SPRITE_R_MODE__MASK 0x00000006 #define NV30_3D_POINT_SPRITE_R_MODE__SHIFT 1 #define NV30_3D_POINT_SPRITE_R_MODE_ZERO 0x00000000 #define NV30_3D_POINT_SPRITE_R_MODE_R 0x00000002 #define NV30_3D_POINT_SPRITE_R_MODE_S 0x00000004 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_0 0x00000100 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_1 0x00000200 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_2 0x00000400 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_3 0x00000800 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_4 0x00001000 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_5 0x00002000 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_6 0x00004000 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_7 0x00008000 #define NV30_3D_VP_UPLOAD_CONST_ID 0x00001efc #define NV30_3D_VP_UPLOAD_CONST(i0) (0x00001f00 + 0x10*(i0)) #define NV30_3D_VP_UPLOAD_CONST__ESIZE 0x00000010 #define NV30_3D_VP_UPLOAD_CONST__LEN 0x00000004 #define NV30_3D_VP_UPLOAD_CONST_X(i0) (0x00001f00 + 0x10*(i0)) #define NV30_3D_VP_UPLOAD_CONST_Y(i0) (0x00001f04 + 0x10*(i0)) #define NV30_3D_VP_UPLOAD_CONST_Z(i0) (0x00001f08 + 0x10*(i0)) #define NV30_3D_VP_UPLOAD_CONST_W(i0) (0x00001f0c + 0x10*(i0)) #define NV30_3D_UNK1F80(i0) (0x00001f80 + 0x4*(i0)) #define NV30_3D_UNK1F80__ESIZE 0x00000004 #define NV30_3D_UNK1F80__LEN 0x00000010 #define NV40_3D_TEX_CACHE_CTL 0x00001fd8 #define NV40_3D_VP_ATTRIB_EN 0x00001ff0 #define NV40_3D_VP_RESULT_EN 0x00001ff4 #endif /* NV30_40_3D_XML */