#include "util/u_format.h" #include "nvfx_context.h" #include "nvfx_tex.h" #include "nvfx_resource.h" void nv30_sampler_state_init(struct pipe_context *pipe, struct nvfx_sampler_state *ps, const struct pipe_sampler_state *cso) { float limit; if (cso->max_anisotropy >= 2) { if (cso->max_anisotropy >= 8) ps->en |= NV30_3D_TEX_ENABLE_ANISO_8X; else if (cso->max_anisotropy >= 4) ps->en |= NV30_3D_TEX_ENABLE_ANISO_4X; else if (cso->max_anisotropy >= 2) ps->en |= NV30_3D_TEX_ENABLE_ANISO_2X; } limit = CLAMP(cso->lod_bias, -16.0, 15.0 + (255.0 / 256.0)); ps->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff; ps->max_lod = (int)CLAMP(cso->max_lod, 0.0, 15.0); ps->min_lod = (int)CLAMP(cso->min_lod, 0.0, 15.0); ps->en |= NV30_3D_TEX_ENABLE_ENABLE; } void nv30_sampler_view_init(struct pipe_context *pipe, struct nvfx_sampler_view *sv) { struct pipe_resource* pt = sv->base.texture; struct nvfx_texture_format *tf = &nvfx_texture_formats[sv->base.format]; unsigned txf; unsigned level = pt->target == PIPE_TEXTURE_CUBE ? 0 : sv->base.u.tex.first_level; assert(tf->fmt[0] >= 0); txf = sv->u.init_fmt; txf |= (level != sv->base.u.tex.last_level ? NV30_3D_TEX_FORMAT_MIPMAP : 0); txf |= util_logbase2(u_minify(pt->width0, level)) << NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT; txf |= util_logbase2(u_minify(pt->height0, level)) << NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT; txf |= util_logbase2(u_minify(pt->depth0, level)) << NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT; txf |= 0x10000; sv->u.nv30.fmt[0] = tf->fmt[0] | txf; sv->u.nv30.fmt[1] = tf->fmt[1] | txf; sv->u.nv30.fmt[2] = tf->fmt[2] | txf; sv->u.nv30.fmt[3] = tf->fmt[3] | txf; sv->swizzle |= (nvfx_subresource_pitch(pt, 0) << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT); if(pt->height0 <= 1 || util_format_is_compressed(sv->base.format)) sv->u.nv30.rect = -1; else sv->u.nv30.rect = !!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR); sv->lod_offset = sv->base.u.tex.first_level - level; sv->max_lod_limit = sv->base.u.tex.last_level - level; } void nv30_fragtex_set(struct nvfx_context *nvfx, int unit) { struct nvfx_sampler_state *ps = nvfx->tex_sampler[unit]; struct nvfx_sampler_view* sv = (struct nvfx_sampler_view*)nvfx->fragment_sampler_views[unit]; struct nouveau_bo *bo = ((struct nvfx_miptree *)sv->base.texture)->base.bo; struct nouveau_channel* chan = nvfx->screen->base.channel; struct nouveau_grobj *eng3d = nvfx->screen->eng3d; unsigned txf; unsigned tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; unsigned use_rect; unsigned max_lod = MIN2(ps->max_lod + sv->lod_offset, sv->max_lod_limit); unsigned min_lod = MIN2(ps->min_lod + sv->lod_offset, max_lod) ; if(sv->u.nv30.rect < 0) { /* in the case of compressed or 1D textures, we can get away with this, * since the layout is the same */ use_rect = ps->fmt; } else { static boolean warned = FALSE; if( !!ps->fmt != sv->u.nv30.rect && !warned) { warned = TRUE; fprintf(stderr, "Unimplemented: coordinate normalization mismatch. Possible reasons:\n" "1. ARB_texture_non_power_of_two is being used despite the fact it isn't supported\n" "2. The state tracker is not using the appropriate coordinate normalization\n" "3. The state tracker is not supported\n"); } use_rect = sv->u.nv30.rect; } txf = sv->u.nv30.fmt[ps->compare + (use_rect ? 2 : 0)]; MARK_RING(chan, 9, 2); BEGIN_RING(chan, eng3d, NV30_3D_TEX_OFFSET(unit), 8); OUT_RELOC(chan, bo, sv->offset, tex_flags | NOUVEAU_BO_LOW, 0, 0); OUT_RELOC(chan, bo, txf, tex_flags | NOUVEAU_BO_OR, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); OUT_RING(chan, (ps->wrap & sv->wrap_mask) | sv->wrap); OUT_RING(chan, ps->en | (min_lod << NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT) | (max_lod << NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT)); OUT_RING(chan, sv->swizzle); OUT_RING(chan, ps->filt | sv->filt); OUT_RING(chan, sv->npot_size); OUT_RING(chan, ps->bcol); nvfx->hw_txf[unit] = txf; nvfx->hw_samplers |= (1 << unit); }